miner ability concept: you get a drill and you can dig through the map you have 2 abilities 1:you can plant bombs and they explode creating craters that players can fall into. Ability 2: you can crate traps with spikes that will make any player fall into and take damage. How to get costs 250k punches + a badge called called ''hard worker'' for hard worker you need to get the map ''reimagined'' go into the crystal cavern and go to where the mining cart is in the cave: use ''bomb'' ability and use your e ability facing toward the back wall then it will be busted open. You will have to collect 20 minerals around the cave. Then once you've done that put them in the minecart then bam badge. One more thing: you will get a miner helmet with a light.
#Miner Ability Concept (repost)
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why it should be added and how: first off it should be added because it is original and the first underground themed ability (does warden count?) how it will be added: you should add this ability in its OWN update it will not be an event exclusive ability
here is some context on how the ability's will work the first ability will make the character bend down and plant a c4 it will have a massive exploision but you can hear the beeping above ground(you can also plant the c4 above ground) it will explode in 20 seconds within placement ability 2: planting a trap planting the trap will make anyone who falls in take damage it does a quarter of hp to anyone who falls into it (damage does not vary on the hp of the player)but the bigger the fall the more the damage the player takes spikes have to be plated on a flat surface to work (does not work above ground) you also have to dig the pit you can cover it with leaves so its harder to see.
this would be too unbalanced
balances: only a certain amount of tunnels can be dug (Checken or Ducky will chose that that is for them to decide)
what i am working on rn
im working on ballances
okay