Abilities outside the dimension:
E – Generate the gingerbread house to enter the dimension.
Q – Creates gummy bears that move toward the nearest player and slow them down on impact.
R – A chocolate cloud appears and heals anyone standing underneath it.
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Abilities inside the dimension:
E – Make the house disappear inside the dimension / make it appear if it’s not there (similar to how it currently works in the game).
Q – When you press the ability, it opens a menu where you can choose:
• Chocolate Sprinkler (placed on the ground and heals players in its area)
• Gingerbread Sword (increases damage)
• Gummy Gun (shoots gummies on click, ammo: 7; once ammo runs out, it disappears)
R – Create disasters inside the dimension (e.g., candy tornadoes, fruit storms, gummy bear invasions, etc.). This ability would have a long cooldown.
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Dimension changes:
• Add more houses like the ones already inside.
• Allow players to enter houses with white doors.
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Houses:
• First house: A shop that sells items with punches (like the house shop, but with gingerbread-themed items).
• Second house: A control panel that manages:
• Who the minions attack
• How many minions attack (they can be split between different players)
• A button to respawn minions in case of a bug
• Cameras to observe the dimension
• Third house: A medical center/hospital that heals players using different candy-based mechanisms.
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How do you get mastery?
Mastery is obtained by getting 350 kills inside the dimension. It’s difficult, but worth it.
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I hope you like my idea. It’s a bit complicated to understand, but I hope you enjoyed it.