Theres no way around it, nuclear is pretty busted but here’s my (4 am) idea to balance it
All damage done by nuclear (except E black flash) would not be instant, it would be damage over time
Punch: no instant damage it would only be applied over time (valuable time which enemies could kill you in)
E would have a black outline (like jujutsu kaisen)
E (no black flash): all damage would be applied over time, damage nerfed
E (black flash): most damage would be applied instantly but damage over time would be nerfed
E (black flash finisher): instead of it being a finisher it would be trigger when you hit PERFECT timing (im taking a couple of miliseconds)
-# during my testing it seems like the “oneshot” was from low stability (less health but more damage) not from it oneshotting by itself
Q: limb thrown would be randomized (punching hand excluded) and wouldnt regenerate over time but via the R ability, if your out of limbs… your out.. you can’t throw more.
Short throw distance explosion radius nerfed but more distance would make the explosion bigger (so it’s not just a move to spam at close range)
It would also deal slight damage to the user… since you are quite literally… ripping off a limb
R: regenerates a random limb but you loose stability
Also please rework the sounds of nuclear🙏
If you use any suggestions to my suggestion feel free to suggest them in the suggestion comments below this suggestion
