For 300 coins and being the second to last stage it does:
Makes all your troops ranged
Adds a new type of troop (granade launcher)
But the problem with these is that, they just geniunly suck.
Stage 3 (medieval army, aka the one before) has more damage output and the troops have better aim than the SWAT team, and when you upgrade to it, it just feels like a downgrade.
The problems with it:
- Granade launchers NEVER hit (the hitbox is super tiny and unless your opponent is going in small circles, it's never hitting)
- SWAT team takes super long to fire shots and does almost close to no damage
- The base is so big they usually get stuck in it most of the time.
Some possible fixes could be:
- Either increase how big the granade launcher's hitbox is or increase it's firerate.
- Increase the SWAT team's (the ones with the guns) firerate OR their damage (because, they're bullets and SOMEHOW they deal less damage than swords and arrows)
- Add a part at the base entrance that stops them from getting stuck in it
(I know 2nd stage also usually gets stuck in their base but it's not as bad as this one)
I'm open to any feedback incase this is too OP, but right now the SWAT team is probably the worst stage in army mastery.