gingerbread is cool and really fun but it has a few problems for me, such as it being hard to get people in your dimension since everyone just avoids it like the plague.
Passive:
Whether youre inside or outside the dimension, killing someone will spawn 2 random minions. It cant be a healer minion (as itd maybe be kinda useless in the overworld and maybe the dimension too)
When in the dimension; Player size increases by 10-15%, walk speed increased by 10%, jump power is increased by 20%, and all abilities and punch damage is increased by 10% (applies to R too.)
E:
Opens your dimension after a short startup (can be cancelled during the startup) then teleports everyone nearby to your dimension. Everyone will be teleported close to the exit, and E will go on a 5 second cooldown when used first outside the dimension so you can immediately close it.
Outside the dimension, E wont be in cooldown so you can destroy the house anytime, but destroying it will put it on a 20-25s cooldown.
In the dimension, once every 90 seconds, a gingerbread house (decoration ones) door will glow pink and passing through it will teleport players outside. And once every 60 seconds, if there are less than 6 minions in the dimension, a random minion will spawn in a gingerbread house door (decor) and itll glow red a few seconds before a minion spawns. Every 60 seconds, a max amount of 2 npc's can spawn.
Q: Its fine but it could use a model rework, and it has a slight damage increase and is faster inside the dimension.
R: this move is also fine, but throwing it should have more range, go in a more straight path, do some more damage and be faster.
New Minions:
Sword Minion: Deals slightly more damage than the normal minion, but has slightly less HP.
Mortar Minion: Will create 15-stud red circles under the enemies, and cookies will fall on them if they dont dodge
Archer Minion: Has less dmg and hp than normal minion, but uses a bow