#Gravity Mastery Rework (Mastery/Rework Suggestion: MY TAKE)

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reef tusk
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GRAVITY MASTERY (MY TAKE)

-# "Gravity is a harness... and I have harnessed the harness." - Sigma, Overwatch

REASON FOR REWORK:

In all honesty, Gravity Mastery is basically a view-grabber. It doesn't fit the concept of Gravity at all. The devs blatantly copied everything from Gojo Satoru and placed it all in one ability. The Limitless isn't even related to Gravity, it's more on mathematical equations and attraction/repulsion. The only thing about this Mastery that's somewhat close for being Gravity is the effects the opponent receives after getting hit with Blue or Red. I propose a rework that changes up Gravity Mastery to be more original. What about the current Gravity Mastery? Well... fraudjo is a fraud he doesnt deserve to be here Make Gojo Satoru into a seperate ability, maybe called "Mukagen".

OBTAINMENT METHOD:

Same as usual (Use E on 250 people).

STATS:

  • 100 HP
  • 1 HPR p/s
  • 20 WS
  • 6.5 JH
  • 10 DMG
  • 40 HKBF
  • 20 VKBF
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PASSIVE - Density:

-# "Are you that dense?"
The user is much more denser. This means knockback from any source will be reduced to 80%. For example, getting punched will launch the user by 9.6 studs, instead of 12 studs. This, however, also decreases the user's jump height and increases fall speed.

Dropping into a player at a certain height (Regular Tree) will deal DMG and ragdoll the opponent. The damage is based on how big the drop is, with the max DMG being 50 DMG. Dropping from a normal Tree will deal 10 DMG while dropping from the Lobby will deal 50 DMG. This will also create a shockwave that reaches 5 studs and deals half of the DMG. The opponent who is directly hit cannot be hit by the shockwave and vice versa. The cooldown for dropping is 6 seconds but will increase to 12 seconds if it's missed. The user can tell if it's over when their avatar flashes purple. This Passive will deactivate when a move is used.

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E MOVE - Zero-Gravity:

-# "Conjure a gravity field that cripples your foes." - Description for Gravity Field, Deepwoken
The user stays still and punches the ground, creating a transparent purple hemisphere on their location. The radius of the zone is 15 studs. Anyone inside the zone will leave the ground and float uncontrollably. While floating, they spin in random directions, rendering their punches nigh-useless. Getting ragdolled to the edge of the zone will cause the opponent to be launched back to the middle. However, they can slightly move to the direction of the camera, as well as still being able to use abilities. In the zone, the user's passive is disabled but the user is able to walk on walls by jumping onto a wall while holding Space. This lasts for 5 seconds but can be cancelled early by pressing E again.

  • CD: 16s
  • Wind-up: Slow
  • Endlag: Low-Medium
  • Affected by Themes: None
  • Bonus Info: Useful for taking aggressive players by surprise. The user can walk on the wall, jump off, and disable E to crush their opponent with their passive.
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Q MOVE - Collapse:

-# "3 FREEZE!" - Echoes ACT3, JJBA
The user raises their hand before bringing it down, creating a zone of large gravitational force for 0.3 seconds. This zone is 8x2x8 studs and will flash purple during those 0.3 seconds. Anyone within this zone will be crushed into the ground, dealing DMG and ragdolling them for 3 seconds. The ragdoll time gets cancelled if the opponent is hit. Projectiles caught in the zone will be dragged to the ground, nullifying them. If the opponent has 18 HP or below, they get comically flattened.

  • DMG: 18
  • CD: 13s
  • Wind-up: Medium
  • Endlag: Medium-High
  • Affected By Themes: Colors
  • Bonus Info: Foes can jump out of the way so use this on ragdolled opponents.
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Q MOVE (Variant) - Lift Off:

-# "Because there is a law such as gravity, the universe can and will create itself from nothing." - Stephen Hawking
If the user is mid-air and Q is pressed, the user manipulates gravity to quickly lift them up higher (20 studs vertically) into the air before slamming back down into the ground. On impact, it creates an AOE shockwave that inflicts players with Antigravity. It deals DMG if the user manages to land on the opponent. If the opponent has 20 HP or below and they are directly hit, they get comically flattened. Holding it will shift the direction of the jump, moving more horizontally (max is 7 studs vertically, 15 studs horizontally) While holding it, the user slowly floats down to the ground. You cannot gain height or hold it when the user is 40+ studs above the ground.

