Milestones: Upon reaching level 50 a text flashes on every players screen in a yellow light saying “ ________ HAS REACHED LEVEL 50!” the user gains a wooden trophy in their inventory(or it can just be on their head as a accessory I guess)
Upon reaching level 100 a text flashes in a neon blue light saying “ _____ HAS REACHED LEVEL 100!!!!” and the player gains a bronze trophy (same as the two possible cosmetics I’ve Alr said)
Upon reaching level 200 a red text flashes across the player’s screen saying “ _____ HAS ASCENDED TO LEVEL 200! “ and user gains a silver trophy
Upon reaching level 300 a white text with a black outline flashes across everyone’s screen saying “ ____ HAS BECOME LEVEL 300!!!” User gains a golden trophy
Upon reaching level 400 the text flashes a dark green text across everyone’s screen saying “___ HAS ACHIEVED LEVEL 400!!!!” And user gains a orange trophy with a dark aura
Upon reaching level 500 a dark blue text flashes across everyone’s screen saying “__ has become level 500.” And gains a deep sea blue trophy with a diamond trophy
Exp(how to gain): punching a player gives you 1 exp, with multipliers the amount of punches you get from a punch is the amount of exp you gain
And same with kills which a kill with no multipliers gives 15 exp but with multipliers gives exp depending on how many punches you gain from a Kill



