Ufo mastery is the king of unbalanced, so I will rebalance this monster of an ability:
🔴 Now when you throw aliens out of the arena grass will be sent down instead all the way to the arena, players will be sent to arena when used that button but aliens will just go in void, this is for not making farm punches with ufo mastery.
🟢 Now you will need to punch 6 times the vents so a player comes in the ufo so it will make ufo mastery more realistic instead of touching a vent and instantly coming into the ufo.
🔴 The laser beam will do 2 procentage less damage, just a little touch that doesnt change much.
🟡 You can know choose which player can drive drones instead of random people driving your drones, yellow means rework to know.
🟡 Down near the buttons will be a button which will be big alien or normal alien, big alien spawn 2 normal aliens with a big alien, but normal alien will be 4 normal aliens. When you tap the button, when the next aliens spawn, will spawn the way that you selected.
🔴 The lockdown will use now 2 energy per second instead of 1 energy per second.
🟣 Now when aliens go to the plate where you do experiments, I mean using Q, you will not be able to lock the plate for aliens to go on it, so it will not make the aliens be like on lockdown without you using energy, even if they didnt go on that plate, they will be teleported to not be bugs [purple means bug, idk why I didnt say that in the bug reports]
🟡 Abilities will be used in ufo, but they will do 0.75x damage than original, because the alien tech takes some power, when they use their ability can give some energy, 15 or 25 for the ability used by player, but some abilities will not be alower to be used: time stop, every ability that teleports in other dimensions, god punch E and forgot what to say more. [say what should be canceled to]
🔴 When coming in contact with time stop, the ship will move 50 procentage slower.
🟢 You can see the health of your allies now.




