Mechanism rework suggestion:
E and Q both shouldn’t be an instant spring release, there should be a part where you hold how much power you want the spring to release.
How many seconds to get to 100%?
3 seconds:
0-25% - As powerful as a default punch, spring bounce off: very weak to weak.
26-50% - As powerful as a Dos 5 punch, spring bounce off: Weak to Medium
51-75% - As powerful as a Dos 7 punch, spring bounce off: Medium to a bit High
76-100% - As powerful as a Dos 10 punch, spring bounce off: High as a AW Rabbit near-maximum jump.
Cooldown after each attack is 2.5 seconds (separate for the E and Q btw)
Why should there be a mechanism rework in the first place?:
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I get that there’s skill like taking shots in aim and reaction but that doesn’t excuse the advantage the player gets over a non-spring user.
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It’s too fast and feels WAY too op to fight, close or further-ranged and you are FINISHED.
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A player decent enough to handle spring nonsensically makes them deadly.
MAIN INFO: This suggestion was rushed, lots of editting will be done in the future.