HTG: chain a 10 hit combo 5 times
Passive:
User can hang onto wall similar to bounty hunter, jumping will launch the player 15 studs forward, user cannot move while on a wall, the user jumps automatically after 3 seconds
E(5 second cd)
This has 5 charges;
- each charge recharges after 10 seconds
- cd between uses is 5 seconds
Grapples now have infinite range but can only last for 3 seconds before returning to the user, the grapple is 30% slower than the unmastered version, hitting a player now brings the player to you, this deals 10 contact dmg but it reduces the grapple speed by 60% while bringing a player, this enables a mini game where the player must jump 15 times to be free, user cannot use E while on the e do e of the map, if used the user grapples towards the void and gets pulled there
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Q( 5 second cd):
Upon hitting a player with Q it pulls the user towards them, this stun locks the player (but they can still use abilities and punch) until the user is 10 studs away from the player, Q has 15 charges, these charges refill every 10 seconds, when hitting a player, the cd is reduced to 1 second
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R(15 second cd):
User creates a 10x10x10 sphere around them (default color is red), during this the users wS is reduced by 60%, this lasts for 2 seconds, if anyone enters this sphere ( can be used in air ) then the user ( if in air then they just freeze) grabs the with a chain dealing an automatic 15 dmg, then swings them around 3 times in 2 seconds and throws them 75 studs wherever the users screen is facing, if thrown into the void then the user and player switches positions, if thrown into a surface (or collision with anything ) the player takes additional 10 dmg and ragdoll for 2 seconds, there is a 1 second cd to all abilities when one ability is used
