#Engineer Mastery Rework/Levelling System

1 messages · Page 1 of 1 (latest)

amber vapor
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This system can be player age based, damage based, whatever. The idea is that the more levels you have the more blocks you gain. (This can be limited to just floors, walls and fences as to not be too overpowered) (Also, there can be a cap to how many blocks you gain before being unable to gain anymore if the need truly arrises for nerfs).

This levelling system could give more reason to stay alive longer as an engineer, as well. I just find it boring to build bases and cars as engineer just to sit there and do absolutely nothing after that building part is done (ramming people with the same doohickey mobile and sitting in the same base does get boring after a while, believe it or not.)

I have structured this rework/QoL change to give the most creative liberty to the people who would put this in the game, as to let them make balance changes if it becomes too overpowered.

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This had to be reposted because it didnt show up on the front page for some reason...

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Engineer Mastery Rework/Levelling System

amber vapor
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bump

upper perch
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solo leveing

amber vapor
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Bump

willow spindle
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Wait

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I HATE U

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I DONT WANT LVLS

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FUCK NO

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HELL NA

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I gain lvls when hitting ppl?

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Nah

amber vapor
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age experience i mean

willow spindle
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ENGINEER IS CHILL

amber vapor
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like in terra

willow spindle
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Just chill building

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with friends

amber vapor
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the longer you live the more blocks you get

willow spindle
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Just chilling

willow spindle
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PEAK

amber vapor
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READ MY MESSAGES

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ugh

willow spindle
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its to long

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They should not only give more blocks

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But maybe other stuff to

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And maybe they should add that u can create things and then like creating a hammer and then using it

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It'd be pretty cool

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anw i gtg cya

amber vapor
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Bump

amber vapor
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Bump

amber vapor
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bump

amber vapor
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Bumb

amber vapor
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bump

amber vapor
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bump

tropic lance
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we have army lvl based, defender lvl based, engi lvl based, what next? paladin lvl based?

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good idea tho

amber vapor