#Combo mastery: A possibly very fun idea

1 messages · Page 1 of 1 (latest)

true lion
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Let me see this

haughty bloom
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It turns combo into Kazuya Mishima

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Without the laser

true lion
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Also are u buffing the combos?

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Knowback and damage?

haughty bloom
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Did you read it or not

true lion
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Keep reading

haughty bloom
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Ah ok
I'll give you time to read it then

left garnet
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Blackcat imma be so fr this shi is fire

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And sounds possibke

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I just hope the dash had at least 0.25 second cooldown

haughty bloom
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Yeah it does

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You can't cancel the dash with another dash

true lion
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The requirement isnt that good tbh

haughty bloom
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Yeah
I agree there

left garnet
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Oh ok yeah then this is pretty balanced and add a whole new level to aw

late oasis
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land 875 combos

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?

left garnet
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I will also say the new game aw devs are working on is very similar to what your thinking of blackcat

true lion
haughty bloom
left garnet
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It’s like a deepwoken type game

left garnet
silver blaze
left garnet
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Faaaaaa!

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Idk what the update even is ngl

haughty bloom
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Yeah
Maybe a 1v1 boss with high health that you have to combo down with specific combos depending on what stance it takes?

silver blaze
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bye

left garnet
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K bye

haughty bloom
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With forced dash dodging as well

left garnet
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I think it would make the community happy but like

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The game needs some player retention

haughty bloom
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I have not once used QEQ

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I just turn to the ledge and use QQQ

true lion
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I just love spam qqq or eee

left garnet
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Bro what do u guys even do on combo dash and ram into people time and wa bam?

left garnet
haughty bloom
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Yeah

true lion
late oasis
true lion
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But combo is pretty good

left garnet
haughty bloom
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It is

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0td potential

left garnet
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Combo is really good once you get used to the dashes

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And just using e mid dash into combos

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It’s guranteed

true lion
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For a second

late oasis
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i just wish dashes was a R ability

left garnet
true lion
late oasis
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im too used to Q being the kick

true lion
haughty bloom
left garnet
# late oasis i just wish dashes was a R ability

Nah when you hit e on combo it’s starts the chain where you can go into a qeq combo I know u know that but r being a dash would make combo into a versatile at style as dashing mid combo is insane

true lion
left garnet
haughty bloom
left garnet
haughty bloom
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It is

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This is how I get most of my 0tds

left garnet
haughty bloom
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Punch->Combo starter QEE or EQE-punch to ledge and use dashes when necessary to catch up

haughty bloom
true lion
left garnet
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It’s in the competive section in the discord

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Nah your text is true

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But the face speaks the words is true

left garnet
haughty bloom
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I hope this is considered
Adding either a grab or a parry would make this ability cinema

left garnet
left garnet
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And very broken

haughty bloom
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A parry is a bit too much in hindsight
Midas puts that thing to use

left garnet
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Yeah the Midas counter is ahem free stun

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And very broken it legit gives Midas a free combo

proud kite
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Combo is already overpowered

haughty bloom
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It is, I know

left garnet
haughty bloom
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Zero-to-deaths

proud kite
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one simple combo dealing half hp

haughty bloom
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But combo is really fun at the same time

left garnet
proud kite
haughty bloom
proud kite
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pls stfu

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also

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Most masteries are meant to be buffs or change in styles

left garnet
# proud kite why tho

Makes the game a more skill based game, and add more possibilities about what aw can add in the future like that ability with a black flash on nuclear already allows aw to rework some abilities in the past to have variants too. And just adding moves that can lead into a follow up from long range is cinema

haughty bloom
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Punch->Combo starter QEE or EQE-punch to ledge and use dashes when necessary to catch up
This is something I do constantly with great effect

left garnet
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It just allows aw to normalize new features, and makes the game more creative

haughty bloom
proud kite
haughty bloom
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Buddy have you tried extending off EQE or EEE

proud kite
true lion
left garnet
# proud kite I don’t think I asked but k

I guess so, but combo itself is still hard to master, and a mastery just fun. It’s not guranteed of course, but I will say this idea is very cool, and allows aw to probably branch off of these ideas

proud kite
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Like I don’t actually gaf

left garnet
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K then leave star

