#Hello developers, and players
1 messages · Page 1 of 1 (latest)
“These are not permanent passive advantages
The accessories are still op anyway
I understand your concern about fairness, and I agree that the game should stay fair for all players.
The idea is not to give permanent passive advantages, but to add small, situational effects that depend on player actions.
For example:
- Effects only activate in certain conditions (like landing hits or specific HP ranges)
- Only one accessory can be equipped at a time
- No stacking or raw stat advantages
The goal is to add more depth and strategy without making the game unfair or creating a big gap between players.
I really appreciate the feedback!
This doesn't help with game balance
This is literally useless to the game and there's no reason for it to be added, just to gain a huge buff for performing an action
The badge 100 perk is simply broken
This can all be shaped like a sculpture — it all depends on the sculptor
And you're not the right sculptor for that
The idea also cannot be sculpted because it is too unbalanced
This is only a suggestion, a concept that can be built upon.
"It’s not meant to be anything more than a basic foundation.
I can make a terrible suggestion and say it can be improved at any time; I'm considering the actual suggestion here, not how good it might become with improvements you won't make
Wh- are you high, bro? 😭
I think it's AI
Well, it's a thought that we share

Requested by @olive jacinth
659,071
2x Mastery, Themes, Emotes, Custom, God Punch
No
I feel its ai even more due of him using —
Too unbalanced + clearly AI generated
Holy shit he used AI to respond lmao
This literally makes no sense you’re pulling words right from your arse
Why the hell did you do a check for me