i already know people are gonna hate this but without it half of hivemind’s entire gimmick is worthless.
make it so being a minion disables resetting. additionally, the player cannot jump into the void themself. they will automatically teleport back to the leader. they must have one of the following for this passive to disable
A: Have taken damage exceeding 15 within the past 8 or so seconds.
B: Must have just been knocked back (by punch or ability). In other words, voidkills.
C: Must have low enough health that they would likely die regardless. (I’d say about 15 or less)
If everyone in the server is infected (except the hivemind obviously) then to prevent the server from being unplayable, every hive minion is killed. To compensate, the Hivemind is given a small buff to stats and gains one infection level on their bar regardless of current %.
The buffs given are:
- 2 extra speed.
- 3 extra punch damage (18?)
- 2 extra health healed (7)
- Small extra regen (0.2 health per second)
All buffs last for 10 seconds.
Feel free to call me stupid in the replies, I already know everybody will hate this, but it was worth a shot, and besides, it sucks having the minion passive be so easily prevented by just resetting.