#Fighting Styles

1 messages · Page 1 of 1 (latest)

fresh cedar
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Fighting styles are a way to change how you character attacks using punches. These can make the game more interesting, as you can try different builds with different fighting styles.

Fighting styles are obtained on certain milestones. They come with a different punch, T ability, and a perk. They are changed at a stall where the pack a punch used to be. All T abilites have a cooldown of 9 seconds.

Basic Style
Obtained when you first enter the game. Currently the base style. T ability does a heavy punch, doing more knockback, damage and ragdoll but has a small windup. Gives you a bit more stats in every ability.

Martial Style
Obtained at 40k punches. The first time you punch someone, they enter a ‘confused’ state where they dont get ragdolled by your punch, but rather knocked back and slowed. If you hit them again in the confused state, you knock them back and ragdoll them with extra power. T ability is a dash. Gives you extra speed.

Brawler Style
Obtained once you have 50 abilities. Punches are powerful uppercuts that have much more upward velocity but have a slight cooldown. T ability smashes your hands into the ground similar to Rage’s ability. Gives more health at the expense of slightly less speed.

Devourer Style
Obtained once you have 200k punches. Punches ragdoll for a bit less time, and have a bit less damage and knockback, but the punches have lifesteal. T ability is a parry which regenerates health and knocks back opponent if landed. No passive perk.

Vibration Style
Obtained once you have every mastery in the game. Punches do not ragdoll, but they add a vibration. Vibrations will do the same damage as a punch 5 seconds later, aswell as knocking them back away from the user. Basically, one regular and one delayed in a single punch. T ability claps your hands together, sucking enemies into you and adding a vibration to them. You have more jump power.

quaint lily
tame gyro
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This is a just a add on to most abilities

charred cradle
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hmm

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i mean i KINDA (not so much) like the idea of these "fighting style" but only if they were like

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a different animation

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just that

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not a buff

fresh cedar
fresh cedar
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its a different playstyle

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all of these have equal power

charred cradle
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"you have more jump power"

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"you can suck in your enemies"

fresh cedar
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yeah

charred cradle
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"a parry"

fresh cedar
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its a new playstyle

charred cradle
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thats a buff bro

fresh cedar
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no it isnt

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just makes you weaker in other area

fresh cedar
fresh cedar
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jump power doesnt change much

sly oar
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The suggestion is ok but it fits nothing in ability wars

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dont suggest stuff like this, it changes the whole combat system

shrewd oar
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Also it’ll be a nightmare trying to balance certain ability + fighting style combos since some can influence your opponent’s location

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Etc vibration literally sucks players into you

tacit shell
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Idk why i smell blox fruit here
Don’t judge me