#MAKE THE UPDATE BETTER

1 messages · Page 1 of 1 (latest)

neat forge
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First of all thats not a hate suggestion i think this update is one of the best event updates for a long time with different event ability obtainments so thats a huge W but there are some problems..

MAGNET MASTERY CHANGE ISSUE - With the last update magnet mastery got nerfed to the GROUND like it had boulders and pebble aura thing before, but now its broken. If u use the boulder now it goes on cd, a LONG cd compared to before and the pebble aura variant, yeah it looks smoother and all but now its broken like literally broken its not doing any damage like before its useless so either revert back the changes or fix the pebble variant and please just make the radius just a bit bigger but overall the pulling and pushing now feels a lot smoother than before so thats amazing.

KRAMPUS ABILITY - And about the krampus ability tbh i really like the idea and abilities of it but compared to other event abilities its a lot worse than them and it kinda lacks variants like we have festive which has a whole set of armor each piece giving a different buff, different weapons with each having unique attacks and even items and there is krampus throwing out presents then pulling into the bag and hitting the player and repeating the same combo all over again its just really boring for a christmas ability its supposed to have more variants and unique stuff so my idea is do not change the ability itself like the q ability or e ability instead add some combos similar to the combo ability like doing e while charging q does something different or add an R ability which adds some variants to other abilities if u use them together. Except that i really like this update and all of the other changes are really amazing so i dont have anything more to say about those, W update.

dawn cedar
neat forge
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krampus or magnet?

dawn cedar
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hey, you cant make an suggestion compilation! thats unfair! i wont rebel!

dawn cedar
neat forge
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ohhh

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but magnet is literally broken

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one of its variants isnt even working anymore

dawn cedar
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yeah i didnt play it and i hated it more before but now you can do funny things with it 🫠 (ofc it should get fixed but now its better than before)

neat forge
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well i agree it was kinda op before so the cd change was needed

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but since the other variant is broken magnet mastery basicly has 1 variant which has a lot of cd and except that it has just pushing and pulling

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thats a big nerf

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a really big nerf

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they keep nerfing abilities and they better fix that

versed granite
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first of all, the Magnet changes were needed

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just

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testers suck at their job so they bugged it (its going to be patched, its a glitch, no need to suggest anything. except, you suggested to "maybe revert the nerf" which is stupid cause the boulder is still useful.)

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anyways you suggested NOTHING for the Krampus section

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(btw it already has a combo, so lmao)

neat forge
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but thats only 1 variant

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compared to festive and crafter even gingerbread it lacks variants

neat forge
halcyon otter
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Krampus should have chain ability as R too

tranquil cape
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Ofc it got nerfed

neat forge
tranquil cape
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explain

neat forge
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before the nerf u could spam boulders which is really broken since it deals great amount of damage

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but now because of the cooldown if u use the boulder u are unable to use both of ur abilities

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its really punishing to use the variants now

tranquil cape
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well the boulder does 25 damage and 25 abilities dont have 4 second cd

neat forge
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at least maybe change it that if u use the boulder u are unable to pick up one from the ground again instead of going into cd

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because ur literally sacrificing both of ur cds for just one boulder

neat forge
tranquil cape
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You can still push and pull

neat forge
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well u cant

tranquil cape
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Just without spamming projectiles

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Ignoring the boulders magnet mastery can still reflect projectiles which hard counters abilities

neat forge
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hold on actually im gonna check again rq

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yep u cant push or pull during that cd

neat forge
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i think boulder having cd nerf was needed but unable to use any of ur abilities during that time makes it a lot worse

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even the other variant broke after the changes so it has just 1 variant with a punishing amount of cooldown

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thats too much

safe spire
neat forge
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and most boring ability to use

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i would rather use soap than krampus

sharp raptor
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i would rather use krampus than soap, because i really don't like soap

neat forge
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krampus really has some potential it just needs some more variants or something that makes it different from other abilities

sharp raptor
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give krampus boss music like plant, ez

neat forge
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well music doesnt fix the gameplay

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u just repeat the same combo again and again thats all

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even worse u can get it while using ur q ability

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at least maybe add i frames to that

sharp raptor
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make krampus' bag increase in size for marked players killed via suction

neat forge
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i dont think its gonna do much difference tho

sharp raptor
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unlock an R move at a certain size (maybe 3 kills) where you fire something out of the bag as a projectile

neat forge
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all of the christmas themed abilities has a lot of variants and stuff to use

