#Alchemist (Mastery) Rebalancing & Additions
1 messages · Page 1 of 1 (latest)
Wait 2.5x...
Wouldn't it give the pots their old damage
Welp 2s windups to the throws would make sense
Yeah I don't see any issues
Does throwing pots also have a 2 second windup
this.. this is best balance suggestion EVER
yeah, it does
Interesting
2 seconds of windup before you can chug/throw a potion does seem a lil bit harsh
One problem I have with alch is
Unmodified pots have almost 100% uptime
Last almost as long as the cooldown for E
And you can stack them
So people can just turn off brain and spam speed pots with barely any downtime
yeah, i tried to make using potions have more risk while keeping them powerful if they're used carefully
How long do unmodified potions last again?
i think they last for around 15 seconds
They should last less than 15 seconds
Alch ams should get a rework in general though because it's entire kit is stat buffs
shouldn't it be okay to stay at 15 seconds because the windup makes drinking potions leave the user vulnerable?
A 2 second windup is pretty harsh, you gotta admit
Especially because it slows you
And any bit of knockback (not ragdoll, knockback) could end up in the potion backfiring
Which is fantastic
And that applies to every single potion
Which effectively cripples pot stacking
yeahhhh a bit overkill now that I think about it
Alch mas should just get a rework
Strongest ability deserves it
It's still goos
Especially because the currect concept sucks
Just gain distance
Maybe
All stat no abilities
But it just received one 😨
Not even a rework though
Aye
Probably some reprogramming and a new addition, does not classify at a "rework"
Dude that's stupid
It's STILL stat shticks
Have you even used it
And it requires a fucking wiki
Like at all
Yes.
Obviously there's those flaws
And yet, I still think it was better executed than this atrocity of an ability
It's lame, heck it's less creative than ability wars some how
Brb
Oh god no
Stat shticks that require wikis with even more busted effects are lame
Heck the actual effects u can get from it are much more lame
It has more to it's kit than stat buffs
AW has more!
Ok bro like what
would it be okay if it was a 1.5 second windup instead?
I suppose
okay
Wiki ability bro
bump
I don't like this, but @meager blaze is here, so my opinion doesn't really matter, now does it?
engineer already got gutted
engineer was the only ability I cared about
and now its trash
teleporter was given a windup
without instant teleporters, you can't make funni void trapped planes
oh and also, it's flight boundary has been shrunken down way too much.
You can't even go on top of the lobby.
If u try, ur plane just dissapears.
You can still make skybases, but thats basically the only thing engie can do now. It's just skybases and cars.
Engineer now is basically only good as a support class, and frankly, a support class is not worth 200 souls.
Without the ability for planes to be used on offense, engineer basically has no good offensive capabilities. The best use for current engineer is creating sky bases for your teammates, and carrying said teammates around the map on your plane. Engineer cannot be used on its own, not effectively at least. Given how insanely OP unlimited flight is, engineer is by far the best support class in the game, but it's still only a support class.
but it's supposed to make alchemist more fair and fun to fight while having around the same power as it currently does if it's used carefully, why should it be deleted?
wouldn't this rebalance just make alchemist more fun to use and fight?
would it be better if there were more special potion combinations and the currently existing ones were buffed?
there could be potions like a crystallized quake one that makes the user take damage when they jump, a crystallized fungal step one that makes the user spread damaging mushrooms, and special combinations for jello potions with all other ingredients
i know, i was giving ideas for crystallized variants of those two potions because they don't have any
okay, i updated the suggestion
Alchemist (Mastery) Additions & Rebalance
Alchemist mastery should be smth like slap battles. Collecting the ingredients and instead of potions being purely stat buffs they can be more like compact abilities
All I know is slap battles alchemist collects ingredients and I think that would be cool.
