Hello Ability Wars Development Team,
I hope you’re doing well. I’m writing to suggest a buff and new feature for the Gingerbread House ability, as it’s one I use very often and genuinely enjoy.
Right now, there are some issues that make the ability feel inconsistent. For example, when I use it, there are times where only mages spawn, and they just heal themselves instead of supporting properly. Meanwhile, other units like minions or tanks don’t spawn at all. This makes the ability unreliable, especially in fights where variety in units really matters.
To improve this, I’d like to suggest adding a Mastery system to the Gingerbread House ability. With mastery unlocked, players could choose which types of monsters they want to spawn (for example: focusing on tanks, minions, or mages depending on strategy). This would make the ability more balanced, skill-based, and fun to use.
For unlocking mastery, a reasonable requirement could be:
- Get 250 kills using the Gingerbread House ability (inside the house).
This gives players something to work toward while also rewarding those who truly main and understand the ability.
Also, if you do consider adding this idea, I’d really appreciate being credited for the suggestion. If that’s not possible, maybe I could receive the mastery for free instead.
Thank you for taking the time to read this. I really enjoy the game and hope to see Gingerbread House improved in the future.
Sincerely,
A dedicated Gingerbread House main