#Combo mastery: A possibly very fun idea
1 messages · Page 1 of 1 (latest)
Mmm oke
Also are u buffing the combos?
Knowback and damage?
Did you read it or not
Ah ok
I'll give you time to read it then
Blackcat imma be so fr this shi is fire
And sounds possibke
I just hope the dash had at least 0.25 second cooldown
The requirement isnt that good tbh
Yeah
I agree there
Oh ok yeah then this is pretty balanced and add a whole new level to aw
I will also say the new game aw devs are working on is very similar to what your thinking of blackcat
Or like 825, little nerf
No
I main combo and pretty much every kill uses a combo
QQE or EQE for setup, EEE for damage, QQQ for knockback
It’s like a deepwoken type game
Then nerf the obtainment
Dead ahh?
yes
Yeah
Maybe a 1v1 boss with high health that you have to combo down with specific combos depending on what stance it takes?
K bye
With forced dash dodging as well
Bossfight are too repetitive and this combo mastery os really good
I think it would make the community happy but like
The game needs some player retention
no q e q found
I just love spam qqq or eee
Bro what do u guys even do on combo dash and ram into people time and wa bam?
?
That ain’t a combo main for ya
Yeah
I am not combo main, me barrier main
so if you keystroke you automatically mastered combo
But combo is pretty good
Oh yoru toxic I’m jk barrier wall combos are pretty sick ngl
Combo is really good once you get used to the dashes
And just using e mid dash into combos
It’s guranteed
I just got a heart attack from reading you re toxic
For a second
i just wish dashes was a R ability
Yo what. You good bro?
Bro me man not baby
im too used to Q being the kick
Well i am a cat tho
Best save the dashes for punch chains
The e can be landed after a single punch into knockdown for free
Nah when you hit e on combo it’s starts the chain where you can go into a qeq combo I know u know that but r being a dash would make combo into a versatile at style as dashing mid combo is insane
Also, i wpuld think the damage or knowback buff should be specified

True
Yeah
I ran out of characters to specify that
Never knew that, and sounds broken as fu
Do u play competitive aw?
Punch->Combo starter QEE or EQE-punch to ledge and use dashes when necessary to catch up
No
I didn't know there was one
My emoji true??
It’s in the competive section in the discord
Nah your text is true
But the face speaks the words is true
Yeah
I'll look into it when it's not 1 in the morning
It seems slightly more suited for me
I hope this is considered
Adding either a grab or a parry would make this ability cinema
Ok good luck then the competitive scene js a lot of great players
Brother that’s legit just a dark souls charcater
And very broken
A parry is a bit too much in hindsight
Midas puts that thing to use
Yeah the Midas counter is ahem free stun
And very broken it legit gives Midas a free combo
Combo is already overpowered
It is, I know
Who said a mastery was gonna not be added tho
Zero-to-deaths
one simple combo dealing half hp
But combo is really fun at the same time
How about one combo dealing 75hp
why tho
Half HP is a sign of a bad user
You can get more than that easily
“Simple combo”
pls stfu
also
Most masteries are meant to be buffs or change in styles
Makes the game a more skill based game, and add more possibilities about what aw can add in the future like that ability with a black flash on nuclear already allows aw to rework some abilities in the past to have variants too. And just adding moves that can lead into a follow up from long range is cinema
Punch->Combo starter QEE or EQE-punch to ledge and use dashes when necessary to catch up
This is something I do constantly with great effect
It just allows aw to normalize new features, and makes the game more creative
More skill expression, exactly
I will say this combo ain’t skilled
I don’t think I asked but k
Buddy have you tried extending off EQE or EEE
Buddy have I tried even asking for a combo?
Then say the damage in comments and me being the first one and I will edit the message
I guess so, but combo itself is still hard to master, and a mastery just fun. It’s not guranteed of course, but I will say this idea is very cool, and allows aw to probably branch off of these ideas
Like I don’t actually gaf
Nah let him breath his opinion
I don't know the current damage values
They're not listed on the wiki, and I don't want them to be too high
He will breath his last breath to just talk smack?