Ok not exactly like SB alch
Just rework current alch to be less of a stat stick and not "camp in a cave for 3 minutes to become god for 15 seconds" simulator
isn't that solved by this suggestion?
no it just nerfs it, it needs a full rework instead
most people will STILL use the stat buffs
over the unique effects
maybe ill cook.
doesn't it make stacking potions and using them all at once less viable because doing that would take a lot of time off of the effects from the windup?
i dont believe that alch users care about that slight inconvenience if theyre already using speed potions
it is still a stat stick
what do you mean by "stat stick"?
big stats
lowkey they should add more stuff you can mix in it, or being able to pickup stuff from map and throw it in
hey I don't know if this has been brought up already because I'm too lazy to read all that, but would the drinking cooldown apply to all potions I drink during that time, or is the cooldown separate for each potion
it's a windup, not a cooldown
but still, would the windup apply to every potion I drink?
yeah, it would
that'd nerf alchemist to the ground
you can't stack potions anymore because the windup would take all the time
potion would run out
no, potion effects last for around 15 seconds, so using 5 potions in a row would mean that the effect from the first potion used would still last for 7.5 seconds
still that would nerf it insanely
no longer used for dos killing
because pot would run out before they get close to dos
or any other player in fact
They'd spend more time farming potions than actually using them
that shouldn't happen unless the potions were used far away from the target player, and even then, only the first effect used would run out
um, idk about you but no one farms pots right next to the person they try and kill
and no, every effect before you actually start attacking would run out
potions all run out at same time, the timer is stacked
it's not
buddy, if you used 5 potions and stacked them together, by your logic you should have around a minute of potion use
but no
i meant that using 5 potions in a row makes only the effect of the first potion used last around 7.5 seconds
dude. no
The timer stacks
if you spam click pots as of now, they all run out around the same time
so if you have a 1.5s windup, you take all that time from pots previously used
yeah, but for example, the very last potion used wouldn't lose any time from it, and the second to last one used would only lose 1.5 seconds from it
at that point just don't stack potions
your logic doesn't make sense
if all the potions before get their time wasted, what's the point of wasting YOUR time crafting all of them?
that change is supposed to discourage stacking potions using alchemist, because doing that takes a lot of time and just makes the user temporarily have very high stats which lets them become a nearly unavoidable threat to any player
that's the point of the ability
to buff yourself
you'd think checken would add a cap to pots if needed
wouldn't alchemist be more fun to use and fight if it has a windup for using potions so it needs to be used more carefully?
no it'd be annoying for the alchemist user
there wouldn't be one to fight bc no one would use it
how would it be annoying?
A. No stacking potions
B. Annoying wind-up
C. useless because the whole point is to buff yourself, but with this idea you can barely do that
idk if you main dos or something, but I've never had a problem where I was being annoyed by a pot stacking alchem
it takes enough time getting the potions as is
sorry, but no one would play this ability if this gets added, the 1.5s wind-up is too much of a nerf
but alchemist can still be used to buff the user even with the windup, it would just be discouraged to not be used carefully and have multiple buffs active at once without a good reason
it's not discouraged, by your logic it isn't allowed
there's no "use carefully" when you can't even touch someone before the pots wear out
wdym without a good reason
why don't you just not use all 5 potions at once, or use them close to another player so the effects won't run out before you can reach them?
cooldown
your wind up
wdym
the wind-up would leave you defenseless
I doubt you'd be able to attack during it, leaving you vulnerable
can't you just keep a slight distance before coming closer?
that's the point, it's supposed to be risky
buddy, I'm not supposed to gamble with alchemist
it's a straight forward ability about buffing yourself
I can tell you with 99% certainty, that people would complain a lot if this was added
like when coffee was deleted
why is making alchemist more skill-based a bad thing?
you'd think there's a reason after all these years, checken didn't add a cap or some sort of limitation to alchemist
sure, alchemist takes no skill, but I don't see a need to nerf it
I don't see power hungry alchemist running around killing everyone
or literally anyone else complaining about alchemist having too many potions
but there is, there's a limit of 5 potions being used in the span of 10 seconds
#change-logs message that change is mentioned in this changelog
probably the effects, not the pots themselves
still, this is the most they've thought to do
no need to do more when they already restrict potion use apparently
it's not supposed to be a direct nerf, there's other changes to alchemist in this suggestion that are supposed to make up for the windup like crystallized potions not being less potent than normal ones
yes, but the part I'm concered about is the 1.5s windup
it's just not needed
it would probably ruin the ability if added
but 1.5 seconds isn't even that long
not that it's long, it wastes the potion use too
you already wait a while for a temporary buff
shouldn't that be okay because the buff lasts for almost the same amount of time as the cooldown for getting another potion is?
