#Glue Rework OR Mastery idrc...

1 messages · Page 1 of 1 (latest)

coral hull
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Glue is a buggy mid ability only used against DOS that are lowkey dumbasses.

Issues:

  • lag and not consistent
  • boring gameplay
  • clips people inside the map
  • horrible activation.

How im gonna fix it:

E: glue, coat your hands in glue first punch deals no knockback and stuns the person hit [kinda like slime] giving them slowness till hit. [Automatically recover after 1.2s] the cooldown does not start till you hit someone.

  • cooldown. 6s
  • works as a combo extender
  • not stupidly op [I think]

Q: Glue eater, eat some glue and all projectiles will stick too you working as temporary shields [like watermelon armour] giving less knockback and no ragdoll. [Each projectile stuck too you only protects from 1 hit].

  • anti baller spam
  • cooldown 5s
  • situational but still cool.

Bonus Information:

  • spam projectiles such as cards and bind bypass the glue eater ability
  • explosives bypass glue eater ability
  • spiky balls from baller left path still damage.
  • only loose projectiles are used as shield stuff like custom wouldn't work.
  • malice pumpkins wouldn't bypass sneaky
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I'd rather this be a Rework but it might be considered as a mastery?

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Glue eater ability does eat hits like watermelon armour so yes u aren't one shot too God punch cuz why not.

woeful monolith
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Though this would definitely work better as a rework than a mastery

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Since glue’s use is really niche and this being a whole mastery is pretty lame

coral hull
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I agree cuz then the it doesnt fix the original issue.

blazing orbit
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just delete this useless thing

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glue is trash and this rework is also a choice

coral hull
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4 likes with no dislikes? in this enconomy??