#Dont blacklist seasonal masteries (also firework mastery suggestion)

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thorny crag
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also the passives are kinda pointless

crimson sage
# thorny crag also the passives are kinda pointless
  • [Q] Firecracker - Upon use toss a firecracker forward out of the box, it will begin exploding once every 0.75s while bouncing forward slowly, each explosion has a very slightly larger area than the last with them dealing 4 dmg each and no ragdoll, 7 explosions total. 10s Cd.
  • [R] Airstrike - When used take 2 fireworks out of the box, light em, and attach em to your hips, using them to fly upward 70 studs, then once you get to the top of your flight you hover in the air throwing both fireworks down to your mouse at a decently high speed, they both aim very slightly off so they hit different spots but both deal 9 damage with knockback and ragdoll. 20s Cd.

also reaper mastery somewhere in replies

thorny crag
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but why a tail

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and skull patterns dont really make sense just make them regular firework

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cuz skulls are for halloween

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i know

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but

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skulls are like

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yes i konw

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but thats for halloween abilities

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i got it during christmas so now it should shoot christmas trees

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they add it as filler

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it should shoot skulls in halloween

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i konw

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but we already got enough grindy masteries

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how would that work?

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like 5x obtainment?!

crimson sage
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yeah basically

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if you wanna get it fast use it while it's in style

thorny crag
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there's already enough explosion based abilities that shoot arms and self damage aint worth it

crimson sage
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there's only cyborg

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also it pulls the enemy towards you so it can be used for comboing

thorny crag
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also this

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okay so

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bomb mastery

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E: more big version of the unmastered E

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Q: better version of unmastered Q

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R: new move

crimson sage
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bomb mas is an old mastery so it's not creative

thorny crag
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None of these fire it forward

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Yes but

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then the normal fireworks would be better

thorny crag
crimson sage
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oh right nuclear exists

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very forgettable ability

thorny crag
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not really

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fireworks is more forgettable (sadly)

crimson sage
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true

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but firework is old and it's an event

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so it's cooler

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plus nuclear is just an anime reference

thorny crag
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wait, to what?

crimson sage
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jjk

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the E is a black flash

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not sure what Q's referencing tho

thorny crag
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the black flash?

crimson sage
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i only know jjk through clips

thorny crag
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It's not a black flash bruv

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it CAN be a black flash

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but that's saying custom is a jjk reference then

crimson sage
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well then i've been gaslit into thinking it's all jjk

thorny crag
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there is a jjk reference but they didn't just add it as an anime reference

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anyways

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fireworks IMO is a balanced ability

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idk bout gameplay balance but

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as in

crimson sage
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i like firework

thorny crag
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E: high dmg projectile, good for damage or long range attack

crimson sage
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E is a good anti-runner tool and Q is nice mobility

fiery venture
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I dont rlly live the abillity idea, but seasonal masteries would be peak, been wanting that for a long while

thorny crag
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Q: mobility + good damage

crimson sage
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i could probably replace it with a reaper mastery idea

thorny crag
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what

fiery venture
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Wha

crimson sage
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t

thorny crag
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no ut

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what do you mean by that

crimson sage
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i mean i could remove the firework mastery from the suggestion

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and replace it with reaper mastery

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i have ideas for both

fiery venture
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Keep it

thorny crag
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just make another suggestion?

fiery venture
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Ye

thorny crag
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why would you remove tihs one

crimson sage
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yeah true

thorny crag
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if ppl liked this one they finna be upset to find out its different

crimson sage
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i'll just write it in this reply section

fiery venture
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If you got a good idea and wanna make a good suggestion

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You can always wait a bit before posting it and reflect upon it

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Just a tip

crimson sage
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i did that with the firework mastery

fiery venture
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Cool

crimson sage
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seems people didnt like it tho

fiery venture
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3 likes doe

crimson sage
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likes are for the concept of seasonal masteries i think

thorny crag
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its cuz

fiery venture
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Its a bit too mutch

thorny crag
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most of it is just

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aerial attacks

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not fun to use

crimson sage
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fireworks are aerial

thorny crag
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i know

crimson sage
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they fly upwards and explode

thorny crag
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I know

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but that doesn't work in AW

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i actually had a suggestion for

fiery venture
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You can always take insperation

thorny crag
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being able to shoot them up as well

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as a niche technique

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and

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i feel scummy advertising ๐Ÿ™๐Ÿ˜ญ

fiery venture
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Like from chineese firework dragons

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Or sum

thorny crag
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Firecrackers?

