Okay so Nuclear’s passive on death is really inconsistent and random, it makes no sense, half the time you explode and half the time you don’t, also I think it’s weak for what it’s worth so I think it could use some changes
First of all, have nuclear’s explosion always be consistent and happen. There is no reason it shouldn’t work half the time.
Second, make it so the lower your stability is the more damage and larger the explosion should be. It also takes slightly longer to explode. For example, if you have around 90 stability, the explosion will only take around 2.5 seconds but deal small damage (around 20) however once you reach 20-30 stability the explosion takes much longer to detonate and in return is much larger and deals around 70-80 damage. At 0 stability, when you die you play a global nuke alarm sound and players have around 8 seconds to run away before you release a gigantic explosion that will INSTANTLY KILL players within its radius (akin to that of God Punch).
