Obtainment
Custom Gamepass + 2,000 Punches (it's drastically better than god punch, making it cost punches is fair to me.)
Customizations
Instead of having "melee", "projectiles", and "effects", it now has Close-range, Mid-range, Long-range, AOE/Effect, and Passive, each class having it's own set of unique modifiers the others dont have, there's also several themes for abiltiies in each class, such as fire-related abilities, blade-related abilities, and space-related abilities, which have an ability in each type so you can construct movesets that actually make sense instead of feeling like 2 random abilities mashed together without reason, though you can also combine abilities of seperate types if you want, for example you could have a mid-range fire E and a space passive, depends on what you want, also passives consume an ability slot.
Class 1 // Close-range
- [Fire] Burning Grab - Swipe forward with your left arm, grabbing people with a melee-range hitbox, once grabbing someone you hold them up with one hand, deal 3 ticks of burn damage, then throw them forward with 1.5x punch kb and normal ragdoll, the grab itself does 5 dmg while the 3 ticks of fire deal 3 each with a 0.5s delay between them, damage increased by 2 per fire tick if opponent is oiled. 11s Cd.
- [Ice] Freezing Kick - Coat your right leg in ice, kicking forward, anyone hit will be knocked back with 1.5x punch kb and 1.5x ragdoll time, being given a chilled effect that slows by 20% for 4s, chilled effect changed to "Frozen" if combined with soaked, acting the same as midas' gold but with an icy layer coating their avatar instead of gold, lasts for 4s still. 12s Cd.
- [Blade] Slash - Spawns a knife in your right hand, with you doing a twirl with a wide slash forward at the end, this slash deals 12.5 damage and normal punch kb/ragdoll, this is buffed if you have the blade passive instead making you use your sword, having a larger hitbox and dealing 16 damage, the knife deals bleed (disables regen for 4s) while the sword does not. 10s Cd.
- [Misc] Super Punch - Do a short windup before punching hard with a short dash, anyone in the way of this is dealt 15 damage and launched forward with 2x punch kb and normal ragdoll, however the hitbox is very slim and it has 1s endlag. 14s Cd.