#Static Mastery

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chrome mural
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Q:

Cooldown: 1s after use
Range: 30 studs in all directions,
Stores charges every 15% (caps at 5)
Teleports user to a position where they are beside the nearest player (similar to Base Q on static)
Buffs user damage dealt and received to 1.5x for 2s
IF 100% Bar
Cd increase to 3s after use
Buff range to infinite and only teleports to the last person you hit
Stores 1 charge instead of 5 charges
Drains bar by 30%
Buffs user damage by 2x for 4s (doesn't stack)
User receives 1.5x damage for 6s after use (doesn't stack)
User gains 22 walkspeed for 2s after use followed by a debuff to 19 walkspeed for 3s afterward
User deals 30 Vertical punch knockback force and 50 horizontal punch knockback force for their next hit

IF user attacks someone with E or R while Q damage buff is active
End all Buffs early
Extend debuffs by 1s
Remove 1% Bar gain per second for 7s
Set cooldown to 10s regardless of charges

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R:

User performs a short lunge forward (approximately 6 studs forward and 4 studs wide)
Cd: 18s
Grabs opponent by shoulders and rapidly Drains bar to 25%, lasts 5s (around 15% drain per second)
Opponents screen will gain static for 5s (anywhere from 1%-75% depending on amount drained in ability)
Deals 10 damage throughout ability
Throws opponent applying ragdoll and dealing 30 vertical knockback and 45 horizontal knockback

IF used while Q damage boost is active
Cd: 23s
Deal 15 damage
Drains bar to 0%
Completely covers opponent and users screen with static (100% opacity) for 3s
Throws opponent and user both back
Ragdolls opponent only and deals 45 vertical knockback and 40 horizontal knockback to user and opponent
Deals 5 damage to user and opponent

normal orchid
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it just got reworked and re=released btw

chrome mural
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Balanced moreso with the decrease in health regen

chrome mural
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For good luck I gotta

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@floral silo