#ANGEL ABILITY - I had an idea for a new skill along with its mastery, could you evaluate it?

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tawny depot
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🌟 New Ability: Angel

Description:
A celestial ability that combines light and protection. Angel can blind enemies, shield itself with holy wings, and summon a divine judgment that deals area damage while healing allies.


🔓 How to Unlock

Option 1 (common): Buy for 1500 Punches.

Option 2 (exclusive): Earn the “Astrum Deus” badge.

Astrum Deus Badge

👉 This option makes the ability more special and rare, since players won’t just grind Punches but must complete a celestial-themed challenge.

Possible challenge idea:

Enter the special Astrum map.

Survive or defeat a divine trial (e.g., celestial mini-boss or waves of holy attacks).

Upon completion, the player earns the badge and unlocks the Angel ability.


🌀 Abilities

Q – Purifying Light

Fires a beam of light in a straight line.

Effect on enemies: deals moderate damage and blinds them (white screen for 1.5s).

Effect on allies (in team modes): instead of blinding, it gives a small heal.

Cooldown: 6s.


E – Protective Wings

The player spreads radiant wings for a few seconds.

Effect:

Gains increased movement speed.

Can glide.

Receives a shield that blocks 1 heavy hit or 3 light hits.

Cooldown: 12s.


R – Divine Judgment (Ultimate)

Summons a powerful burst of holy light in an area around the player.

Effect on enemies: deals high damage + slows them for 3s.

Effect on allies: instantly heals them.

Visuals: golden/white circle on the ground with columns of light descending.

Cooldown: 30s.


⚖️ Balancing

Versatility: combines damage, support, and mobility.

Exclusivity: the “Astrum Deus” badge makes Angel a rare, lore-based ability.

Fair cost: 1500 Punches for players who prefer unlocking it without the badge.

Made by a Brazilian

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I ended up correcting some small errors that I had, but here it is

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remembering that this is just the idea of creating the skill, I still have the idea to add mastery to it

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@tranquil badge

tranquil badge
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second, 1500 punches is a bit low

tawny depot
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ANGEL ABILITY - I had an idea for a new skill along with its mastery, could you evaluate it?

mellow breach
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DarkMad

tawny obsidian
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Overpowered, that’s all I will say, unless you want elaboration.

low meteor
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was this made using chatgpt😭

tawny obsidian
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It’s unbalanced, that’s all I can really say

low meteor
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but besides that

low meteor
tawny obsidian
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I would just like to say, the first ability

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Is diabolical

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6 seconds cooldown

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If you hit it, it’s basically 4.5 since the enemy is blinded

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And it deals moderate damage.

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And the enemy is disoriented

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Like thats already a really good move

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And then you give it a movement ability.

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A movement ability turns it from good, to busted

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(Movement abilities are probably some of the strongest in the entire game)

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Also SHIELD?

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The shield apparently can tank a max railgun…

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And thats per 12 seconds…

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(More like 10.5 since the first ability could disorient the enemy for 1.5 seconds)

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The final ability is just

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A debuff

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That deals a lot of damage

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Balance it, and I would like it more imo

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Try to make first two ability cooldowns longer, nerf some of the dmg, and that’s what I think should at least be changed

rich bolt
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this is chatgpt very obviously but if their general English is bad I might excuse it

low meteor
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yeah

rich bolt
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a lot of the values need adjusting but the concept is ok

tawny obsidian
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The concept is

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Good

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But having high damage dealing moves, low cooldown, and a movement ability leads to OP stuff…

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(Movement abilities are simply built different usually)

rich bolt
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paladin on some kaioken type beat

tawny depot
# tawny obsidian (More like 10.5 since the first ability could disorient the enemy for 1.5 second...

🌟 New Ability: Angel (Increased Cooldowns)


🌀 Abilities

Q – Purifying Light

Fires a straight beam of light.

Effect: deals small damage and blinds enemies (white screen for 1s).

Cooldown: 10s (previously 7s).


E – Protective Wings

Radiant wings surround the player for a few seconds.

Effect:

Grants a shield that blocks 1 attack (any type).

Maximum duration: 3 seconds.

Cooldown: 20s (previously 15s).


R – Divine Judgment (Ultimate)

Creates a burst of holy light in an area around the player.

Effect on enemies: deals moderate damage + slows them for 1.5s.

Effect on allies: provides a small heal.

Cooldown: 50s (previously 40s).


🔓 Unlock

2000 Punches
or

Badge Astrum Deus (secret challenge).


⚖️ Balance

Q: requires aim and timing, cannot be spammed.

E: limited shield with long cooldown prevents abuse.

R: strong ultimate, but only available occasionally.

tawny obsidian
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Ok yeah

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Seems balanced for 2k punches

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(Unlike overcharged)

gentle hazel
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Why do i feel this is made by chatgpt vro