#Magnet Mastery Rework

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grim gulch
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i dont get it why are there rocks and stuff

Passive: You still have your meters. This rework is a change of how the base abilities are able to be used.

E, Attraction: Creates a force field that when players enter, are attatched to your magnet. Once the meter is empty, the person is sent forwards, being released. If a projectile enters the field, it circles around you for 1 second doing only one full lap before reaching you and hitting. releasing the e with a projectile inside lets it go in the direction it was going in when it was in the force field, only then fully becoming your own.

Q, Repulsive: Creates a force field that when players enter, are pushed away from you. No changes to this.

E-Q Branch: Using both abilities at the same time creates a rock between your magnets. Letting go of the E causes it to be sent forwards, doing more damage and being faster the longer you hold it. For scale, minimum charge is 10 damage from the rock while wasting slightly below the whole meter is 40. The longer you hold it for, the shakier the rock becomes, compressing to become slightly smaller the longer it is held. Wasting the whole meter on this causes the rock to suddenly implode, turning into dust which does nothing. Doing this move next to a player grabs them instead, doing 5 damage every half second they had been grabbed for. You can also stop holding E to launch them forwards. Killing someone with does a cool thing where it compresses them into dust.

grim gulch