#Nerf magnet
1 messages · Page 1 of 1 (latest)
I can't find a single ability that reliably counters ts
YES.
magnet right now is the most piss easy counter to dos and basically anyone who's annoying you so much its not even funny
Tho idk if this will be added
without the right ability or heck even playing around the cooldowns on abilities that do counter magnet, magnet is literally a oneshot
Checken kinda mains magnet trust
glup..
the only ability that reliably counters magnet 100% of the time is mech
and plant i guess
since plant doesn't get dragged by the magnet
Dude how didn't I think of that
🤷
As magnet user
I bet that there are tons of abilities to counter magnet
Keep any ranged/defensive skill till magnet use its skill
And magnets can't do a thing at all
Requested by @ancient warren
551,904
Themes, Emotes, Custom, God Punch
No
Ofc the magnet user dislike this
Who ts cares about counters? It is very anoying by being a like 1.7k ability and you can easily kill devourers and luterally anoy you, and why doesnt need to be balanced? It is 1.7k remmember
People above in the chat were talking about counter
also
god punch/alchemist/dos
Yes, we know
these are the only abilities from what people mainly use
That are countered by magnet
Talking about punch requirements
gravity 300
soap 400
grapple 500
magnet 2.8k
does it still matters
and
since when those punch requirements justified their power
there was 'nerf plasma' suggestion right behind this suggestion
hours ago
disregard everything this magnet mains says and continue on nerfing magnet
Was there anything wrong with my words
no you just didn't prove at all why magnet shouldn't be nerfed
an ability simply being countered doesn't make it balanced
go on and try fighting a magnet using an ability that doesn't counter magnet or against a magnet user who plays around your cooldowns
miss your ragdoll move? your not getting it back till a magnet hurls you off the map
with zero counterplay
its just not designed well at all
I can counter magnet with almost half of abilities
Is it still unbalanced
yeah because try fighting a magnet with the other half that doesn't
no counterplay
just grabbed and oneshot, thrown off the map
thats not balanced at all
Kinda agree with this
Can't see what will I grab until I click skill
Dos/gp/alchemist
Is there any other abilities that people mainly use and get countered by magnet
Sorry for wrong estimation
it is 66 out of 94
so around 70%
not half
I fight a better magnet user than you 🤷
Magnet can also be used for combo extending
And it's not the hardest to catch your opponent off cooldown
What counters magnets is magnet mastery, lol
In change u can make the magnet drag the ufo mastery and throw in void
Why would we buff something that need nerf just because it does get nerfed
J
O
K
E
Idk man I've seen worst that weren't joke
Bruh, i was kinda to serios
Considering how unbalanced UFO mastery is, it wouldn't be a bad idea hihihihihihi
While there are other edge bums that just kinda do it better (looking at you grapple), magnet is probably the easiest to use so manye just...
The closer a magnet player is to the center the more ragdoll and kb the ability does (giving no ragdoll and little kb at the edge)
All other news you listed were icky so I made my own
That's good I'll add it honestly
first thing i can think of is mushroom
but idk if thatd actually work
e if you see magnet
q if you see magnet
Time?
Magnet vs magnet
Um
Wait i cant find
Storm
i mean not a entirely bad suggestion but have to downvote since it doesnt deserve a nerf i think
Then you don't encounter enough magnets
the cd isnt that short they just gotta miss and u can rush them (as a dos)
Did you really just say the best way to beat a magnet is for the user to make a mistake and rush them with the best ability in the game
Well third best
Engi and alchemist ontop
magnet isnt so far from those tho
it's like
free kills
for no absolute reason
An alchemist comes, instant death, an combo? Instant death. It is not designes well, if u play with the counters u dont hate them but if u play with the magnet thst counters, u just die, the only fate to you
@quartz mirage
This is the same as the tantrum they threw when AW community wanted to nerf Blood God
-
Ranged abilities are already a direct counterattack; Magnet doesn't automatically disable the option to press "Q" or "E".
-
It's too predictable.