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Go on with your day

true lion
haughty bloom
left garnet
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Oh well

proud kite
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The actual fuck is that obtainment

true lion
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Chill

proud kite
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1000 kills bro?

left garnet
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Chat is this ragebait?

haughty bloom
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I don't know what to do with it right now

proud kite
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Where are the dmgs

haughty bloom
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I'm not a dev and a bossfight would be repetitive it seems

true lion
left garnet
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Also the damage values arent shown on wiki so he cnat really base it off on anything

haughty bloom
left garnet
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Yo BladkCat you getting rage baited

left garnet
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Don’t lose your cool gang

true lion
proud kite
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then how in gods name am i supposed to know how good this is?

proud kite
haughty bloom
proud kite
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k

left garnet
# true lion Wdym rage baited

Satr is disrespecting blackcat and calling out the wrongs in BlackCats suggestion and just saying when did he dven sk for any info besides everything else acting like a prick

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This is ragebait

proud kite
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Critiquing is being a prick?

true lion
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The

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Actual

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Happines u said

haughty bloom
proud kite
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:/

proud kite
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It’s your suggestion dude

true lion
left garnet
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Black cat hes just acting a fool it’s ok dude

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Hes legit baiting now

proud kite
true lion
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I know him

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He good

proud kite
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Alr so from what I can tell from this suggestion is that

haughty bloom
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Is there a way to get the damage values for abilities?
If there is, I'll go looking right now

proud kite
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this is buffed combo

true lion
left garnet
proud kite
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which isn’t needed at all

proud kite
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and make a easy estimate

proud kite
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but rn that isn’t needed

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as this completely seems like a combo buff which in no way is needed

haughty bloom
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It's not needed, but it's still fun

proud kite
haughty bloom
left garnet
true lion
proud kite
true lion
left garnet
proud kite
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like your buffing abilities that’s Alr good with a stupidly high obtainment

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overall you didn’t cook on this

haughty bloom
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It's a 1v1 based ability overall
It'll never reach god punch levels

proud kite
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And now there’s just a buff when it needs a nerf

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also the moves can hit multiple people at once

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So idk if it’s only 1v1

haughty bloom
proud kite
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It can wipe crowds

left garnet
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I mean the people do have to be really close tho

haughty bloom
proud kite
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very complex

haughty bloom
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You don't start combos with EEE

proud kite
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and you say combo is hard to use?

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Or skilled?

haughty bloom
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But you need more knowledge to get actual 0tds

proud kite
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look up any combo that one shots or sum and then learn it in the next 1 minute

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combo is one of the easiest abilities to use

haughty bloom
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I have the wiki open
Not a single combo guide, and you always have to decide whether you need to dash to extend a string or not

left garnet
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S4TR imma be honest combo mastery is just a fun idea that black cat I know he can refine it and tune it to fit the game as he was a dev, and these revisions are very important, but he just added this and you making yourself sound like a ragebaiter. But it in all honesty give blackcat credit where it’s due he had the balls to add this knowing he would get criticized and is defending his shi

proud kite
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there isn’t much credit I can give honestly

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besides maybe being high effort?

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But like

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That’s average for most people

haughty bloom
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I want the opportunity to express yourself in this game
To not be an AOE bot, and punish 1v1 interaction
This is a specialised 1v1 ability that gets interrupted by a single third partier

left garnet
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Some people don’t even post on suggestions bro I can’t even lie not many do

proud kite
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your gonna get criticized I’m sorry

left garnet
haughty bloom
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If this gets added, combo always has counterplay
Projectiles

proud kite
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Many

left garnet
haughty bloom
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You have no range and no projectile yourself

proud kite
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ight

left garnet
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Name em

proud kite
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Lemme get the links

left garnet
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Blackcat don’t read this gtw imma just read the links