  • DMG: 20
  • CD: 16s
  • Wind-up: Slow-Medium
  • Endlag: None / High (if no direct hit)
  • Affected By Themes: None
  • Bonus Info: Useful for scaling up structures and can be great in conjunction with Zero-Gravity.
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If you have any problems you have with this suggestion, please explain to me why first.
-# Suggestion based on Overwatch, JJBA, Deepwoken

marble inlet
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this is amazing

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just

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maybe a few questions

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Questions

  1. Is there a cooldown on the passive between drops and if not, what else will balance it out?
  2. is there any endlag after then use of an ability/slight cooldown between ability uses?
  3. Are these abilities meant to synergize really well with one another or do they simply fit well together?
  4. How long did you take to balance this out before posting it?(just a little curious and it’s a question that doesn't need to be answered)
marble inlet
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Bump

reef tusk
quick granite
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this is a pretty epic rework

reef tusk
# marble inlet ***Questions*** 1. Is there a cooldown on the passive between drops and if not,...
  1. Is there a cooldown on the passive between drops and if not, what else will balance it out?

There is. 10 seconds. I should list that.

  1. is there any endlag after then use of an ability/slight cooldown between ability uses?

There is. I should list that also.

  1. Are these abilities meant to synergize really well with one another or do they simply fit well together?

They are meant to combo off each other.

marble inlet
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Then there is no problems with this, at least for me

ornate dock
reef tusk
ornate dock
reef tusk
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Gravity Mastery Rework (Mastery/Rework Suggestion: MY TAKE)

solar robin
# reef tusk ## PASSIVE - Density: -# "Are you that dense?" The user is much more denser. Thi...

Just asking, for a passive that can be very detrimental and easy to land, it sure does has a very low cooldown, also why does the Q move have such a fast un react able wind up and is also very unbalance? Being able to instantly deal 35 dmg + ragdoll for combo extension and easy combos is just over powered and also, if you use the e ability and use Q variant, do you just get an easy to land 21 dmg + 20 because of combo extension and does the passive activate as well during the whole thing?

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And why does all of the abilities have a short cooldown for how easy they are to use and how much dmg they deal

reef tusk
solar robin
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Well

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Actually be 41 dmg

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Because of combo extension

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My bad for the 35

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I overlooked the 21 dmg

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But could you answer my questions?

reef tusk
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The Q variant shares cooldown with the main Q.

solar robin
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Ok

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What about the 12 second cd?

reef tusk
solar robin
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I mean, 12 seconds for a really easy and ridiculously strong combo that is un avoidable and easy to land is kind of crazy

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Even if 15 second

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Probably should nerf the Q and its variant to make it less overwhelming

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Make it so that when it launches you into the air, instead of being a nerfed pirate E move it should launch everybody into the air

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Or not, but you gotta nerf it

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And then the E

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Oh boy.

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There really ain’t nothing bad about it

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It’s not like you can combo with it

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Because the players float around

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And unless your just magically nearby a ledge and you use it and then quickly use the Q variant to launch yourself 80 studs in the air and slam down on the players who are still trapped it won’t instantly kill them

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Because the passive basically makes so that if your just 3 jumps from the y axis you just deal free 10 dmg and knckback

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And its inescapable with the 5x5x5 hitbox

reef tusk
solar robin
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Make so that it just doesn’t do that

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Because boy oh boy if you just use it while bouncing off mushroom

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And use the Q

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To control yourself in air

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Actually

reef tusk
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Oh no, the Passive doesn't work while you use moves.

solar robin
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If your near the mushroom then use E then bounce of the mushroom then use Q and then passive activates then your pretty much dead

reef tusk
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I should mention that

solar robin
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Kool

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But you can easily run with these abilities because of how much area control you can get with them

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Now that I think about it

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It’s really just slime but on crack

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The Q of both abilities are similar

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And the e abilities of them both just slow or stop the players movement entirely

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Missed opportunity to call this the slime mastery 😭

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@reef tusk

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You still here bro?

reef tusk
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yep

solar robin
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🥀 💔

reef tusk
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gonna change this

solar robin
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Hey

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A quick recommendation

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Make the passive this

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When using a ability, let the user be able to switch y axis form ascending upwards to downwards while jumping in air

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Basically make this mastery a diner type of ability

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But not like barrier

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Make it like gravity’s E ability but the user can switch from upside down to upside up

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Actually never mind

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I just realized how messed up that would be

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Don’t take that into account

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Just me rambling again

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Yeah but this is a genuinely good suggestion

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I hope you take what I’m saying into account so it can be fair for everybody

reef tusk
solar robin
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Just not the passive concept I made 🥀

finite notch
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Though keep Gojo in the game too as a 70k punches ability

ornate dock
solar robin
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It’s like slimes E ability type of big

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Or maybe bigger

solar robin
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You just made this concept ability MORE broken

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🥀

solar robin
ornate dock