passive: each kill you do gives you 1 soul (like DoS), and next to the skills you have a book that indicates the number of souls you have, You also have a 25% chance that each kill you make will spawn a free zombie or skeleton; this does not apply if it falls into the void.
E: the closest enemy (within a small radius) are grabbed by zombie arms and skeletons from the ground which infect them and immobilize them for 3s, and it hurts him. If there are no enemies nearby, you can aim further than the normal range, but there will be a slight delay before the shots come out.
Q: You throw a ball made of souls; it gets stronger depending on the number of souls you have (it doesn't use them up). That is, it increases the damage, the explosion radius, etc.
R: you open the necromicon, it has no cooldown until you use it, you have an interface in which you see all the entities that you can spawn, each one with a cost in souls, for example, 1 zombie costs 1 souls, 1 skeleton 3, a large zombie 5... etc, there are all the entities of the waves, even the scarecrow, but this one costs 80 souls, the couldown depends on the entity you spawn, if you spawn a zombie it will have a duration of 5s but if for example you spawn 1 scarecrow it will have a cooldown of 1 minute
-# (If you think it's very op, or if you think you could change something, don't forget that it's better to tell me than to post a hateful comment.)