Disclaimer: this idea is still in progress, so if anything is unbalanced or boring please tell me
Obtainment: use every type of combo once! Even though this may seem lengthy, it’s a bit different from other grind obtainments and a little more engaging.
Passives:
• Combo punch:
- knockback is decreased slightly in M1s
- players hit are stunned for an extra 0.4 secs
- default damage is decreased by 2
Base skill set
**E ability:**heavy punch. Very similar to nuclear’s punch, but without the explosion at the end. This punch deals 15 damage with little knockback and normal stun. Has a 25 sec cooldown
Q ability: sweep. This move deals 5 damage and is extremely close range, but if it does hit it stuns the player hit for an extra 0.5 secs. 10 sec cooldown
R ability: combo sequence. This is an ultimate similar to bone mastery’s, but it charges with each m1 hit by 5%. When this move is used the user will dash forward, and the first person they hit gets sent to a cutscene where the user does a few combos before throwing them back with knock back and damage. This move can be used at any percentage, but the damage scales depending on how much it’s charged(+0.4 for each percent, a total of 40 dmg at 100%, something similar happens with knockback). The dash also increases by a few studs each charge. 35 sec cooldown

