I wanted to make a mastery that upgrades Randomizer without making it hella broken. Randomizer is fun but its dying out and i'm tryna revive it. it only gives you one random ability per life and sure its random but don't you want it to be completely random how fun would that be.
Dis is how it works.
When you spawn in you get two different random ability moves, one on E and one on Q.
E -> random ability move
Q -> different random ability move
Examples real abilities only-
E = Soda punch
Q = Cosmos pull
E = Mystic E move
Q = Berserk slam
Or something funny like Brick throw + Dice roll
Every click is new
Why This Should Be Added
This mastery makes Randomizer more replayable and chaotic and fun without giving players two full abilities. You only get the moves not the passives so it doesnāt break the game cause we don't want this being to broken . And Randomizer Is DYING OUT and since its one of my fav abilities i gotta do something to BRING IT BACK.
BALANCING
This mastery uses Ability Wars base stats as a reference cause I don't see a reason to buff it too much.
Health: 100
Health regen: 1 per second
Walk speed: 20
Jump power: 50
Punch damage: 10
Punch KB: 40 horizontal and 20 vertical
Balancing rules for this mastery:
No passives from the abilities transfer over
(No Anti-Gravity passive, Berserk rage, etc.)
Cooldowns stay exactly the same as the original ability that way it isnt broken
Legendary abilities (Quantum, Stardust, etc.) have a lower roll chance We cant have people constantly rolling cray abilities
If the game rolls the same ability twice, it rerolls
(or the same ability cant be chosen twice-up to the devs)
You do NOT get the damage buffs, speed buffs, or extra stats from the abilities.
Only the move effects themselves.
HOW TO OBTAIN
Spin 25 different abilities and get 1 kill with each one. It has to be 25 DIFFERENT ABILITIES no Duplicates (Or the DEVS can decide how to get it)
The badge will be called "True Random" Badge