#Nuclear balancing/(slight) rework

1 messages · Page 1 of 1 (latest)

magic spoke
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Theres no way around it, nuclear is pretty busted but here’s my (4 am) idea to balance it

All damage done by nuclear (except E black flash) would not be instant, it would be damage over time

Punch: no instant damage it would only be applied over time (valuable time which enemies could kill you in)

E would have a black outline (like jujutsu kaisen)

E (no black flash): all damage would be applied over time, damage nerfed

E (black flash): most damage would be applied instantly but damage over time would be nerfed

E (black flash finisher): instead of it being a finisher it would be trigger when you hit PERFECT timing (im taking a couple of miliseconds)
-# during my testing it seems like the “oneshot” was from low stability (less health but more damage) not from it oneshotting by itself

Q: limb thrown would be randomized (punching hand excluded) and wouldnt regenerate over time but via the R ability, if your out of limbs… your out.. you can’t throw more.
Short throw distance explosion radius nerfed but more distance would make the explosion bigger (so it’s not just a move to spam at close range)
It would also deal slight damage to the user… since you are quite literally… ripping off a limb

R: regenerates a random limb but you loose stability

Also please rework the sounds of nuclear🙏

If you use any suggestions to my suggestion feel free to suggest them in the suggestion comments below this suggestionglee

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This is the finisher btw

shadow zenith
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Wouldn’t using r be a good thing for the most part?

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Cause

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It’s free damage

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Though less hp (which most dont care about anyway)

magic spoke
shadow zenith
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By making stability able to go down with less time

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Really no use in staying alive super long

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Or enough to get to the point where 0 stability would actually be used

magic spoke
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It wouldn’t be like 20 stability it would just be a slight amount like 5% (20 uses)

shadow zenith
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Also if you do die, which using r wouldn’t take that long with low stability

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Dying would actually be good

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So bombs could just be basically spammed

magic spoke
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Maybe something like if you use Q you also lost some health (you ARE ripping off a limb to be fair)

shadow zenith
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Or just give bleeding when atleast 1 limb is missing

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So no natural regeneration

magic spoke
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That would REALLY suck in a fight against another nuclear user tho

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And then i can’t run around as a leg less person

magic spoke
wicked rivet