#DOS balancing suggestion #2147483647

1 messages · Page 1 of 1 (latest)

upper vault
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The changes:

  • Significantly reduce the movement speed increase per soul.

  • Cap the damage increase per soul at a moderate level.

  • Slightly reduce the max health increase for each phase, having 200 max hp at 100 souls rather than 260, as an arbitrary example, potentially have health regen scale alongside it.

  • Disallow DOS from using the mushroom / cannon at later stages.

  • Implement scaling activated abilities which provide:

    • Mobility; potentially in the form of dashes similar to Combo's Q, with the number of charges increasing with souls, and potentially becoming more akin to Teleportation's E, or Plasma's R at late phases.
    • AOE damage / some form of defence; potentially in the form of a slam / stomp with a large windup akin to Rage's E, potentially becoming more like Berserker's Q at late phases.

These could have different quirks / traits on a phase by phase basis, or simply scale in damage / area / effectiveness in some way as souls are gained, but serve primarily to replace the stat increases of current DOS.

Why??? Why would this be good??

In theory, tying DOS' attributes to abilities makes fighting the ability both fairer and more fun, as crucially, the ability's strengths are now tied to cooldowns which punish misuse significantly more than passive stat increases and opens up opportunities for the DOS to be attacked in which damage can be dealt and not merely shrugged off, unlike its current state. It additionally makes DOS more than just a stat stick, making it more in line with the game's namesake of Ability Wars, and similar to defender mastery in that it becomes very strong, but not to the degree of making servers more or less unplayable. Banning usage of the mushroom is simply to stop repeatedly bouncing off of it and returning to it to cheese fights with your still strong mobility. Banning alchemist is to prevent trivialising the earlier stages and making the later stages too powerful.

young pawn
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wtf

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killed dos

upper vault
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:/

young pawn
# upper vault :/

if you dont have speed and cant use the mushroom/cannon people are going to be able to catch up and swarm you a lot quicker

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and now youre also the same speed as a gp

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and you also took away a bunch of max hp

upper vault
upper vault
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and tools to defend yourself

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the exact balancing of it isnt down, obviously, its a suggestion

young pawn
upper vault
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it kinda needs to be

young pawn
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why is a power scaling ability getting its punch damage capped at 15

upper vault
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but basically

young pawn
young pawn
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to make it more about using abilities than just running fast and oneshotting

young pawn
upper vault
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cause even if they're low cooldown abilities

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theres some window to actually attack

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as opposed to fighting a speed boosted, tankier gp

young pawn
upper vault
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sure

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i probably won't though

young pawn
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ok

upper vault
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though the main point of the abilities is just

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the really strong traits have some sort of cooldown

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the exact ideas for them i've given arent particularly important

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just as long as they fulfil the role of making up somewhat for the lost stats

young pawn
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i dont think that dos should be barred from using the mushroom or cannon

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maybe in the later phases

upper vault
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yeah probably

short pawn
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I didn't quite understand, so would it have the speed of a normal player?

short pawn
young pawn
short pawn
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Maybe a nerf to the speed, but don't remove everything

sour kernel
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Is all the speed gone or

short pawn
young pawn
sour kernel
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I get that it gets abilities now but

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Also what about the kb/damage

upper vault
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though obviously just an idea

sour kernel
upper vault
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ideally pretty high i guess

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it still needs to be strong and able to perform as a killstreak

sour kernel
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Since now your walkspeed remains the same, your punches cannot instakill, you max hp is lower and heavily reduced/no health recovery between phases

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Wouldn't that imply that rangeslop shreds you?

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Your version of dos vs the firing squad

upper vault
sour kernel
upper vault
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to mitigate the speed decrease though i did suggest some form of other mobility

sour kernel
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And good stats

upper vault
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yeah i think i've gone more to the extreme of abilities

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and not specified too greatly in that regard either

sour kernel
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So it's kinda even instead of being extreme in one area

upper vault
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yeah

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my concern with keeping the stats to some extent, especially speed, is that it might retain some of the issues of current DOS

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hence my seeming overcorrection here

sour kernel
upper vault
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yeah fair

sour kernel
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Like it should have some speed

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So it can get around

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But not too much

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So it can't literally outrun almost every problem

upper vault
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true

sour kernel
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As for health

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Does dos have faster natural regen?

upper vault
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not to my knowledge

sour kernel
upper vault
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ah

sour kernel
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Dos needs a lot of health restoration for passive tanking

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After all, people will want him gone for his sins

upper vault
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yeah

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so probably either keep phase heals, increase natural regen, or add some other way to heal

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like souls restoring a small amount of hp potentially

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and max hp isnt as much of a problem due to the reduced mobility

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so that should probably be raised at least a little

sour kernel
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To spice up the gameplay

upper vault
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yeah

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alr lemme make a few small edits to the suggestion then

upper vault
sour kernel
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For example

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Something something sigma puppet mastery

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.

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.

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.

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Then I can edit those placeholders

upper vault
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i see

sour kernel
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For whatever needs

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Do beware

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Editing messages with links will delete said message

upper vault
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alright
thanks

summer lake
wraith wigeon
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nah

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DOS concept is destroy the server

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and is already nerfed