GENERAL
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So paladin mastery is cool but sometime you can't access the dimension with the boss.
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It's a very cool mastery but the boss is too easy so make it a little harder.
CHANGES/BUFFS
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Make the hammer trow do something like 15 damage and emit electric aura like overcharge in idle and while trowing and when hitting something it will emit some electric particles.
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Make the normal hammer do 15 damage but make it attack slower like crusher but just a little faster.
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Make the charge enable when you punch with the shield on and make it faster or that you can change direction like the "Q" for rage.
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Make the hammer throw faster (while flying).
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"R" concept: It will cast 1 thunder from a cloud above it's closest target and deal 10-15 damage with AOE (like in the boss fight) and it will have a 1-2 second wind-up and it will have a 20-30 second cooldown.
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Make the magical shield be abble to block punches as like god punch or dos and give it more durability and if it breaks you will use the normal shield and the magical one will regen in 15-20 seconds.
NERFS
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Make all the cooldowns of all abilities higher by 2.5-5%.
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Make the Hammer throw have a limited range (100-150 studs) and make it like pulse projectile that it bounces on walls and when you click again the "E" it comes back (like it already does).
CONCLUSION
Tell me what i should change in this suggestion.
