The more I thought about this, the more it made sense
This suggestion takes inspiration off games such as Industrialist and Noob Army Tycoon, you'll see why
This suggestion aims to turn Gingerbread into a tycoon-esk ability, rather than a domain ability
also i know dw, this can't become a mastery
Requirement
Kill 200 people in your domain
||(also let the gingerbread man do a little more damage, it is a little pitiful rn)||
and now onto the mastery itself
Mastery
The house is now a factory, you can spawn NPCs outside your gingerbread factory via a large door on the front. The inside is like your typical factory (or tycoon).
Inside the staff room, you have a PC, which has the Gingerweb, where you can manage your factory, from seeing the status of your machines to making your army of gingermen.
Now onto the actual mechanics :
When you start, you will have 5 Candy (candy is required to create gingerbread men), you can make a basic gingerbread man, which costs 5 candy each. You can get candy by either getting kills, or getting 1 candy a minute. If you run out of candy, your factory will be able to be entered and you will not gain any candy automatically. You have a skill-tree-like system to upgrade your factory, one section for your factory + income and another for units you would like to make. This is all in an app on the PC called Candy Tree. Another app lets you see how much candy you currently have, and allows you to buy perks for your troops, such as Resilience, giving the troop with it 50% more health. The final app allows you to check cameras around your factory and the status of your machines, which people can tamper with if they get into the factory, which is controlled by 2 gingermen.
Once you have a lot of income, you can automate the work so you can spend more time relaxing in luxury.
One more thing before I finish this segment, you can whitelist people who can enter the factory.