#Nuclear Passive Changes

1 messages · Page 1 of 1 (latest)

fallen anchor
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Okay so Nuclear’s passive on death is really inconsistent and random, it makes no sense, half the time you explode and half the time you don’t, also I think it’s weak for what it’s worth so I think it could use some changes

First of all, have nuclear’s explosion always be consistent and happen. There is no reason it shouldn’t work half the time.

Second, make it so the lower your stability is the more damage and larger the explosion should be. It also takes slightly longer to explode. For example, if you have around 90 stability, the explosion will only take around 2.5 seconds but deal small damage (around 20) however once you reach 20-30 stability the explosion takes much longer to detonate and in return is much larger and deals around 70-80 damage. At 0 stability, when you die you play a global nuke alarm sound and players have around 8 seconds to run away before you release a gigantic explosion that will INSTANTLY KILL players within its radius (akin to that of God Punch).

steady arrow
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The suggestion itself is good, I just don't agree with the instakill part

fallen anchor
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It takes 10 minutes to reach 0 stability

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And alt

fallen anchor
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Again that’s

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10 minutes

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God punch takes 1 minute

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fallen anchor
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Well they’re not exactly going to balance god punch

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fallen anchor
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Well

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Try telling that to half the community

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They’ll try and argue against it

steady arrow
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But in any case, the problem isn't the time, but rather the ease of access

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It takes 10 minutes, but I can pick it up without any problem

fallen anchor
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I mean nuclear could use a price increase too it’s way too good for 10k

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Swap prices with cosmos cause cosmos got gutted ngl

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fallen anchor
rare spindle
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# steady arrow Well, it all depends on the studs of the explosion

Well if u are fighting the nuclear and kill them the blast radius should be escapable but not give them enough time to like doodle near the body, So the opponent doesn’t have time to mess around they have to pay attention and be mildly quick to back away from the nuclear body. But it mostly depends on the how much time you give the opponent to run from the explosion.

steady arrow
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