Okay so obviously DoS is extremely powerful at 35-300+ souls, but if you encounter a god punch it removes the middle of the map most of the time, forcing vulnerability in some cases. So I’m creating this to fix that problem.
DoS should gain resistance to god punch users at a certain amount of kills that becomes progressively higher. Starting at 35 kills which will make god punch users deal 80% health per punch, and the knockback of a 20 kill DoS, then at 70 you take only 60% health, at 100 you take 50%, at 200 you take 40%, and lastly at 300 you’ll take 30%, and the knockback of a 15 kill DoS.