only if you don't use milk
a normal potion effect only lasts for around 5 seconds less than the cooldown for getting another potion does
yes, but with your cooldown it'd just widen the gap
or would it technically shorten, idk
okay, i don't know else to explain why i think that alchemist having a windup for using potions would be better
just remove the windup
then the suggestion would be good bc alchem is kind of bland
the slowness during windup is also what's stopping it
along with the shared potion effects?
remove that entire section and that'd be good
Ye
"A thing is op, dont nerf it lol"
I like the windup but because im too salty about alchemist make it so every time you get punched you lose 1 stack of the effect (since it takes 3 drinks of a potion to gain its full power)
the first yes and mastered alchemist doesnt have the stack effect
like you drink it once
you drink the entire bottle
thats only for unmastered
for mastered if you get hit the effect loses 15% of its potency up to 75%
to combat skill issues
true...
what about mastered tho
mastereds the main problem
unmastered atleast has some leverage being forced to restock once in a while
or that the pots dont make you temu godpunch
and im saying this as an alchemist main
i think we should give some love to jello and moss
oh
thats
great actually
but that pretty much kills the ability if its 25%
so for unmastered it loses a stack and for mastered it loses 25% per hit
so id suggest 15% up to 80%
cause like losing an affect just because you got punched 4 times
iiis kinda punishing
like a lot
i can see why
imagine youre playing as engineer,
peacefully
building your contraptions
(mastered)
and then the child of god falls down to you
using a 4 moss milk potion
to get to your location
and a 4 cake milk potion
to send you straight to the sun
and if you fight back?
they pop a 4 sugar milk potion
and then instantly punch you straight to the sun
I dont enjoy engineers so cant relate
i do enjoy engi sometimes
most of the time their "peaceful builds" are just cars to commit mass vehicular manslaughter
(oopsies)
Also I feel like engineer players always get so infuriated easily
but god do i love terrorizing mastery ufos using mastered alch
yet they play a class that requires the most patience and accuracy
i feel like the reason for that is the fact that they died to some random while building their super mega structure for the 9 nonillionth time
"how dare they destroy my server wiping build! Buff engineer and make it so you can save your builds!"
dont forget lava exists
plus it does get infuriating after you die for the 500th time
atp just change servers
just to create some awesome car that will get terrorized if the server has 2 braincells
every server does it tho
build it in the sky and pray nobody has hero of justice
or wants to use it against them
mech
alchemist mastery
(with proper setup)
meteor (pray)
and uh
bounty hunter mastery if your lucky
like super lucky
any move that has no gravity and can aim omnidirectionally
which really makes you notice how flawed that method is
plus you cant build on top of the lobby anymore
or near it
every part that gets near just goes pop
yeah didnt they lower the break line
you cant make giga builds and then go ontop of the lobby to repair them anymore
I remember seeing someone who made a mech on a public server
like a whole mech
using engineer
and it was genuinely one of the coolest contraption I had ever seen
Honestly i only find speed potion and water (Makes it harder to get out of combos and stuff and potions with water can overlap giving you a permanent advantage).
Also, you can only use 5 potions every 10 secs
so stacking isn't really in its prime anymore
I NEED TP UP ON THE SUGGEETOON
okay, here
Thx
you're welcome!
alchemist doesn’t need shit bro just straight up delete it from the game
wouldn't it be better if alchemist was more fair and fun to fight than if it was removed?
idk but I feel like some ppl might find a way to make it op
even with all these balance changes (cool suggestion btw)
wouldn't be okay if it had more weaknesses and required a lot of skill to be powerful when used?
thank you!
tlak about a crashout
yeah, it is
its been a while do you remember me?
yeah, i remember you
i still have the old tier list i made of members and you were in hell 🥹
i'm sorry for the way that i acted in the past
lol no worries man me too
okay, i forgive you
Alchemist (Mastery) Rebalancing & Additions