#Cyborg Mastery

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pure lodge
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beep boop, amirite?
oh yea i also had to split the messages cuz of discord
-# very heavily inspired by ULTRAKILL.

Obtainment

[Help Inventor 0/1]

To "help" Inventor, simply equip Cyborg and go to Inventor and click on him, after which he will offer you to upgrade you in exchange of collecting Scrap. He will ask for 20 Scraps to upgrade you fully/finish the quest.

  • To collect scrap you can either kill people [+1 Scrap] or find them randomly around the map [+1 Scrap]
  • Additionally, the scrap that spawns around the map are client-sided, so only the cyborg user who accepted Inventor's quest can see them.
    After collecting scrap, simply come back to Inventor and he will grant you Cyborg Mastery aka. "New upgrade".

Cyborg Mastery

Passive: Cybernetic Augmentations: You still have the same armor-like structure on your body, but it no longer slows you down, aswell as gaining extra Jump Power [+10].

  • Additonally, you now have a double-jump ability, which lunges you upward in a 45°, but now you additionally have a fuel meter, which drains with every ability you use. The only way to regain fuel is through landing your abilities, punches and kills.

When first spawning in, The Cyborg Mas. user will have a UI on their screen, on which they can choose the "Weapon" and the "Arm".

  • "Arms" and "Weapons" are two split categories and are your main abilities of choice, "Arms" being a Q ability, while the "Weapons" are an E ability.

[CONTINUATION IS BELOW]

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You must choose one of each to spawn with.

ARMS

  • AERO-PUNCHER [aka. Feedbacker]
    [CD: 10s]
    Your left arm now has a white glowing gauntlet with a designated Q Ability.

    • When using Q with RTS equipped, you will extend your arm forward and lunge, knocking back everyone who gets hits and briefly stunning the target, but not ragdolling them, dealing 15 DMG and 60 horizontal knockback.
    • If Q is used mid-air, the user will lunge wherever their camera is facing, boosting themselves forward in that direction. If aimed at the ground, the user will slam the ground, dealing 20 DMG around them and launching enemies vertically, ragdolling them.
    • Similar to Feedbacker from ULTRAKILL, if you time your Q and hit a projectile [0.3s window], you will redirect it wherever you're currently facing. This also works with aerial Q [for bonus style..maybe.]
  • PSYCHO-BLASTER [aka. Knuckleblaster]
    [CD: 10s / 15s if held]
    Your left arm now has a dark steampunk-themed glove with smoke emiting from it, once again with a Q ability.

    • When using Q with PB equipped, you will slowly swing your arm upwards, performing an uppercut and dealing 15 DMG, 50 vertical force and ragdolling the target. If Q is held during the whole sequence, the user's gauntlet will additonally perform an impact explosion, dealing 5 DMG around them and ragdoll away people in a 10x10 radius.
    • If Q is used mid-air, you will enter a stance while falling down, gaining additonal speed before slamming the ground, dealing 15 DMG and ragdolling everyone around you in a radius. If Q is held during the whole sequence, you will perform a second weaker explosion when landing, dealing 5 DMG and ragdoll everyone away from you.
    • Additonally, Boosts Weapon [E] DMG by 10%.
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speaking of...

WEAPONS

  • DEFAULT
    [CD: 12s]
    Your right arm has the same blasters as the unmastered cyborg, which also fires a barrage of bullets in front of you. Best used with PB if you want an easy combo.

  • LAUNCHER
    [CD: 16s]
    You now have a hole in your right arm, which is used for launching rockets. Rocket type changes based on what arm you chose.

  • RTS when using E, you will send a Blue rocket forward, which can rebound off of walls 3 times before exploding. Additionally, if it hits a player, it will go past the player and fly slowly before turning back and trying to hit the same person twice to explode on impact. First impact deals 10 DMG and pushes the enemy, while the Second impact deals 20 DMG and ragdolls them, equal to 30 DMG if landed successfully.

    • To dodge the second impact, simply walk away from it's path (or counter it with R if you have Midas.)
    • Additionally, if the arm passed through someone and fails to hit them, they wont rebound off of any wall and will simply explode on impact.
  • PB: when using E, you will send a Red rocket that flies very slowly [35 WS], but homes to a nearest person in a 15x15 radius, dealing 25 DMG and exploding upon contact.

    • Similar to Bionic, you can ride the arm for free transportation! Be careful not to fall from it, though.
  • ICONIC REVOLVER [aka. Marksman]
    [CD: 14s]
    You now have a revolver strapped to your waist, but not just any revolver.. A revolver with an extra R Ability!

  • When using E, you shoot a bullet that deals 20 DMG and 60 horizontal knockback to the target, ragdolling them.

  • IR has an R ability, which throws a coin wherever the user was aiming. If the coin is shot mid-air using E, it will ricoshet off of the coin and hit the nearest person to the coin, dealing 20 DMG.

  • Additionally, R has 4 charges, where the number of coins is shown on the button.

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there was planned more for weapons and arms category, but i don't feel like adding them rn, maybe sometime later
anyways that's it

analog gulch
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I also have a cybort mastery idea to make

pure lodge
# pure lodge ## You must choose one of each to spawn with. ## ARMS - **AERO-PUNCHER** *[aka. ...

bumping this cuz i finally thought of another arm design (kinda)

NEW ARM

  • SPRINGLOADED [aka. Inventor's Tech [not Spring] but better]
    [CD: 5s]
    Your right arm now has a cartoony glowing gauntlet, with an additional R ability.

  • When using Q with SL, You simply punch forward to where your cursor was aiming. If aimed at an obstacle, you will bounce off of it.

  • Using R with SL allows you to change modes, from PUNCH to GRAB. This affects how your Q ability acts.

    • This also changes how LAUNCHER acts: If using E during PUNCH, you will launch a white rocket that pierces through enemies, dealing 15 DMG to them and ragdolling them. If used during GRAB mode, you will still launch a white rocket, but now pulls whoever it hits to you upon contact, dealing 15 DMG to them and stunning them.
  • When using E in GRAB mode, your arm will attach to a player/obstacle and pull them back to you. If E is held, you won't pull them back to you unless you let go of E. Additionally, if pulled back, the enemy is dealt 5 DMG and stunned for 1s.

  • SL is incompatible with IR, meaning you can't choose both at the same time, since they both have an extra R ability.

pure lodge
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bump

pure lodge
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bum p

analog gulch
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Bump

pure lodge
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b um p

pure lodge
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bu mp

analog gulch
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Bap

tawny needle
pure lodge
tawny needle
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ok

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u wanna check my suggestion

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its called

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Time Mastery

tidal dune
analog gulch
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Dont talk like that with my cyborg

obtuse violet
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Bump

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Bhmp

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We want cyborg mastery

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Bump

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Bump

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Bum0

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Up

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Up

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Up