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You don’t need to waste your time ganh

haughty bloom
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This is not an argument I expected to have at 1:15 in the morning

left garnet
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I’m up at 11:16am

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Bro I’m down

haughty bloom
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Alright then
Let's look at the very creative and fun to use suggestions this guy surely has ready for us

left garnet
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Hey BlackCat let the man show his work no need to down him like that gang

proud kite
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I don’t make suggestions too often bc I spend time making them

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And I have a bunch of scrapped suggestions

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I scrapped that one

proud kite
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or pirate mastery

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both are cool

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or ghoul

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or valentine idk

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your choice

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I sense criticism from how long your typing

left garnet
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I legit just finished reading Galaxy and Hoky shiiiii!

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What the flip that was peak

proud kite
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Fr?

left garnet
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Nah fr he added info you need made a bit of lore sick mastery, and a cool rework

haughty bloom
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I can see that we have a big difference in how we design these because of the different suggestion types we made
You try to create fairly balanced, unique ideas, and I respect that for making new abilities-it's good for that
I try to make ideas reach their fullest potential, which tends to work for masteries but makes broken base abilities
I do see where you're coming from, so I might keep the damage largely unchanged

proud kite
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Yay : D

left garnet
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It’s just very complex, and holy shi tho it was sick

haughty bloom
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Those are genuninely good ability suggestions

left garnet
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Nah fr tho Props to S4TR those were genuinely good and if they all are similar to galaxy then Duam they must be insane

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I like the lore the obtainment are fair well ballanced

proud kite
haughty bloom
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I'm sorry for doubting you
Those are great in terms of unique ability suggestions

proud kite
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I’m just very harsh critic

haughty bloom
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I do hope you see my point though that I'm not suggesting a new ability
I'm suggesting a mastery-a fulfilling of potential, and this would make combo an even smoother death machine
Combo's rework made it into something great, and I want it to be as good as it can be while being healthy

haughty bloom
proud kite
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lol

left garnet
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Black cat I think this way of suggestions Probaly allows the devs to be more free in picking how the ability works to be more balanced for them

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Your way byw

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Which I can see happening if they ever decide to add this which I think would work as your suggestion is a mastery, and the aw devs being able to tweak it would allow them to make it as balanced as possible, but being still a broken mastery in a way I think is how they would do it.

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Just my thoughts as your suggestion does allow for more versatility on the aw devs team

haughty bloom
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At the end of the day, the devs choose the numbers
If something like this gets through, they'll pick the damage output
The idea of the r move for me was to add in another designated combo finisher to use once you used E to set up the punch string, and all I want at the end of the day is for combo to keep feeling as smooth as it is

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Also, to stop people from falling out of combo E

left garnet
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So yoru like a combo assassin

haughty bloom
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Pretty much
I sit around, look around and take every hit personally unless they're something like paladin which is pretty annoying for combo to deal with

left garnet
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lol I get what u mean chasing down everyone who even looks at me or throws a projectile in my face I’m Running hands

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That’s very relatable man

haughty bloom
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Sometimes I go out on a killing spree then the server collectively decides that I'm not fun to deal with
Which is fair

left garnet
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Legit like noobs fighting a pro gp user

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But average players up against a combo god

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I think this has lead us to discover a hidden gem suggestor and a new way that you see your suggestions. I personally wish you the best of luck as this is gonna be a journey if this gets added.

haughty bloom
left garnet
haughty bloom
opal bluff
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yes please bro i love combo

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btw can the player punch you while their in ur combo

left garnet
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No too much damage

haughty bloom
left garnet
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I mean they do get stunned

opal bluff
left garnet
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K you guys can talk now before I become an old man once I’m done talking

opal bluff
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urahhhhh

haughty bloom
left garnet
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Punching mid combos would be a ton of damage just what I was commenting on

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I think the moves mid combo should only do damage. But if you could punch mid combo to cancel a combo Thast a different story

haughty bloom
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You can't cancel combos I'd say

