Probably should have watched JJBA before looking at this suggestion, but it’s fine if you havent.
With this mastery, during a time stop, if you are not moving or punching, the time stop counts down 10x as slow (timestop length still cannot exceed 15 seconds). Additionally, you cannot be seen moving in time stop, it seems to others that you just stay still during the time stop.
Acquired by punching 500 times in stopped time.
Passive - You have a time stop meter above your abilities. Fills up to 40% over 30 seconds automatically, anymore than that requires you to punch people, 5% per punch. Used for your E and Q abilities.
E - You instantly stop time with an effect similar to Star Platinum : The World. This time stop varies a lot compared to the original. First off, time will always stop for 3 seconds when using this ability and will take up 15% of your time stop bar.
Within this time stop, you are only able to move. You cannot punch people while this time stop is active, it simply just doesn’t hit them. This means that it is purely a utility ability. To boost this part of the ability, you have extra walk-speed and jump power for the duration. The range of this ability is the same as unmastered time’s Q, but there is no invisible wall stopping people from entering the stopped time, and if they do, they become frozen aswell. All projectiles also stop, meaning this ability is good for quickly avoiding projectiles.
R - You throw an array of ten knives forward, which go forward and hit enemies, doing 3 damage each. Cannot be used in E. If used in Q, you make 2 arrays of knives, and they are automatically aimed at the enemy, and they are unfrozen once time resumes. If half of all knives hit, knockback and ragdoll is done.