-
It requires no effort to dodge; in fact, if you position yourself behind a Magnet (pro tip), the sudden change in angle allows you to hit the Magnet user more than 50% of the time during the full range of their ability
You can also avoid Magnet by taking cover behind a map structure; it's not a big deal. This is where the true concept of "skill issue" comes in. In any case, they could increase the cost of punches, but honestly, Midas is more annoying than Magnet
So um u dont want it nerfed or what?
💀
skill issue
Tf u mean skill issue?
It takes the fun if u got like
An ability that it easily gets countered by magnet
Just grabs and kills
Shift
Soap
Grapple
Teletransportation
Robot
Mushroom
what
Dude
is this a master ragebaiter
We dont nerf my unskill 1.5k secret god punch 
You should speak for yourself
This is like crying about SB features
lol
Son
They haven't even bothered to read my arguments
Reinforcing the point that AW is made up of children, and therefore there shouldn't be any balance changes
What bro are u even on
Dawg
.
If u got melle what
Like combo
Cuz it is a fun ability with combos
Magnet has already been nerfed for the same reason, and now if you hide behind a structure, nothing will happen
And what?
It cancels the attack and u can do that again pretty fast
Is not combo a skilled ability?
What
How long have you been playing AW
?
But how long have u played aw?
Ima not talk with master rage baiters soooo
3 years
is this a master ragebaiter?
👀
-
I shouldn't have to rely on a specific ability to beat another one
-
Predictable doesn't mean counterable
-
Saying that like somehow getting behind the user is something viable. Unless the magnet directly fight you which never happen you ain't getting behind them
-
You do understand most of the magnet users camp near edge where there's no structures right? Plus it's not even that viable since magnet will drag you from behind the building to the user
-
Switching abilities to counter Magnet only applies in specific cases, like God Punch, which is indeed annoying. But Magnet remains vulnerable to a huge number of abilities that many players main, such as Soap, Shift, Firework, and other ranged abilities. Whether this is your personal complaint is another matter, and the statistics speak for themselves. If you visit an average AW server, you'll see many players equipping abilities that counter Magnet, not necessarily to counter Magnet, but simply because they like them. This means that Magnet doesn't require balancing solely for technical reasons, but also due to the current meta.
-
It's not the same, but it has a significant impact when fighting someone if you confront them directly. If it's a surprise attack, you can still locate the player and decide whether to confront them or avoid them, which isn't difficult.
-
This only reinforces the point of the prediction; you're not going to be stupid enough to follow a magnet to the edge of the map.
4.If you position yourself behind a tree, the Magnet ability is negated, as it is if you're in the middle of a knockback. Most map corners have structures to exploit, and again, you need to recognize these players. In terms of camping, using Shift is more viable than Magnet because there are too many players to target in the corners. It's essentially the equivalent of spamming Soap in a corner
Just like Magnet is braindead, almost all abilities are braindead, unless you use default as your main
New users actually have ways to fight Magnet users with a single button press without needing to learn how to play
-
Still the same thing. It doesn't matter that the meta counter magnet even tho that's not entirely true, because unless every ability has a fair chance then it's not balanced. Thats how it always worked and will always work, your opinion doesn't change that.
-
That's not even an argument what? Like I'm not even sure what you're trying to say here. Ok, sure you can try to surprise them, but unless there for some reason playing in first person it's not exactly a viable strat
-
Sure you might not be, but unless you somehow manage to always keep the magnet near the center of the map, you'll almost always be vulnerable to the E voidkill. Magnet range+ the range of the knock back+ the distance you can walk while the E is active make it so they can kill you without starting has anywhere near the edge
-
That's not true really true tho, if you try you'll just get dragged from behind the tree. I know because I've seen it happens so many times, I've had it happen to me, and I've done it to people. The only way this might work if it's you have a perfect angle that negate it, but then the magnet user can literally just walk for a second and you'll be doomed
-
You can't expect every ability to have a fair chance against Magnet or any other ability; it depends heavily on the game's context. AW is a parody PvP game, and what characterizes these games are the clear advantages certain abilities have over others (practically a braindead game), like SB. But AW has taken care to prevent any one ability from dominating. This isn't just my opinion; it's a fact. Technically, Magnet is unbalanced, but the meta, the game's context, and Magnet's relevance all play a significant role. Magnet might be annoying, but you don't see it dominating the server like MIDAS, Rabbit, or Alchemist, which truly require a balance change.
