#Time Mastery

1 messages · Page 1 of 1 (latest)

hazy parrot
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Probably should have watched JJBA before looking at this suggestion, but it’s fine if you havent.

With this mastery, during a time stop, if you are not moving or punching, the time stop counts down 10x as slow (timestop length still cannot exceed 15 seconds). Additionally, you cannot be seen moving in time stop, it seems to others that you just stay still during the time stop.

Acquired by punching 500 times in stopped time.
Passive - You have a time stop meter above your abilities. Fills up to 40% over 30 seconds automatically, anymore than that requires you to punch people, 5% per punch. Used for your E and Q abilities.

E - You instantly stop time with an effect similar to Star Platinum : The World. This time stop varies a lot compared to the original. First off, time will always stop for 3 seconds when using this ability and will take up 15% of your time stop bar.

Within this time stop, you are only able to move. You cannot punch people while this time stop is active, it simply just doesn’t hit them. This means that it is purely a utility ability. To boost this part of the ability, you have extra walk-speed and jump power for the duration. The range of this ability is the same as unmastered time’s Q, but there is no invisible wall stopping people from entering the stopped time, and if they do, they become frozen aswell. All projectiles also stop, meaning this ability is good for quickly avoiding projectiles.

R - You throw an array of ten knives forward, which go forward and hit enemies, doing 3 damage each. Cannot be used in E. If used in Q, you make 2 arrays of knives, and they are automatically aimed at the enemy, and they are unfrozen once time resumes. If half of all knives hit, knockback and ragdoll is done.

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Q - After a delay, you float into the air and stop time, using Dio’s TS effect. You can stop time for up to 10 seconds, 10% of your time stop meter every second, but it can also he cancelled early. The range of the time stop is based on the distance you can walk in the max amount of timestop you have, for example, for an 8 second time stop, time stops in a radius around you, with the radius being equal to how much someone can walk in 8 seconds. A little extra range is added aswell. This means that even if you are caught in timestop, its possible that they dont reach you. Physics mostly is the same as with the regular time stop of the unmastered ability, however punching works quite differently.
Whenever you punch someone, knockback is not compounded as efficiently. On the first punch, full knockback is applied, the second punch, only half, and as it goes on, eventually becomes 0 by the fifth punch. This means that you wont have unbalanced insta kill flings anymore. However, to compensate, on the fifth punch, the person hit enters a ‘death’ sequence. They are rapidly knocked back to the nearest piece of terrain, and ragdolled there for 3 seconds. They take 60 damage straight away, then take 60 damage in bleed over 6 seconds. This basically means, unless they heal, they die. For a better visualisation, think it pretty much as Kakyoin’s death.

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(also, gravity is able to move in stopped time for 2 seconds, and when DOS is within 100+ souls range, timestop duration is multiplied 0.7x, fun little easter eggs)

celest forge
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Welp, let's see what it is

celest forge
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Hell no

lethal geyser
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Instant giant timestop is a very very stupid idea

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No thanks

median tinsel
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more of these jjba idiots

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if u like jjba its fine

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but this typa stuff aint

hazy parrot
hazy parrot
lethal geyser
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E - You instantly stop time

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120 studs is massive

hazy parrot
hazy parrot
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its not that bad

lethal geyser
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instant timestop

hazy parrot
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it should be bigger in my opinion

lethal geyser
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read the room

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that is so many free kills

hazy parrot
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actually read the suggestion before you clown on it

lethal geyser
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having unavoidable death just from getting near something is horrible design

hazy parrot
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genuinely

lethal geyser
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i did

hazy parrot
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yeah

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then you would know

lethal geyser
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yeah you need to charge it up beforehand but there's no indicator

hazy parrot
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YOU CANNOT DO DAMAGE IN THE E ABILITY

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ITS A REPOSITIONING ABILITY

lethal geyser
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.

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you can reposition yourself to get a free kill

hazy parrot
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no you cant

feral thunder
hazy parrot
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you cant deal damage for 0.5 seconds after the timestop

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or something like that

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i forgot what i put in

hazy parrot
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im pretty sure its 120

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no one’s complaining about that

feral thunder
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it's like 40 studs

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IN DIAMETER

hazy parrot
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it covers a diameter 1/4 of the map

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around 1/4

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120 studs

lethal geyser
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no???

feral thunder
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no it doesn't??!?!??!

hazy parrot
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legit does

feral thunder
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the old one did yes

lethal geyser
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it's like an eighth of the map

feral thunder
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and by old I mean before the nerf

feral thunder
hazy parrot
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gimme a sec

feral thunder
hazy parrot
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yeah im durr

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sure

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give me a second

feral thunder
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...

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whatever;-;

hazy parrot
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its 1/5 of the map

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in diameter

feral thunder
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dude, thats like, not really it

hazy parrot
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the Q timestop would probably be 1/4 of the map

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at max

hazy parrot
feral thunder
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that's

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what im hearing

hazy parrot
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nvm

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its 1/4 of the map

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not 1/5

lethal geyser
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it is 100% not a fourth of the map

hazy parrot
lethal geyser
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test it then

feral thunder
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1/4th was like

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pre nerf

wet fiber
feral thunder
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actually not even

lethal geyser
feral thunder
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pre nerf was like 20 studs smaller than 1/4th

wet fiber
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That repositioning move is meant to be the upgrade to Rewinding

lethal geyser
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you can't be serious

wet fiber
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UFO

hazy parrot
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paladin is much better wdym bro

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cake is way better too

wet fiber
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Gravity

hazy parrot
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portal is the only bad one

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also

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ur also forgetting

wet fiber
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Alchemist

hazy parrot
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the 1/4 map size

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IS ONLY

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If you get the full 100% timestop

feral thunder
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wait I forgot I don't got image perms

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lemmi just

hazy parrot
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which requires you to punch atleast 20 people for the 100% meter

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aswell as a lengthy cooldown

lethal geyser
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pretty much all the ones you're mentioning are old except gravity, which isn't really fair since base gravity is, well, gravity

wet fiber
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Gravity was op

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I think they nerfed the damage

hazy parrot
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engineer?

lethal geyser
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newer masteries tend to be more sidegrades than upgrades

hazy parrot
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engineer was new

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and its a direct upgrade

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objectively

lethal geyser
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engineer is not new

hazy parrot
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its somewhat new

lethal geyser
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no???

hazy parrot
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not as forgotten as gravity

lethal geyser
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it was one of the first masteries added

feral thunder
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I literally tested it

hazy parrot
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i mean engineer original ability

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it wasnt forgotten

feral thunder
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it's genuinely like 1/8th

hazy parrot
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it was good

hazy parrot
lethal geyser
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test it yourself then

feral thunder
wet fiber
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I’m gonna go make a remix of ASGORE (the song)

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Bye for now 👋

feral thunder
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I can send it to the other two and they'd both say it's around 1/8th

lethal geyser