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You need a finisher or you end up at frame disadvantage

left garnet
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I mean it would be sick if you could cancel a combo and start off a combo in the middle of a combo move and adding on to that combo move like qeq, but you start off a combo with the e in qeq and can mix it

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Oh I didn’t think like game mechanics like that

haughty bloom
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That opens up a whole can of worms for damage
Combo's playstyle right now is carrying people off the edge with punch chains from QEE or EQE, the damage stuff is a last resort kind of thing I think
EEE+punch does deal like 50 damage but you've got to land that punch first then expend combo, adding a damage-based 0td might be too much

left garnet
haughty bloom
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The damage would make it so combo doesn't need situational awareness anymore

left garnet
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True this was just an idea tho, but possibly canceling combos in general should be added as that’s just a good feature to have incase your getting jumped and low

haughty bloom
left garnet
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Ok I get why combo is good against groups now a bit

haughty bloom
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Kind of
Combo on hit has an ability cooldown of 12 seconds and you can interrupt the combo if you're a second player watching your friend get beaten up
Just hit the combo player before the finisher comes out

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This is where EEE comes in handy
Extreme burst damage to get someone who's at like half health off you for a bit

left garnet
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Ooooooooo so combo is very situational and has good damage in 1v1 situations, but 2v1 he struggles

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He struggles in 2v1 as his combos can get canceled

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He does high burst damage tho, and can push crowds off him

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I seee

haughty bloom
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Yeah
1v1 god that requires potentially just one punch to kill, has significant weaknesses in 2+v1

left garnet
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Maybe they should lower combos hp, but give him a movement speed then making him more of a glass cannon like in Jjs how they do to yuji itadori and megumi as they are pretty broken?

haughty bloom
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Still has 1v1 weaknesses but the fact that you can kill god punch players like any other enemy speaks for itself

haughty bloom
left garnet
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I know Thast why lowering his hp would be a good nerf

mossy stirrup
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1k kills is uhhh, a LOT but I do like the suggestion

haughty bloom
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It would remove the need to dash between punches in extended strings, letting you chain more hits

left garnet
left garnet
mossy stirrup
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Why not make it something like “perform a combo on a player and follow up with a dash punch x amount of times” as to help teach the player the general play style of combo

haughty bloom
left garnet
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He might be cooking

mossy stirrup
left garnet
haughty bloom
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No damage orb for downright disgusting amounts of damage, no speed orb for practically free kills, no regen orb for long-term survivabilty

mossy stirrup
# left garnet Wait a quest line

“Quest line” I hope you know that im just suggesting a better obtainment that could help teach the player to play combo, which is what mastering an ability does

left garnet
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Oh so that’s why pack a punch was deleted

left garnet
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You have to multiple steps to get the obtainment a quest line

mossy stirrup
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No, the only step would be combo & follow up

left garnet
mossy stirrup
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That’s not exactly a quest line

mossy stirrup
left garnet
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Uhm

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Quest Line?

mossy stirrup
left garnet
haughty bloom
left garnet
mossy stirrup
haughty bloom
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What would a theoretical quest line be like for combo?

true lion
left garnet
haughty bloom
mossy stirrup
left garnet
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Wait my birthday is ten days before vanlentines day chat ahem.
.
…..

true lion
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Tbh buffs to the qqe or like these dont really need tbh.

mossy stirrup
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No freak you

mossy stirrup
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Like

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There already are differences with them

true lion
mossy stirrup
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But all they do is effect where the ragdolled opponent moves

haughty bloom
left garnet
mossy stirrup
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Fire has nothing to do with bare hands😭

haughty bloom
left garnet
haughty bloom
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Ryu

haughty bloom
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Those are the finishers

left garnet
mossy stirrup
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A different effect for each attack

left garnet
haughty bloom
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The animation wouldn't do much, would it?
Rage's effects get in the way, in my opinion and I don't want it much on combo
If there was one, I'd put it on the theoretical R grab

left garnet
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Nah like the breakdancing combo if you kill someone you do a baxk flip and yet them

proud kite
left garnet
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Or also the eee punches leading into a saitama punch

