#Custom Rework

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delicate mica
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Obtainment
Custom Gamepass + 2,000 Punches (it's drastically better than god punch, making it cost punches is fair to me.)

Customizations
Instead of having "melee", "projectiles", and "effects", it now has Close-range, Mid-range, Long-range, AOE/Effect, and Passive, each class having it's own set of unique modifiers the others dont have, there's also several themes for abiltiies in each class, such as fire-related abilities, blade-related abilities, and space-related abilities, which have an ability in each type so you can construct movesets that actually make sense instead of feeling like 2 random abilities mashed together without reason, though you can also combine abilities of seperate types if you want, for example you could have a mid-range fire E and a space passive, depends on what you want, also passives consume an ability slot.

Class 1 // Close-range

  • [Fire] Burning Grab - Swipe forward with your left arm, grabbing people with a melee-range hitbox, once grabbing someone you hold them up with one hand, deal 3 ticks of burn damage, then throw them forward with 1.5x punch kb and normal ragdoll, the grab itself does 5 dmg while the 3 ticks of fire deal 3 each with a 0.5s delay between them, damage increased by 2 per fire tick if opponent is oiled. 11s Cd.
  • [Ice] Freezing Kick - Coat your right leg in ice, kicking forward, anyone hit will be knocked back with 1.5x punch kb and 1.5x ragdoll time, being given a chilled effect that slows by 20% for 4s, chilled effect changed to "Frozen" if combined with soaked, acting the same as midas' gold but with an icy layer coating their avatar instead of gold, lasts for 4s still. 12s Cd.
  • [Blade] Slash - Spawns a knife in your right hand, with you doing a twirl with a wide slash forward at the end, this slash deals 12.5 damage and normal punch kb/ragdoll, this is buffed if you have the blade passive instead making you use your sword, having a larger hitbox and dealing 16 damage, the knife deals bleed (disables regen for 4s) while the sword does not. 10s Cd.
  • [Misc] Super Punch - Do a short windup before punching hard with a short dash, anyone in the way of this is dealt 15 damage and launched forward with 2x punch kb and normal ragdoll, however the hitbox is very slim and it has 1s endlag. 14s Cd.
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Class 2 // Mid-range

  • [Fire] Flamethrower - Point your hand forward with a 0.5s windup, before firing a burst of flames from it, this deals 1 dmg every 0.33s until it ends while also applying a "Burnt" effect that makes the enemy emit smoke particles while moving 20% slower (3s duration), the flamethrower itself lasts for 3s and pushes people back rapidly. 14s Cd.
  • [Ice] Frost Mallet - Form a large icy hammer in your left hand, holding it over your shoulder, 2nd use of the ability has you slam it on the ground decently far in front of you with a decent windup of 1s, creating a ring of 8 ice spikes out of the ground around where it hit, you are able to slam the hammer on the ground 3 times before it breaks with a 6s cd between slams, once it breaks it has a 20s Cd, anyways the spikes deal 6.6 dmg and knock people away while the hammer itself deals 12.5 damage and applies chilled effect from the melee ice attack but with halved duration, getting hit while holding it breaks it early as well, as said before the chill gets replaced by freeze if combined with soaked (2.5s duration), but in this case it also decreases the hammer damage by 3.5 for balancing reasons.
  • [Space] Shooting Stars - Point your hand forward, reusing the animation from flamethrower, but this time you will fire a barrage of 4 small star projectiles forward, similar to stardust's ones but tiny, these start out fast but quickly decellerate before bursting into particles, each star deals 5 dmg on hit and slight knockback but no ragdoll, as well as applying a weakened prismatic effect causing the enemy to take 7.5% more damage for 5s (stacks with more stars hit), the stars shoot 1 at a time with a 0.4s delay and once it ends it has short endlag. 15s Cd.
  • [Blade] Spear - Whip out a spear, thrusting it forward, this has a long but thin hitbox and anyone hit will be impaled on the tip of the spear, if someone gets impaled then you follow it up by lifting up the spear and slamming it down, the stab deals 8 damage while the slam deals 5, with the slam also ragdolling with tiny forward knockback, this also applies same bleed as the slash ability. 15s Cd.
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Class 3 // Long-range

