#Nerf magnet

1 messages · Page 1 of 1 (latest)

digital umbra
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no you are not

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magnet is op af

novel grail
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I can't find a single ability that reliably counters ts

humble ivy
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YES.

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magnet right now is the most piss easy counter to dos and basically anyone who's annoying you so much its not even funny

novel grail
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Tho idk if this will be added

humble ivy
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without the right ability or heck even playing around the cooldowns on abilities that do counter magnet, magnet is literally a oneshot

novel grail
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Checken kinda mains magnet trust

humble ivy
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glup..

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the only ability that reliably counters magnet 100% of the time is mech

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and plant i guess

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since plant doesn't get dragged by the magnet

novel grail
humble ivy
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🤷

pure saddle
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As magnet user

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I bet that there are tons of abilities to counter magnet

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Keep any ranged/defensive skill till magnet use its skill

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And magnets can't do a thing at all

sonic harnessBOT
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Requested by @ancient warren

Punches

551,904

Gamepasses

Themes, Emotes, Custom, God Punch

Is Banned?

No

upper star
ancient warren
pure saddle
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also

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god punch/alchemist/dos

proven badge
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Yes, we know

pure saddle
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That are countered by magnet

pure saddle
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and

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since when those punch requirements justified their power

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there was 'nerf plasma' suggestion right behind this suggestion

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hours ago

humble ivy
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disregard everything this magnet mains says and continue on nerfing magnet

pure saddle
humble ivy
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no you just didn't prove at all why magnet shouldn't be nerfed

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an ability simply being countered doesn't make it balanced

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go on and try fighting a magnet using an ability that doesn't counter magnet or against a magnet user who plays around your cooldowns

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miss your ragdoll move? your not getting it back till a magnet hurls you off the map

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with zero counterplay

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its just not designed well at all

pure saddle
humble ivy
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no counterplay

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just grabbed and oneshot, thrown off the map

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thats not balanced at all

pure saddle
pure saddle
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Sorry for wrong estimation
it is 66 out of 94
so around 70%

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not half

novel grail
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Magnet can also be used for combo extending

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And it's not the hardest to catch your opponent off cooldown

shadow lantern
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What counters magnets is magnet mastery, lol

ancient warren
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In change u can make the magnet drag the ufo mastery and throw in void

upper star
upper star
ancient warren
shadow lantern
agile prism
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While there are other edge bums that just kinda do it better (looking at you grapple), magnet is probably the easiest to use so manye just...
The closer a magnet player is to the center the more ragdoll and kb the ability does (giving no ragdoll and little kb at the edge)

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All other news you listed were icky so I made my own

upper star
brittle sparrow
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magnet is basically a disguised oneshot

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yes

brisk elk
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but idk if thatd actually work

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e if you see magnet
q if you see magnet

ancient warren
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Magnet vs magnet

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Um

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Wait i cant find

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Storm

slate cliff
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i mean not a entirely bad suggestion but have to downvote since it doesnt deserve a nerf i think

upper star
slate cliff
upper star
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Did you really just say the best way to beat a magnet is for the user to make a mistake and rush them with the best ability in the game

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Well third best

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Engi and alchemist ontop

brittle sparrow
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it's like

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free kills

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for no absolute reason

ancient warren
upper star
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@quartz mirage

lethal widget
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This is the same as the tantrum they threw when AW community wanted to nerf Blood God

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  1. Ranged abilities are already a direct counterattack; Magnet doesn't automatically disable the option to press "Q" or "E".