-
I'm talking about the practice side, as I've told you, Magnet has quite a few counters and excluding ranged abilities, prediction plays a big role when fighting a Magnet, as I said, you're not going to be stupid enough to let yourself get pushed into the corner
-
You'll almost always be vulnerable to the E, that's true, but just as the Magnet user will be vulnerable to receiving a direct attack from a function on some ability, and let's say that the abrupt angle change by Magnet users is not beneficial because it significantly exposes them to a basic attack.
-
And that's why you need to know how to fight a Magnet user; literally almost the entire catalog of abilities offers you ways to defeat these users unless you complicate things, like DOS users
-
Except that's literally what the entire balance of the game is aimed to be. Even coffee is considered to have a fair chance against midas as long as both user are around the same skill lvl. Magnet is one of the only ability that give a clear advantage even if skill are equalised
-
Sure you might think you won't, but when almost every spot can be considered a "corner" AKA somewhere where you're vulnerable to a voidkill, it become pretty annoying to fight.
-
Sure theyll be vulnerable but it won't be as dangerous as magnet is. Magnet not only has much more range than almost any ability with a few exceptions, it also almost always guarantee a kill. Almost no ability can guarantee that, and magnet is the only one that does that with such a short cooldown
-
Ok but that doesn't change what I said. As of right now the options you proposed to defeat a magnet are
A: hide behind trees (aka use your environment
B: Use a counter (aka switching ability)
C: hope the opponent make a mistake
None of these solutions are real solutions dude
.
I think he is a master baiter baiter
Baitinception
-
Is Cafe really any good? I mean, you'd need -1000 IQ to know how to use Midas, and even then, Midas is one of those abilities that, despite any effect or knockback, its freezing ability isn't interrupted (without taking the knockback effect). This obviously includes Magnet. I won't deny that Cafe isn't a bad option, but you'd have to be a complete idiot to die with Midas, something that doesn't happen much after X attempts unless you're on a pro server. Magnet has a better chance of being defeated and is easier to overcome compared to Midas. Again, balance changes have to be proportional to the game's context and the meta. If they nerf Magnet, they have to nerf many other things that are technically unbalanced so that the other abilities "have a fair chance." That's the clear theme of the game: abilities that dominate others, and an unnecessarily high skill level (braindead).
-
It remains vulnerable, but I think it's unnecessary to reiterate that most of the abilities players use counter Magnet, including prediction. Practically speaking, everyone knows how to counter Magnet, no matter how annoying it is, and that's not even considering focusers.
-
That's a gift in a direct fight against a Magnet, seriously. One day, pick up Magnet and give me a tally of how many times you kill and how many times you die. No one, no matter how much of a noob they are, knowing that Magnet's specialty is pulling you into the void, is going to get close. I understand camping, but we're excluding focusers again. By the way, there's an ability that's literally the counter to Magnet: Barrier.
- Realistically, your suggestion sounds like a personal complaint about Magnet. There isn't a real solution, but the current meta indirectly combats Magnet, which is why you don't see any Magnet players dominating the server. There aren't many Magnet players anymore because almost all abilities negate their Q. The only solution is to change another ability. If we were talking about nerfing God Punch, then it would be understandable because you'd be limited to Alchemist, Cards, Deflect, and Return. But with Magnet, you have a wide variety of abilities to change. The important thing is to have fun, so never tryhard in a parody game.
Is there even any point to argue anymore they've nerfed it anyway
I agree, it was just the last thing that was missing about magnet
New IQ requriments to use magnet -1000 iq >>> 1 iq
Yea I don't care enough I'll just close this