Oh well
The actual fuck is that obtainment
1000 kills bro?
Chat is this ragebait?
I don't know what to do with it right now
Where are the dmgs
I'm not a dev and a bossfight would be repetitive it seems
He said he ran out of space
Also the damage values arent shown on wiki so he cnat really base it off on anything
Black cat!! Do tjis
The current damage isn't even on the wiki
How am I supposed to scale them up when I don't know the base
Yo BladkCat you getting rage baited
Say 5% more like that
Don’t lose your cool gang
Wdym rage baited
then how in gods name am i supposed to know how good this is?
And apparently you Alr know bc you know combos with 75 dmg or 50 dmg
Look at the current approximate values and think a little higher
k
He is true tho
Satr is disrespecting blackcat and calling out the wrongs in BlackCats suggestion and just saying when did he dven sk for any info besides everything else acting like a prick
This is ragebait
what
so wait so wait
What
Critiquing is being a prick?
This is stupidity
If you know where to get damage values of the base game, let me know
Then I can make the changes for damage values
:/
Dude
Chat gpt [lol]
It’s your suggestion dude
Or just say %
dude what
Alr so from what I can tell from this suggestion is that
Is there a way to get the damage values for abilities?
If there is, I'll go looking right now
this is buffed combo
Um yea
Black cat chill. One minute of silence breath gang
which isn’t needed at all
You could prob just go in game and test
and make a easy estimate
1 second*
but rn that isn’t needed
as this completely seems like a combo buff which in no way is needed
Guys chat gpt!
It's not needed, but it's still fun
That’s just rage bait
I wrote this myself
Maxi I’m the chat your my gpt
Nah
yeah but it would cause chaos
Ok sharky with my ai
Nah I’m writing that down
like your buffing abilities that’s Alr good with a stupidly high obtainment
overall you didn’t cook on this
It's a 1v1 based ability overall
It'll never reach god punch levels
And it clears hp in seconds
And now there’s just a buff when it needs a nerf
also the moves can hit multiple people at once
So idk if it’s only 1v1
It does
But it requires knowledge in order to do so, and it rewards you for it
It can wipe crowds
I mean the people do have to be really close tho
EEE, over 50 dmg
The ones that don't combo
Try extending off QQE
very complex
You don't start combos with EEE
it’s a easy combo that like everyone knows and deals 50 dmg
and you say combo is hard to use?
Or skilled?
But you need more knowledge to get actual 0tds
just look it up
look up any combo that one shots or sum and then learn it in the next 1 minute
combo is one of the easiest abilities to use
I have the wiki open
Not a single combo guide, and you always have to decide whether you need to dash to extend a string or not
S4TR imma be honest combo mastery is just a fun idea that black cat I know he can refine it and tune it to fit the game as he was a dev, and these revisions are very important, but he just added this and you making yourself sound like a ragebaiter. But it in all honesty give blackcat credit where it’s due he had the balls to add this knowing he would get criticized and is defending his shi
no
there isn’t much credit I can give honestly
besides maybe being high effort?
But like
That’s average for most people
I want the opportunity to express yourself in this game
To not be an AOE bot, and punish 1v1 interaction
This is a specialised 1v1 ability that gets interrupted by a single third partier
Some people don’t even post on suggestions bro I can’t even lie not many do
Also that last part where he deserves credit for making the suggestion is dumb
your gonna get criticized I’m sorry
Have you made a suggestion
If this gets added, combo always has counterplay
Projectiles
K let me see then
You have no range and no projectile yourself
ight
Name em
Lemme get the links
Blackcat don’t read this gtw imma just read the links
You don’t need to waste your time ganh
This is not an argument I expected to have at 1:15 in the morning
Alright then
Let's look at the very creative and fun to use suggestions this guy surely has ready for us
https://discord.com/channels/922921165373202463/1464476718323732601
https://discord.com/channels/922921165373202463/1463746517608300781
https://discord.com/channels/922921165373202463/1461585169185112129
https://discord.com/channels/922921165373202463/1457928652804198558 (this was my first suggestion btw)
https://discord.com/channels/922921165373202463/1453627054041071668
I have a bit more but these are some of my better ones
Hey BlackCat let the man show his work no need to down him like that gang
I don’t make suggestions too often bc I spend time making them
And I have a bunch of scrapped suggestions
I scrapped that one
Ok
My apologies S4AR
The galaxy one is prob the best one
or pirate mastery
both are cool
or ghoul
or valentine idk
your choice
I sense criticism from how long your typing
Fr?
