#Nuclear changes
1 messages · Page 1 of 1 (latest)
- yeah thats a better way to handle the explosion
- removing one of Nuclear's nine bajillion passives will make the ability less funny :(
so no vote for me
death explosion takes like 9 bajillion years to activate so you can just
yknow
walk away
thanks for the feedback guys, its important to know the community wants
except like dumb shii
Not really feedback but this suggestion seems like a third person view of the ability, i honestly feel playing the ability itself has its own flaws
Like the stability bar being fixed this slow just ruins the fast paced environment of ability wars and the final phase isn't that much of a challenge to go against
They should add some ways to reduce stability manually, getting kills or landing the E timed variant
But yeah ur suggestion has important points as well
Did u know the aura damage from nuclear deals full punch damage to bosses at the minimum interval of their hit iframes?
Im fine with the damage aura but the reset thing haves to go
self upvote, instant dislike
Its just people are going to just reset spam to get punches
Im not saying remove it im saying to make it not happen if the user resets
oh i didnt mean to do that my mistake
hello guys! I have spent the entirety of today with this abilty, and i do indeed take back what i have said!
Yeah its honestly not that bad
yesterday i was indeed riddled by said ability, but I understand this from a first person pov now! Thanks for the insight
we all fucking hate bad suggestions so im removing ts
agreed
people hate my boy soda
i love soda
anyways sorry for a rushed ahh sugg
entire point my ass
you're repeating ts billions of times
its only a small part of the ability, and acting like it is the main gimmick (when theres literally 4 passives and 2+ moves) is not something i'd agree with at all
it really barely fucking changes the ability
BTW THE ABILITY WILL NOT DIE IF THE USELESS EXPLOSION IS MADE NOT SO SPAMMABLE
lowkey still agree with making death less spammable