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Or even just the qqq kicks leading into high knockback finisher

haughty bloom
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That's the point of QQQ

left garnet
haughty bloom
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Ah ok
Sorry

left garnet
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Nah your good I just don’t play aw that much anymore this just intrigued me

mossy stirrup
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Besides the fact that they’re awesome lookinh

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Looking*

left garnet
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He gives speed boost, and strength boost for kills and also hitting your moevs

haughty bloom
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Berserker is berserker
Combo is a smooth, fluid, single target killer

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Berserker is a crowd decimator

left garnet
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Very true

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Berserker is just Berserking alll over everybody

mossy stirrup
haughty bloom
mossy stirrup
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Yeah

left garnet
haughty bloom
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Yeah
Being intangible during E would be nice for the combo player but it shores up a seemingly intended weakness on the ability

left garnet
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I have a genius plan. What if we made combo mastery a whole new style of game play for combo

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This combo is fast agile and does good dmage

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So why not the mastery be a mroe defensive style

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With parries, and still combos, but less damage, and less movemnt

haughty bloom
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That would be a whole new abilty at that point

left garnet
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I know but it would allow you to have differnet play styles

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Like gravity mastery

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From a gravity to gojo

haughty bloom
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You play combo for combo, not ryu street fighter
That as a new ability would be nice

left garnet
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Not combo mastery being ryu but being more defensive

haughty bloom
left garnet
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So the concept has to make the ability the same as it always did but better Duam

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I thought it would be sick tho

haughty bloom
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Don't forget, the ability is called combo, not fighter
Combo
It's meant to be an agressive ability
Having fighter as an ability would be cool, I agree but not on combo

left garnet
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Ok

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Yeah I guess another cool idea what if combo had a dodge ability like his dash has a wind up of iframes for only a couple of milliseconds

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I don’t think has dash has I frames

haughty bloom
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That's part of the initial suggestion

left garnet
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Oh

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Ok last idea here then what if combo was able to switch stances in his ability from an offensive style like base combo into a defensive style merging the two into combo mastery as that allows him to be aggresive and more versatile giving him the combo feel still, but allowing him more possibilities, and splitting them like two personalities

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I know offensive is his name, but defense is another way of the game

haughty bloom
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Defensive just feels like it doesn't fit combo unfortunately
I really like your idea, but on another ability would be better
Combo is an agressive monster, and becoming slow and defensive doesn't quite fit
A defensive figher would be best left to a new ability I'd say

left garnet
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But I should go now good luck on your mastery

haughty bloom
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Yeah, it would
Thanks for the luck, and goodbye

mossy stirrup
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Combo

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But it’s

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Uhhh

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What’s his bame

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Name*

haughty bloom
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?

mossy stirrup
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Oh yeah

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Kazuya

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But more specifically

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The ssbu version

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So he has like

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800 moves

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So

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Combo

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But Kazuya

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Awesome nightmare for the dev’s to code

haughty bloom
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Combo was already kind of SSBU Kazuya but with less intangibility
Situational 0tds
Low range
8 total attacks and a dash

mossy stirrup
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I want to see A COMBO USER

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PULLING MOVES

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OUT OF THE VOID

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I WANT TO SEE A COMBO USER USE THE MOST UNKNOWN MOVES TO MAN, COMPLETELY OBLITERATING THE OPPONENT WITH A SIMPLE

mossy stirrup
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No

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I want

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Gp

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But actually good

haughty bloom
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GP is good

mossy stirrup
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Requiring you to have 200 inputs in the span of 3 seconds to use the move

haughty bloom
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I should say annoying, not good

mossy stirrup
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Exactly

haughty bloom
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Combo is good, but GP is better because you can't be interrupted mid 10 second string

mossy stirrup
haughty bloom
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You try getting interrupted mid combo string then jumped by a third of the server as a 1v1 ability then you start to appreciate group ko potential

mossy stirrup
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Gp is just bad