Nah fr he added info you need made a bit of lore sick mastery, and a cool rework
I can see that we have a big difference in how we design these because of the different suggestion types we made
You try to create fairly balanced, unique ideas, and I respect that for making new abilities-it's good for that
I try to make ideas reach their fullest potential, which tends to work for masteries but makes broken base abilities
I do see where you're coming from, so I might keep the damage largely unchanged
Yay : D
It’s just very complex, and holy shi tho it was sick
oki
Those are genuninely good ability suggestions
Nah fr tho Props to S4TR those were genuinely good and if they all are similar to galaxy then Duam they must be insane
I like the lore the obtainment are fair well ballanced
Gl on your next suggestions, ik i can be harsh sometimes
I'm sorry for doubting you
Those are great in terms of unique ability suggestions
I’m just very harsh critic
I do hope you see my point though that I'm not suggesting a new ability
I'm suggesting a mastery-a fulfilling of potential, and this would make combo an even smoother death machine
Combo's rework made it into something great, and I want it to be as good as it can be while being healthy
I can see that
lol
Black cat I think this way of suggestions Probaly allows the devs to be more free in picking how the ability works to be more balanced for them
Your way byw
Which I can see happening if they ever decide to add this which I think would work as your suggestion is a mastery, and the aw devs being able to tweak it would allow them to make it as balanced as possible, but being still a broken mastery in a way I think is how they would do it.
Just my thoughts as your suggestion does allow for more versatility on the aw devs team
At the end of the day, the devs choose the numbers
If something like this gets through, they'll pick the damage output
The idea of the r move for me was to add in another designated combo finisher to use once you used E to set up the punch string, and all I want at the end of the day is for combo to keep feeling as smooth as it is
Also, to stop people from falling out of combo E
I guess that makes sense just to make combo feel smoother, and feel like a flowing ability rather than clunky combos that don’t work
So yoru like a combo assassin
Pretty much
I sit around, look around and take every hit personally unless they're something like paladin which is pretty annoying for combo to deal with
lol I get what u mean chasing down everyone who even looks at me or throws a projectile in my face I’m Running hands
That’s very relatable man
Sometimes I go out on a killing spree then the server collectively decides that I'm not fun to deal with
Which is fair
Legit like noobs fighting a pro gp user
But average players up against a combo god
I think this has lead us to discover a hidden gem suggestor and a new way that you see your suggestions. I personally wish you the best of luck as this is gonna be a journey if this gets added.
