Ok people obviously don't like trophies because some people can just become overpowered with the right abilities so what if instead for owning the boss slayer badge it was an ability? that way people cant use stupidly overpowered stuff and combine it with the trophy to just not die. The ability would be called winner and here's my concept for it.
stats:
100 hp
1hp regen
50 jump power
10 damage
40/20 knockback (vertical and horizontal)
or if you dont feel like reading, the default stats.
PASSIVE: you get the trophy in your inventory and can use it to jump high, but only for abit it has a charge that must be refilled by punching or waiting, punches fill it much faster.(the boss on the trophy is random each time.)
E ability charm: every stat increases by 4 for 10 seconds! has a cooldown of 20 seconds and only starts once the passive boost ends.
Q ability golden aura: Its like a less powerful version of midas! using this gives you an aura of 12 studs, anyone in it is slowed by 15%! cooldown: 15 seconds. (no you dont turn gold. yes the default colour is yellow.)
R ability trophy throw: you throw your trophy upwards and it will smash on the ground! upon being hit, the player takes 20 damage, is rag-dolled for a second and has low gravity for 3 seconds cooldown 20 and you cant use the trophy for 10 seconds after.
Using E and Q together results in an explosion dealing 35 damage, applying low gravity for 5 seconds whilst making the people hit Y E L L O W (default). it has a range of 15 studs but if it missed you get a -8 stat reduction to all stats for 5 seconds.
OTHERS:
you cant use ANY of the abilities while holding the trophy or for 2 seconds after equipping it.
Yes it can be themed
No you cant use the trophy emote with the trophy equipped or vice versa
thanks for reading if you did 🙂 edit: you cant equip the trophy 4 seconds after unequiping it bcs balancing.