  • [Fire] Fireball - Essentially the same as current custom, the only change being a short 0.6s windup of you throwing it like a baseball, on hit it deals 10 damage and applies a burning effect for 3s that deals 2dmg/0.5s, burning deals doubled damage to people who are oiled. 14s Cd.
  • [Space] Pocket Blackhole - Spawn a tiny black hole in your hand, tossing it forward 20 studs, once it reaches it's destination it will expand to a larger size pulling nearby people in before shrinking back down and exploding, this explosion dealing 14 damage and knocking away with longer ragdoll than usual. 16s Cd.
  • [Blade] Hook - Toss a hook on a chain forward, pulling it back 0.8s later, this travels a good distance and has a pretty small hitbox, anyone caught on the hook will be pulled back with it and given 0.5s ragdoll once it ends, this is a basic ability but good for comboing people, also deals 7.5 dmg. 13s Cd.
  • [Misc] Barrier Push - Summon a tall wall of solid light in front of you, before kicking it forward, it moves decently slowly but has a bigger hitbox than other long range abilities, anyone it hits gets knocked forward taking 2.5 dmg and it can hit people multiple times, meaning despite being long range it's best used on close opponents. 16s Cd.
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Class 4 // AOE/Effect-Only

  • [Fire] Explosion - Charge up for 1s, then explode, damaging people in a decently large area around you and launching them away, this can be used while ragdolled but with a 1.5s charge and 10 self-damage, essentially just made for getting people away from you or escaping wall-combos, 12.5 explosion dmg. 15s Cd, 20s if used while in ragdoll.
  • [Ice] Frost Breath - Breathe a cloud of icy mist in front of you, it's decently big and applies the chilled effect for 1s, extending the timer by 1s for every 0.5s spent in the mist, it will also change to 3s frozen effect if an enemy stays in it for 4s+, this does no damage but serves as a good slowing option. 6s Duration, 15s Cd.
  • [Space] Starfall - Creates 3 meteor-like warnings randomly placed within 10 studs of where you clicked, each one being 0.66x the size of actual meteor, after 1s stars will fall from the sky striking each one, with these stars generating small explosions and firing 3 shards of shrapnel each in different directions, the explosions deal 5 dmg and the shrapnel deals 5 + applying the same prismatic effect as the shooting stars ability, the explosions do tiny knockback and hitstun but the shrapnel just does damage + effect. 16.5s Cd.
  • [Misc 1] Oil Spill - Pull out a bucket of oil, dumping it in front of you, this makes a puddle of oil (15x15 studs of size) that causes slippery movement to those who walk over it, anyone hit directly by the bucket's splash is covered in oil, being more affected by fire attacks, the puddle can also be set aflame by fire, dealing the same damage as the burn effect to people who stand on it, the puddle lasts 10s but it's timer speeds up 2x if set on fire, the status effect lasts for 8s and just gives 50% slipperier movement. 18s Cd.
  • [Misc 2] Raincloud - Summons a raincloud in the air in front of you, it takes 0.8s to actually start raining, the rain applies an effect called "Soaked" that can be combined with chilled to freeze people or can be used to put out fire on those you accidentally burn, the soaked effect itself acts the same as oiled applying slippery movement, it lasts for 8s and the cloud despawns after 5s of rain.
  • [Blade] World Splitter - Same as current custom, only change is it having a slightly longer windup and traveling further. 13s Cd.
  • [Misc 3] Block - While equipped this will visually give you a shield on your left arm, when used you block with the shield, gaining ragdoll immunity and 50% damage resistance for 5s, but losing 6.5 walkspeed for 3s, you can cancel the block at anytime but not the 3s slow, the first 0.5s of the block period has a parry, meaning if you get hit during it then you bash the enemy with the shield, reflecting the damage/knockback with a max of 50 dmg and 3x punch kb, this also ends the block early without the slow effect. 18s Cd.
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Class 5 // Passives

  • [Fire] Burning Skin - Your avatar emits ember particles constantly, showing you have this passive, basically acts as a thorns effect dealing 2.5 dmg to people who punch you, this will also apply the burning effect to people with oil effect that punch you (but only for 2s and it speeds up the oil timer by 50%), if hit by any water-based attack or another custom's raincloud it disables this passive for 5s.
  • [Ice] Frosty Aura - Gain a swirling cloud of ice particles surrounding you, covering a roughly 9x4.5x9 stud cylindrical area, inside this area enemies will slowly gain a frost meter above their HP, looking like a blue health bar, this increases by 12.5% every 1s they touch the frosty aura, draining by 2.5% every 0.25s if they haven't touched the hitbox for 5+ seconds, the bar does nothing under 50% but over 50% it will give the chilled effect, and at 100% it'll freeze the opponent for 3s while removing their frost meter entirely until they thaw.
  • [Space] Star Orbit - Mix of a passive and an active ability, gives you a small bar on the bottom of your screen saying "Stars", this increases by 12.5% per punch/ability landed, it also has a small button above it that you can either click or activate via the keybind you replaced with this, when activated it will spend 25% of the meter in order to give you a star orbiting you, being able to have up to 3 stars orbiting you at a time, each star deals 4 dmg on contact with an enemy but no kb/hitstun, stars dont despawn over time but will break after hitting people 2 times, you are also able to launch your stars forward by pressing the button to spawn stars while already having 3, this costs none of your meter, when launched forward they still orbit a single point but way faster and now deal 5 damage each with small knockback and hitstun.
  • [Blade] Swordsman - You are equipped with a sword, replacing your M1, this has a short windup and deals 12.5 damage instead of 10 while extending your hitbox, this also buffs the short range blade ability's damage but removes it's bleed.
  • [Misc] Iron Armour - Wear a suit of armour, increasing HP to 115 and reducing ragdoll time by 10%, downside is that you lose 15 jumppower, this also makes you take 20% less damage from blade attacks (defender slicer, hoj swords, custom blade-type attacks, etc).
drifting drift
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Holy a wall of text

