The army mastery is op at start but useless at the end so i will change that.
STAGE 1:
- damage 1 -> 1.5.
STAGE 2: (100 coins)
- farmer will be a little slower.(22.5 walkspeed)
STAGE 3: (150 coins)
- archers will shoot a little faster and follow the target instead of standing still and shooting.
- archer arrows will be a little faster.(10% faster)
- knights will be a little slower.(20 walkspeed as the player as they wear heavy armor)
STAGE 4: (300 coins)
- soldiers will shoot faster with their rifle [(a burst of 3 bullets dealing 5 damage each) 5 will spawn]
- sniper damage 15 -> 30 [1 will spawn]
- granade fuse will be 3 secs [(count down starts after the pin is removed) 3 will spawn]
- granade damage 15 -> 20.
- bullets will be way faster for snipers and soldiers to make them usefull.(Soldier:20% faster, Sniper:35% faster)
STAGE 5: (500 coins)
- laser soldiers shoot faster and will also do bursts of 3 bullets. [(Bullets will be green lasers and be 25% faster)6 spawn]
- railgun will be like the railgun ability and will do his VFX but smaller and deal 35-45 damage after a wind-up of 10 seconds [(the hit is instant but will show where it's aiming like the railgun ability) 1 spawn]
- NEW UNIT: MINI UFO will shoot a green, thin laser from a laser pod that will deal 2 damage each second that it's in contact with the player, it will float above the army user and target once there's one. [(laser lasts 5 seconds and when destroyed spawns a normal laser soldier) 1 spawns]
- Unit spawn will not be instant and will be like other units.
NEW ARMY PASSIVE[stage 4 and 5 exclusive]:
- Once a minion dies and there is no target at the moment the person who killed the minion will become the target.
GENERAL CHANGES:
-
Army user can't kill his minions or soldiers.
-
Armies target will trigger also with a ranged attack (stage 3-5 exclusive).