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and krampus is all about spamming 2 moves

sharp raptor
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krampus should have its punch replaced with swinging the bag, which would then increase in damage based on size

neat forge
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yeah just like reaper but instead swinging the bag to the ground dealing small aoe damage

sharp raptor
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lame

neat forge
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thats just punches bro

sharp raptor
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yeah but they're cooler punches

neat forge
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wdym by that

sharp raptor
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it'd be cooler

neat forge
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hitting the bag to the ground already sounds better than normal punches and adding a small aoe damage would make it a lot more fun to use

sharp raptor
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aoe is LAME, YOU'RE LAME!!!!

neat forge
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just tell me wdym by cooler then a cool text pops up on top of ur character during m1s or what

sharp raptor
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i hope you get hit by the lingering hitbox of freeze repeatedly in quick succession

neat forge
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eh ok i guess

tranquil cape
onyx nebula
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-average magnet main

safe spire
neat forge
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and i also said that nerf was needed

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but thats too much

tranquil cape
placid hill
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I think they forgot that there are masteries besides Engineer and UFO, because honestly, Army Mastery and Magnet Mastery are complete garbage due to bugs that they don't care about at all

sly cape
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At least magnet mastery is used the way it was probably intended to be, yknow, to deflect and pull rather than boulder spam someone off the edge

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Using magnet mastery for a while now before it didn't feel like you needed much of a thought process to throw someone off the edge

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you just E Q E Q until they die from all the boulders

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so having it have some form of counterplay is good and the cooldowns aren't even that bad.

neat forge
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and tbh pulling people in fights arent that useful

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since they get the speed advantage and it only makes them easier to hit u

neat forge
sly cape
neat forge
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but then it got nerfed again

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but yeah it was broken

sly cape
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pulling should offer more tho

glacial marlin
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i agree with the magnet being broken but that's for the bug reports

neat forge
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pushing is really balanced

glacial marlin
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and krampus is already ok

neat forge
glacial marlin
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i could spam 3 rocks in less then 5 seconds

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how is that balanced'

neat forge
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it is not but now when u use the boulder it makes u unable to do any of the pushing or pulling

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its too punishing for a variant

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like at least add a different cd to pick up rocks from the ground

sharp raptor
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they could've made the boulder/rocks an R move, which would cause a different effect (the boulder or the rocks) based on which magnet is being held

neat forge
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makes sense

sharp raptor
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instead they just put both magnets on cooldown after using either, which is kinda lazy

neat forge
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yes thats what i am talking bout

sly cape
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pebble aura lowkey was made mid by this update

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sure its farther from you but blindspot

neat forge
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they need to fix the pebble aura and make the pulling hitbox bigger to make it easier to use during fights

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not too big but just bigger than e

sly cape
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pulling should have projectiles warp around your aura but still go the way it was going

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like the visual hitbox of magnet

neat forge
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like pebbles?

sly cape
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so like if someone is using custom and fired a flaming arrow at you and you use Q it will move to the sides of the visual hitbox

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and out

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no projectiles in general

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but also pebbles

neat forge
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thats great too but i pulling projectiles might be too op

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i remember the time magnet mas first released and it was before the barrier rework

sly cape
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or have pulling slow down the opponents punching speed and movement speed

neat forge
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i used to pull the old barrier q continuously to damage everyone around me

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it was broken

neat forge
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making them unable to punch might be too much

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but slower punches sounds a lot more balanced

sly cape
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just slowing it down so maybe half or 1/3rd of the original punch speed

neat forge
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that sounds a lot more usable than the q we have rn

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but still krampus is the worst ability we have gotten for a long time

sly cape
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krampus E should be used for only mobility ngl

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its too inconsistent with it and the charge-up is too long

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if you punch krampus during q they either miss the first hit or the slam

earnest flare
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Krampus sounds like a cool ability from the name of it but its kinda underwhelming

neat forge
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even adding i frames to that would make it a lot better

sly cape
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why would they even do that tho, its just wasting value

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for hitting the person they're dragging in

neat forge
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no i mean if ur pulling someone they can punch u to knock u back which makes u miss the hits

tranquil cape
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krampus combo potential is very good and e doesnt have to be fully charged to be useable

neat forge
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u can just use e instantly after a punch

tranquil cape
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yeah

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then punch again or q

sly cape
neat forge
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yeah thats why i think they should add more variants to it