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HELL YEAH!!!

fiery venture
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Yeah!

thorny crag
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my idea

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E: the firework has bigger range

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Q: shoot 2 more fireworks down, and one directly below you

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wait that'd look weird

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whatever

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R: throw a firecracker, that spawns shrapnel maybe

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idk

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its too muych like cake mas

fiery venture
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E: firework but a bigger one
or weaker small ones depending on if held
Areal E: take flight and shoot straight down
Q: firecracker, activates if toutched or shot with a firework
R: Firework gatling gun
R after areal E: A chineese dragon that you aim into the ground as it sparks.

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Maybe the dragon is a bit too mutch

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Not rlly the best thing, since i made it upp on the spot

crimson sage
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Reaper Mastery

Obtainment
Defeat a new boss (explained below)

Boss
the boss would be easy to find during halloween event and hard otherwise, during halloween you'd need to get the key, and go to the astral place, then in there you'd see a scythe stuck in the ground, interact with it while using reaper to be teleporting, outside the event you'd need to use reaper, go to mystic temple thingy on reimagined map, and attack the eye on the back, this'd cause it to turn black, opening a portal you could enter to go to the boss, as for the boss itself, it'd be the grim reaper, a big popcat with a grim reaper outfit and large black scythe, it's about 2x player size, the boss has 300 HP and will use 4 attacks:

  • Scythe Wave - Boss does a wide left-to-right slash with the scythe, firing 3 slash projectiles, one goes straight forward while the others are rotated left and right 30 degrees each, they move pretty fast but have a warning before they appear, each one does 20 damage.
  • Darkness - The arena turns very dark, before the boss teleports behind you, then uses a powerful slash with a decent wind-up, this slash deals 30 damage and will launch you forward, if you avoid it the boss will stay in place afterwards for 2 seconds.
  • Soul Projectiles - The boss raises it's scythe in the air, spawning in 6 skull projectiles circling it, these then launch upwards 1 at a time before appearing somewhere near you and falling downwards like meteors, warning and all, they attempt to predict your movement and make small explosions hitting the ground which deal 15 dmg each, there's a 0.75s delay between falling skulls.
  • Rush - The boss readies itself before rushing forward dragging the scythe on the ground behind it, if it gets close it will do a powerful slash that deals 30 damage, but you can avoid the attack by going to the side.
    Defeating the boss grants mastery.
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mastery itself

Passive

  • Reaper - You have a scythe, as well as a dark cloak, the scythe M1s deal 15 damage each with tiny tiny lifesteal (like base reaper)
  • Soul Harvest - You have a souls meter above your abilities, it fills up by 7.5% with each M1 and by 100% with each kill, every time it fills you get a skull circling you which grants +5% damage resistance, these are used for Q and R, max skulls is 5.
    Abilities
  • [E] Power Slash - Raise your scythe a bit while readying a powerful slash, then do a diagonal slash, this has a melee hitbox but also fires a thin diagonal slash projectile that's twice as long as it is wide, it moves super fast forward, the melee deals 20 dmg and grants 10% soul meter while the projectile deals 12.5 damage and grants no soul meter, the projectile doesn't do much knockback but still ragdolls while the melee launches far. 14s Cd.
  • [Q] Soul Bombs - Grab one of the skulls circling you, before throwing it upwards and hitting it with your scythe towards where your mouse is, it's a fast projectile leaving a trail of fire particles and once it hits something it will violently explode, the explosion deals a nice 15 damage while applying a soul fire effect that deals 2 damage every 0.75s for 4.5s and increases soul bar gain from hitting it's target by 1.5x. 7s Cd.
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  • [R] Afterlife Assistants - Costs 2 skulls to use, upon use you will slam your scythe down on the ground (10 dmg melee hitbox) and create 2 flaming skeleton NPCs to your sides, these skeletons follow you around and will lock onto whoever you hit like army minions but they only come back if you press R again, they have 35 HP each, 22 walkspeed, and their punches are just like a normal player's their AI is a bit smarter than that of a generic NPC so they know to try and bait out punches and pathfind to their target, each punch they deal gives you +5% soul meter and their kills give you +50% soul meter so you aren't meant to rely on them for grinding, these skeletons will not despawn and must be killed, once they die the ability goes on cooldown. 30s Cd.
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ok thats the other mastery idea i had

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ok reworked that firework mastery too

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bro one of my messages got deleted

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yo can you delete your first 4 messages

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i gotta do smth cause part of the suggestion got deleted

thorny crag
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what

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why

crimson sage
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so i can fix it

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can you delete that "also the passives are kinda pointless" message

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i gotta make the Q and E right below the main part of the suggestion

crimson sage
thorny crag
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the E one is kinda stupid, why can you hold it in your hand? and the shiftlock thing as well

crimson sage
thorny crag
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no

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why cant you just use it later?

crimson sage
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and the shiftlock thing is so you can pick between classic firework or a quick throw to a specific spot

thorny crag
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there's no benefit

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this idea still not very good