#Dont blacklist seasonal masteries (also firework mastery suggestion)
1 messages ยท Page 1 of 1 (latest)
- [Q] Firecracker - Upon use toss a firecracker forward out of the box, it will begin exploding once every 0.75s while bouncing forward slowly, each explosion has a very slightly larger area than the last with them dealing 4 dmg each and no ragdoll, 7 explosions total. 10s Cd.
- [R] Airstrike - When used take 2 fireworks out of the box, light em, and attach em to your hips, using them to fly upward 70 studs, then once you get to the top of your flight you hover in the air throwing both fireworks down to your mouse at a decently high speed, they both aim very slightly off so they hit different spots but both deal 9 damage with knockback and ragdoll. 20s Cd.
also reaper mastery somewhere in replies
but why a tail
and skull patterns dont really make sense just make them regular firework
cuz skulls are for halloween
i know
but
skulls are like
yes i konw
but thats for halloween abilities
i got it during christmas so now it should shoot christmas trees
they add it as filler
it should shoot skulls in halloween
i konw
but we already got enough grindy masteries
how would that work?
like 5x obtainment?!
there's already enough explosion based abilities that shoot arms and self damage aint worth it
there's only cyborg
also it pulls the enemy towards you so it can be used for comboing
also this
okay so
bomb mastery
E: more big version of the unmastered E
Q: better version of unmastered Q
R: new move
bomb mas is an old mastery so it's not creative
nuclear
true
but firework is old and it's an event
so it's cooler
plus nuclear is just an anime reference
wait, to what?
the black flash?
i only know jjk through clips
It's not a black flash bruv
it CAN be a black flash
but that's saying custom is a jjk reference then
well then i've been gaslit into thinking it's all jjk
there is a jjk reference but they didn't just add it as an anime reference
anyways
fireworks IMO is a balanced ability
idk bout gameplay balance but
as in
i like firework
E: high dmg projectile, good for damage or long range attack
E is a good anti-runner tool and Q is nice mobility
I dont rlly live the abillity idea, but seasonal masteries would be peak, been wanting that for a long while
Q: mobility + good damage
Yes
i could probably replace it with a reaper mastery idea
what
Wha
t
i mean i could remove the firework mastery from the suggestion
and replace it with reaper mastery
i have ideas for both
Keep it
just make another suggestion?
Ye
why would you remove tihs one
yeah true
if ppl liked this one they finna be upset to find out its different
i'll just write it in this reply section
If you got a good idea and wanna make a good suggestion
You can always wait a bit before posting it and reflect upon it
Just a tip
i did that with the firework mastery
Cool
seems people didnt like it tho
3 likes doe
likes are for the concept of seasonal masteries i think
its cuz
Its a bit too mutch
fireworks are aerial
i know
they fly upwards and explode
You can always take insperation
being able to shoot them up as well
as a niche technique
and
i feel scummy advertising ๐๐ญ
Or theese things
Yeah!
my idea
E: the firework has bigger range
Q: shoot 2 more fireworks down, and one directly below you
wait that'd look weird
whatever
R: throw a firecracker, that spawns shrapnel maybe
idk
its too muych like cake mas
E: firework but a bigger one
or weaker small ones depending on if held
Areal E: take flight and shoot straight down
Q: firecracker, activates if toutched or shot with a firework
R: Firework gatling gun
R after areal E: A chineese dragon that you aim into the ground as it sparks.
Maybe the dragon is a bit too mutch
Not rlly the best thing, since i made it upp on the spot
Reaper Mastery
Obtainment
Defeat a new boss (explained below)
Boss
the boss would be easy to find during halloween event and hard otherwise, during halloween you'd need to get the key, and go to the astral place, then in there you'd see a scythe stuck in the ground, interact with it while using reaper to be teleporting, outside the event you'd need to use reaper, go to mystic temple thingy on reimagined map, and attack the eye on the back, this'd cause it to turn black, opening a portal you could enter to go to the boss, as for the boss itself, it'd be the grim reaper, a big popcat with a grim reaper outfit and large black scythe, it's about 2x player size, the boss has 300 HP and will use 4 attacks:
- Scythe Wave - Boss does a wide left-to-right slash with the scythe, firing 3 slash projectiles, one goes straight forward while the others are rotated left and right 30 degrees each, they move pretty fast but have a warning before they appear, each one does 20 damage.
- Darkness - The arena turns very dark, before the boss teleports behind you, then uses a powerful slash with a decent wind-up, this slash deals 30 damage and will launch you forward, if you avoid it the boss will stay in place afterwards for 2 seconds.
- Soul Projectiles - The boss raises it's scythe in the air, spawning in 6 skull projectiles circling it, these then launch upwards 1 at a time before appearing somewhere near you and falling downwards like meteors, warning and all, they attempt to predict your movement and make small explosions hitting the ground which deal 15 dmg each, there's a 0.75s delay between falling skulls.
- Rush - The boss readies itself before rushing forward dragging the scythe on the ground behind it, if it gets close it will do a powerful slash that deals 30 damage, but you can avoid the attack by going to the side.
Defeating the boss grants mastery.
mastery itself
Passive
- Reaper - You have a scythe, as well as a dark cloak, the scythe M1s deal 15 damage each with tiny tiny lifesteal (like base reaper)
- Soul Harvest - You have a souls meter above your abilities, it fills up by 7.5% with each M1 and by 100% with each kill, every time it fills you get a skull circling you which grants +5% damage resistance, these are used for Q and R, max skulls is 5.
Abilities - [E] Power Slash - Raise your scythe a bit while readying a powerful slash, then do a diagonal slash, this has a melee hitbox but also fires a thin diagonal slash projectile that's twice as long as it is wide, it moves super fast forward, the melee deals 20 dmg and grants 10% soul meter while the projectile deals 12.5 damage and grants no soul meter, the projectile doesn't do much knockback but still ragdolls while the melee launches far. 14s Cd.
- [Q] Soul Bombs - Grab one of the skulls circling you, before throwing it upwards and hitting it with your scythe towards where your mouse is, it's a fast projectile leaving a trail of fire particles and once it hits something it will violently explode, the explosion deals a nice 15 damage while applying a soul fire effect that deals 2 damage every 0.75s for 4.5s and increases soul bar gain from hitting it's target by 1.5x. 7s Cd.
- [R] Afterlife Assistants - Costs 2 skulls to use, upon use you will slam your scythe down on the ground (10 dmg melee hitbox) and create 2 flaming skeleton NPCs to your sides, these skeletons follow you around and will lock onto whoever you hit like army minions but they only come back if you press R again, they have 35 HP each, 22 walkspeed, and their punches are just like a normal player's their AI is a bit smarter than that of a generic NPC so they know to try and bait out punches and pathfind to their target, each punch they deal gives you +5% soul meter and their kills give you +50% soul meter so you aren't meant to rely on them for grinding, these skeletons will not despawn and must be killed, once they die the ability goes on cooldown. 30s Cd.
ok thats the other mastery idea i had
ok reworked that firework mastery too
bro one of my messages got deleted
yo can you delete your first 4 messages
i gotta do smth cause part of the suggestion got deleted
so i can fix it
can you delete that "also the passives are kinda pointless" message
i gotta make the Q and E right below the main part of the suggestion
i finished the firework mastery and now it has firecracker
the E one is kinda stupid, why can you hold it in your hand? and the shiftlock thing as well
you hold it for aiming purposes
and the shiftlock thing is so you can pick between classic firework or a quick throw to a specific spot