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look at all the other christmas abilities

tranquil cape
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what could the variants do

placid hill
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Like, if you miss the stone, you're practically vulnerable until you can throw another one

tranquil cape
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magnet mastery isn't terrible after the rock nerfs

neat forge
sly cape
placid hill
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It's impossible that they're going to wait a month to fix it....

neat forge
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but personally i used to use the pebble variant a lot

sly cape
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so what I am thinking is similar to kirby's umbrella passive which slows your fall time.

neat forge
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ohhh

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sounds good and kinda fits the other abilities tbh

sly cape
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maybe at the end you can aim the present you were using before falling

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and throw it

placid hill
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Considering that Magnet received a buff,

They increased its range, yes, before it was an egg, now it looks more like a spherical force field, plus it now repels Army Soldiers, Dice NPCs, Puppet clones, Gingerbead soldiers, and is strong enough to stop a direct attack from a level 35 DoS. And is bigger.

The stone belt probably remains as it was before, it's just bugged and received a buff to its duration, so it remains OP if you consider that it works.

neat forge
placid hill
placid hill
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and pull

neat forge
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ohhhh didnt know that

placid hill
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And projectiles repelled by Magnet Mastery become MUCH faster

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Magnet is almost untouchable in terms of M1, Repel and Pull are strong enough to fight against the speed of a DoS 35-

neat forge
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thats a great change too but still the boulder variant is too punishing

placid hill
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Capture a DoS: Eat a purple watermelon, pull out the DoS, and hold it until the God explodes

placid hill
# neat forge pulling is not that useful tho

Yes, it is. Before, Magnet Mastery would stop working at high altitudes and would stop when it came into contact with the Void.

If someone tries to throw you into the Void, you can pull them in with you, because now Magnet Mastery has no limitations on how far it can function

sly cape
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an aerial Q for krampus could be a lunge into a slam, or press Q again to throw them with an AOE a bit smaller than pirates E landing.

neat forge
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well without getting any other abilities help

placid hill
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Magnet Mastery is OP, yes, OP

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In my view:

They buffed the range.

They buffed the battery.

They buffed the magnet functionality.

They nerfed the stone's cooldown

neat forge
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and broke one of the variants

placid hill
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And Krampus is kind of...poorly thought out

neat forge
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but q is still not useful except pulling someone into the void with urself

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u can push before a m1 combo to fake them but its really hard to start of a combo by pulling someone

versed granite
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You're making things up

placid hill
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Magnet no longer needs buffs or nerfs

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What they did in this update:

They buffed:

  • Functionality >>> Magnet now activates instantly when pressing Q or E. Any minimal touch on Q or E will activate the magnets.

  • Range >>> Before it was an egg shape, now it's a shape more like a spherical force field. Larger than it was before the update.

  • Battery >>> The battery lasts longer now, including the duration of the rock ring itself.

  • Repelling Projectiles >>> When you repel projectiles, they now travel MUCH faster.

Limitations: Before, Magnet didn't work at very high altitudes or stopped when it came into contact with the Void; now Magnet has no limitations. It can even be used to pull a person directly into the Void.

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So, now Magnet can repel army soldiers, gingerbread soldiers, Puppet clones, Dice NPCs, Aliens, PLAYERS, mushroom spawns, etc.

This update was like a buff to Magnet instead of a nerf

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Don't ask me how I know all this, I've just been playing with Magnet for a long time and I notice changes...

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They just need to fix the rock ring...

versed granite
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DUDE EVEN BEFORE ALL THESE BUFFS IT WASNT BAD

versed granite
placid hill
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Yes, it didn't last as long before as it does now...

versed granite
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everything u couldve wanted lol

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and more cause they kept the rubblemaker

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as a side option

placid hill
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Like, if the ring of rocks was working, I assure you, in a closed space with another person it would be a HITKILL

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Magnet is as it was before, only better in every aspect of being a magnet and with a reasonable cooldown on rock, in other words, A BUFF

placid hill
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And the best part is, the speed of a DoS 35 doesn't travel through the magnet in a straight line...

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They practically did everything I wanted and a little more. So much so that in my mind, Magnet wouldn't even have had the rock

placid hill
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It's lasting twice as long as it used to...

versed granite
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Yiikes