  2. It's too predictable.

  3. It requires no effort to dodge; in fact, if you position yourself behind a Magnet (pro tip), the sudden change in angle allows you to hit the Magnet user more than 50% of the time during the full range of their ability

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You can also avoid Magnet by taking cover behind a map structure; it's not a big deal. This is where the true concept of "skill issue" comes in. In any case, they could increase the cost of punches, but honestly, Midas is more annoying than Magnet

ancient warren
lethal widget
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💀

ancient warren
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Needs nerfed bro

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It is bad made

lethal widget
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skill issue

ancient warren
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It takes the fun if u got like

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An ability that it easily gets countered by magnet

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Just grabs and kills

lethal widget
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Soap

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Grapple

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Teletransportation

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Robot

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Mushroom

brittle sparrow
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what

ancient warren
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Dude

brittle sparrow
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is this a master ragebaiter

ancient warren
lethal widget
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This is like crying about SB features

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lol

ancient warren
lethal widget
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They haven't even bothered to read my arguments

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Reinforcing the point that AW is made up of children, and therefore there shouldn't be any balance changes

ancient warren
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Like combo

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Cuz it is a fun ability with combos

lethal widget
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Magnet has already been nerfed for the same reason, and now if you hide behind a structure, nothing will happen

ancient warren
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It cancels the attack and u can do that again pretty fast

lethal widget
ancient warren
lethal widget
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?

ancient warren
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Ima not talk with master rage baiters soooo

lethal widget
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is this a master ragebaiter?

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👀

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# lethal widget 1. Ranged abilities are already a direct counterattack; Magnet doesn't automatic...
  1. I shouldn't have to rely on a specific ability to beat another one

  2. Predictable doesn't mean counterable

  3. Saying that like somehow getting behind the user is something viable. Unless the magnet directly fight you which never happen you ain't getting behind them

  4. You do understand most of the magnet users camp near edge where there's no structures right? Plus it's not even that viable since magnet will drag you from behind the building to the user

lethal widget
# upper star 1. I shouldn't have to rely on a specific ability to beat another one 2. Predic...
  1. Switching abilities to counter Magnet only applies in specific cases, like God Punch, which is indeed annoying. But Magnet remains vulnerable to a huge number of abilities that many players main, such as Soap, Shift, Firework, and other ranged abilities. Whether this is your personal complaint is another matter, and the statistics speak for themselves. If you visit an average AW server, you'll see many players equipping abilities that counter Magnet, not necessarily to counter Magnet, but simply because they like them. This means that Magnet doesn't require balancing solely for technical reasons, but also due to the current meta.

  2. It's not the same, but it has a significant impact when fighting someone if you confront them directly. If it's a surprise attack, you can still locate the player and decide whether to confront them or avoid them, which isn't difficult.

  3. This only reinforces the point of the prediction; you're not going to be stupid enough to follow a magnet to the edge of the map.

4.If you position yourself behind a tree, the Magnet ability is negated, as it is if you're in the middle of a knockback. Most map corners have structures to exploit, and again, you need to recognize these players. In terms of camping, using Shift is more viable than Magnet because there are too many players to target in the corners. It's essentially the equivalent of spamming Soap in a corner

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Just like Magnet is braindead, almost all abilities are braindead, unless you use default as your main

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New users actually have ways to fight Magnet users with a single button press without needing to learn how to play

upper star
# lethal widget 1. Switching abilities to counter Magnet only applies in specific cases, like Go...
  1. Still the same thing. It doesn't matter that the meta counter magnet even tho that's not entirely true, because unless every ability has a fair chance then it's not balanced. Thats how it always worked and will always work, your opinion doesn't change that.

  2. That's not even an argument what? Like I'm not even sure what you're trying to say here. Ok, sure you can try to surprise them, but unless there for some reason playing in first person it's not exactly a viable strat

  3. Sure you might not be, but unless you somehow manage to always keep the magnet near the center of the map, you'll almost always be vulnerable to the E voidkill. Magnet range+ the range of the knock back+ the distance you can walk while the E is active make it so they can kill you without starting has anywhere near the edge

  4. That's not true really true tho, if you try you'll just get dragged from behind the tree. I know because I've seen it happens so many times, I've had it happen to me, and I've done it to people. The only way this might work if it's you have a perfect angle that negate it, but then the magnet user can literally just walk for a second and you'll be doomed

lethal widget
# upper star 1. Still the same thing. It doesn't matter that the meta counter magnet even tho...
  1. You can't expect every ability to have a fair chance against Magnet or any other ability; it depends heavily on the game's context. AW is a parody PvP game, and what characterizes these games are the clear advantages certain abilities have over others (practically a braindead game), like SB. But AW has taken care to prevent any one ability from dominating. This isn't just my opinion; it's a fact. Technically, Magnet is unbalanced, but the meta, the game's context, and Magnet's relevance all play a significant role. Magnet might be annoying, but you don't see it dominating the server like MIDAS, Rabbit, or Alchemist, which truly require a balance change.