You kind of fall flat once there's more than one person to kill
I will say getting jumped as a combo user is not fun, but I was a vampire main and I got jumped by a freeze and custom user always killing the freeeze back in my prime hehehehe but yeah I get what u mean, but I did only get jumped once
I'll see if I can make a more balanced version of this
I keep the dashes toned down by cutting down their distance
Next time I'll go into detail for each of the combos if I have enough ideas
No too much damage
No
They can't already for base combo
I mean they do get stunned
somtimes they can if they jump but nice
K you guys can talk now before I become an old man once I’m done talking
urahhhhh
Understood
I might keep the buffs strictly to knockback with the exceptions of the niche ones such as QEQ and EQQ
Punching mid combos would be a ton of damage just what I was commenting on
I think the moves mid combo should only do damage. But if you could punch mid combo to cancel a combo Thast a different story
You can't cancel combos I'd say
You need a finisher or you end up at frame disadvantage
I mean it would be sick if you could cancel a combo and start off a combo in the middle of a combo move and adding on to that combo move like qeq, but you start off a combo with the e in qeq and can mix it
Oh I didn’t think like game mechanics like that
That opens up a whole can of worms for damage
Combo's playstyle right now is carrying people off the edge with punch chains from QEE or EQE, the damage stuff is a last resort kind of thing I think
EEE+punch does deal like 50 damage but you've got to land that punch first then expend combo, adding a damage-based 0td might be too much
Gotcha I do see what u mean as the damage would go from like a 3 step combo into possibly like 7 steps
The damage would make it so combo doesn't need situational awareness anymore
True this was just an idea tho, but possibly canceling combos in general should be added as that’s just a good feature to have incase your getting jumped and low
You have AOE attacks as a get-off-me already
EQQ has a big hitbox that doesn't lead to follow-ups and EQE has a smaller one that sometimes does
Oh so combo can kind of counter teamers if they double jump on top of you disregarding if one has a projectile in their kit
Ok I get why combo is good against groups now a bit
Kind of
Combo on hit has an ability cooldown of 12 seconds and you can interrupt the combo if you're a second player watching your friend get beaten up
Just hit the combo player before the finisher comes out
This is where EEE comes in handy
Extreme burst damage to get someone who's at like half health off you for a bit
Ooooooooo so combo is very situational and has good damage in 1v1 situations, but 2v1 he struggles
He struggles in 2v1 as his combos can get canceled
He does high burst damage tho, and can push crowds off him
I seee
Yeah
1v1 god that requires potentially just one punch to kill, has significant weaknesses in 2+v1
Maybe they should lower combos hp, but give him a movement speed then making him more of a glass cannon like in Jjs how they do to yuji itadori and megumi as they are pretty broken?
Still has 1v1 weaknesses but the fact that you can kill god punch players like any other enemy speaks for itself
Movement speed would be devastating
I know Thast why lowering his hp would be a good nerf
1k kills is uhhh, a LOT but I do like the suggestion
It would remove the need to dash between punches in extended strings, letting you chain more hits
Oh shi your right just down right lower his hp
1k kills oh please I have killed 7 million players in 2 million years 1m player died every 3 years
Why not make it something like “perform a combo on a player and follow up with a dash punch x amount of times” as to help teach the player the general play style of combo
It's why losing pack-a-punch was such a big deal for us
Wait a quest line
He might be cooking
What in the world is this…
It’s call CAP!
No damage orb for downright disgusting amounts of damage, no speed orb for practically free kills, no regen orb for long-term survivabilty
“Quest line” I hope you know that im just suggesting a better obtainment that could help teach the player to play combo, which is what mastering an ability does
Oh so that’s why pack a punch was deleted
I know but adding an obtainment where the players learn combo as they grind for the mastery is pretty much a quest line
You have to multiple steps to get the obtainment a quest line
Dude… that’s literally half of the mastery obtainments😭
No, the only step would be combo & follow up
Nah masteries/ some of them just require kills
That’s not exactly a quest line
I said half🤦

This after the silence hilarious LOL!
Playing combo does already force you to milk your E as much as you can, so a kill grind would only incentivise it slightly
12 second cooldown on hit kind of makes you learn the throws
Very true, but it would just be more fun to force the players to try out other combos than just soamming one combo
There was no silence…
What would a theoretical quest line be like for combo?
Didnt know about valentines ability
It was silent for only a mere moment
That already happens
You do have to know at least half of them to get good with combo
I responded nearly instantly😭
Wait my birthday is ten days before vanlentines day chat ahem.
.
…..
Tbh buffs to the qqe or like these dont really need tbh.
There should be changes to have certain effects for each combo as to promote use of each one
Like
There already are differences with them
But all they do is effect where the ragdolled opponent moves
They all fit into archetypes already
Bleed, more knockback, fire damage, a sound affect, a finisher,
No🤦
Fire has nothing to do with bare hands😭
EEE, EQE and QEE fall into higher damage/combo starter most of the time
QQQ, QEQ and EQQ are knockback moves
QQE and EQQ are designated get-off-me tools
I know but like uh the fire ball in a fighter game I saw would be sick the guy was a martial artist throwing a fire ball
Ryu
But why not add finishers
Those are the finishers
Ah orob his name I’m very uncultured
No, all we can change is add effects like ofc bleeding, stagger, and maybe blindness
A different effect for each attack
No like the black flash finisher on nuclear for getting kills leading into an animation or cool effect
The animation wouldn't do much, would it?