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gimme a bit it would take a bit to read

drifting drift
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I mean anyone under 10k shouldn’t even have a gamepass in aw in my opinion but idk abt that

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Some won’t like it

drifting drift
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I mean custom Alr good

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No need for the it to be better

delicate mica
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Modifiers
Close-range + mid-range

  • Speed (Increases attack speed by 20% at the cost of -20% damage)
  • Crit (Decreases damage by 25%, adds 25% chance to crit for doubled damage.)
  • Size (+25% hitbox size at the cost of -25% attack speed)
  • Knockback (+25% kb at the cost of -20% dmg)

Long-Range

  • Projectile Speed - Increases projectile speed by 25% at the cost of -20% hitbox size
  • Crit - Same as other crit modifier
  • Punch - +25% KB, -20% Dmg
  • Spread - Triple projectiles, each one deals 40% less damage and spreads out, removes ragdoll on some projectiles, doesnt work on hook.

AOE (not effect)

  • Blast - +25% Hitbox size, -20% dmg.
  • Quick - -25% windup, -20% Hitbox size.

Effects (not AOE)

  • Duration - +50% Duration, -40% Effects.
  • Potent - +50% Effects, -40% Duration.
  • Contagious - Effects now spread to players near effected people in a small radius, -25% Effects.

Extra
People over 50k punches gain a third slot, passive only, allowing them to have 2 abilities and a passive, 2 passives and an ability, or 3 passives, allowing for more combinations.
Some passives can stack, meaning 3x iron armour turns you into a living wall, however most couldn't stack like swordsman, star orbit, or burning skin, mainly for balance reasons.

TL;DR - custom but reworked, contains different classes of abilities depending on range and whether they're passive or not as well as different types of abilities that match with others of the same type to make a moveset that makes sense instead of random stuff go, you can still pick multiple abilities that are hardly similar tho, some examples are close range knife slash, mid range flamethrower, long range blackhole, aoe raincloud, oil effect aoe, star orbit passive, etc.

final note
me personally i'd use shooting stars + oil spill + burning skin, why? crazy fire damage that's why.
another combo i'd find fun is swordsman + armour + block, becoming a knight

delicate mica
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plus it's kinda dry rn

drifting drift
drifting drift
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idk, imma look at this on another time

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Too sleepy

delicate mica
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guessing it's cause it costs punches instead of being free

lilac wing
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Yes

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You can just put it with regular Custom

delicate mica
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let's be honest there should not be people at under 100 punches using smth as strong as custom

lilac wing
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They paid for it so they should be able to

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If you think the issue is its strength then why don't you suggest changes to what you think is op

calm shuttle
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Im not reading allat bro

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Add a tldr

delicate mica
# calm shuttle Add a tldr

added the TL;DR for you mr gen alpha, make sure to have subway surfers and family guy on the side so you dont lose focus 😊

sweet rover
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I like the ideas, but custom not really need this though there could be 2 at once

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old and new customm

delicate mica
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i made this cause custom feels a bit dry

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it has like no special interactions outside of oil + fireball, oil + soaked, and lightning + cloud

calm shuttle
delicate mica
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alright

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soul devourer was kinda added as a "heh this'd be fun to use" thing anyway

calm shuttle
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Also the extra stuff feels like it’s there just to screw over new players

delicate mica
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barely balanced it

sweet rover
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i have idea

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make devour give a bit more stats but last only 15 or 10 seconds

delicate mica
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it was meant to be a streak-ifier

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turns you into a streak ability

mint ridge
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This looks pretty good to me

delicate mica
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my first like ❤️‍🩹

zenith rose