  2. I'm talking about the practice side, as I've told you, Magnet has quite a few counters and excluding ranged abilities, prediction plays a big role when fighting a Magnet, as I said, you're not going to be stupid enough to let yourself get pushed into the corner

  3. You'll almost always be vulnerable to the E, that's true, but just as the Magnet user will be vulnerable to receiving a direct attack from a function on some ability, and let's say that the abrupt angle change by Magnet users is not beneficial because it significantly exposes them to a basic attack.

  4. And that's why you need to know how to fight a Magnet user; literally almost the entire catalog of abilities offers you ways to defeat these users unless you complicate things, like DOS users

upper star
# lethal widget 1. You can't expect every ability to have a fair chance against Magnet or any ot...
  1. Except that's literally what the entire balance of the game is aimed to be. Even coffee is considered to have a fair chance against midas as long as both user are around the same skill lvl. Magnet is one of the only ability that give a clear advantage even if skill are equalised

  2. Sure you might think you won't, but when almost every spot can be considered a "corner" AKA somewhere where you're vulnerable to a voidkill, it become pretty annoying to fight.

  3. Sure theyll be vulnerable but it won't be as dangerous as magnet is. Magnet not only has much more range than almost any ability with a few exceptions, it also almost always guarantee a kill. Almost no ability can guarantee that, and magnet is the only one that does that with such a short cooldown

  4. Ok but that doesn't change what I said. As of right now the options you proposed to defeat a magnet are
    A: hide behind trees (aka use your environment
    B: Use a counter (aka switching ability)
    C: hope the opponent make a mistake
    None of these solutions are real solutions dude

ancient warren
upper star
upper star
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Fastest victory of my life

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Tho it is a very mid nerf

lethal widget
# upper star 1. Except that's literally what the entire balance of the game is aimed to be. E...
  1. Is Cafe really any good? I mean, you'd need -1000 IQ to know how to use Midas, and even then, Midas is one of those abilities that, despite any effect or knockback, its freezing ability isn't interrupted (without taking the knockback effect). This obviously includes Magnet. I won't deny that Cafe isn't a bad option, but you'd have to be a complete idiot to die with Midas, something that doesn't happen much after X attempts unless you're on a pro server. Magnet has a better chance of being defeated and is easier to overcome compared to Midas. Again, balance changes have to be proportional to the game's context and the meta. If they nerf Magnet, they have to nerf many other things that are technically unbalanced so that the other abilities "have a fair chance." That's the clear theme of the game: abilities that dominate others, and an unnecessarily high skill level (braindead).

  2. It remains vulnerable, but I think it's unnecessary to reiterate that most of the abilities players use counter Magnet, including prediction. Practically speaking, everyone knows how to counter Magnet, no matter how annoying it is, and that's not even considering focusers.

  3. That's a gift in a direct fight against a Magnet, seriously. One day, pick up Magnet and give me a tally of how many times you kill and how many times you die. No one, no matter how much of a noob they are, knowing that Magnet's specialty is pulling you into the void, is going to get close. I understand camping, but we're excluding focusers again. By the way, there's an ability that's literally the counter to Magnet: Barrier.

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  1. Realistically, your suggestion sounds like a personal complaint about Magnet. There isn't a real solution, but the current meta indirectly combats Magnet, which is why you don't see any Magnet players dominating the server. There aren't many Magnet players anymore because almost all abilities negate their Q. The only solution is to change another ability. If we were talking about nerfing God Punch, then it would be understandable because you'd be limited to Alchemist, Cards, Deflect, and Return. But with Magnet, you have a wide variety of abilities to change. The important thing is to have fun, so never tryhard in a parody game.
upper star
lethal widget
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New IQ requriments to use magnet -1000 iq >>> 1 iq

upper star
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Yea I don't care enough I'll just close this