Rage's effects get in the way, in my opinion and I don't want it much on combo
If there was one, I'd put it on the theoretical R grab
Nah like the breakdancing combo if you kill someone you do a baxk flip and yet them
lol
Or also the eee punches leading into a saitama punch
Or even just the qqq kicks leading into high knockback finisher
Mate they already do
That's the point of QQQ
Oh I’m not a combo main so I’m not every well knowledgeable
Ah ok
Sorry
Nah your good I just don’t play aw that much anymore this just intrigued me
I am so I can gladly say, having finishers is kind of pointless unless they reward with
Besides the fact that they’re awesome lookinh
Looking*
Like berserker is a great representation
He gives speed boost, and strength boost for kills and also hitting your moevs
Berserker is berserker
Combo is a smooth, fluid, single target killer
Berserker is a crowd decimator
Yeah berserker is just braindead and it’s just itself
They have their own identities
Yeah
True ok so for combo I was thinking about I frames in yoru combos, but it do3 make it a bit broken just imagine not dying to a Gp nuke
Yeah
Being intangible during E would be nice for the combo player but it shores up a seemingly intended weakness on the ability
I have a genius plan. What if we made combo mastery a whole new style of game play for combo
This combo is fast agile and does good dmage
So why not the mastery be a mroe defensive style
With parries, and still combos, but less damage, and less movemnt
That would be a whole new abilty at that point
I know but it would allow you to have differnet play styles
Like gravity mastery
From a gravity to gojo
You play combo for combo, not ryu street fighter
That as a new ability would be nice
Not combo mastery being ryu but being more defensive
Counterpoint:
Grav mastery does what gravity always did
Disrupt
Very true
So the concept has to make the ability the same as it always did but better Duam
I thought it would be sick tho
Don't forget, the ability is called combo, not fighter
Combo
It's meant to be an agressive ability
Having fighter as an ability would be cool, I agree but not on combo
Ok
Yeah I guess another cool idea what if combo had a dodge ability like his dash has a wind up of iframes for only a couple of milliseconds
I don’t think has dash has I frames
That's part of the initial suggestion
Oh
Ok last idea here then what if combo was able to switch stances in his ability from an offensive style like base combo into a defensive style merging the two into combo mastery as that allows him to be aggresive and more versatile giving him the combo feel still, but allowing him more possibilities, and splitting them like two personalities
I know offensive is his name, but defense is another way of the game
Defensive just feels like it doesn't fit combo unfortunately
I really like your idea, but on another ability would be better
Combo is an agressive monster, and becoming slow and defensive doesn't quite fit
A defensive figher would be best left to a new ability I'd say
Ah well I guess that would be fun to see a new ability come out as a defensive fighter with a parry, and a whole new system to its ability
But I should go now good luck on your mastery
Yeah, it would
Thanks for the luck, and goodbye
?
Oh yeah
Kazuya
But more specifically
The ssbu version
So he has like
800 moves
So
Combo
But Kazuya
Awesome nightmare for the dev’s to code

Combo was already kind of SSBU Kazuya but with less intangibility
Situational 0tds
Low range
8 total attacks and a dash
It wasn’t ENOUGH like SSBU Kazuya
I want to see A COMBO USER
PULLING MOVES
OUT OF THE VOID
I WANT TO SEE A COMBO USER USE THE MOST UNKNOWN MOVES TO MAN, COMPLETELY OBLITERATING THE OPPONENT WITH A SIMPLE
That's called god punch
GP is good
I should say annoying, not good
Combo is good, but GP is better because you can't be interrupted mid 10 second string
You try getting interrupted mid combo string then jumped by a third of the server as a 1v1 ability then you start to appreciate group ko potential
Gp is just bad
