Having gotten magnet mastery fairly recently, it's a lot of fun to use. There are some small but VERY annoying issues with it though that make it feel way worse. This suggestion has some ideas on little ways to fix them to make them more satisfying. YAPFEST INCOMING
Idea 1:
If any of these were to be added, I'd want it to be this. When doing E+Q to summon a rock, it feels really fiddly to unpress a key so that you can have the opposite effect from the other key. It's a wierd control that makes Magnet way more unfun to use. Also, if you accidentally mess up by lifting your other finger, you lose your rock and your precious charge.
My idea to fix this is to have it that when you unpress E+Q, the rock is just dropped in front of you. Then, when you use E or Q on this rock, it has its respective effect.
This would remove the annoying little mess ups with the rock, while also making it a lot more dynamic to use by having the ability to camp around it for better control of the direction you shoot it. It wouldn't work like rocks that have been affected by E already, so it wouldn't damage anyone who touches it while it is still on the ground. I know what some of you are thinking, that this is too op since you can hold onto a rock without using charge, so it should probably despawn after a few seconds.
Idea 2:
Give rocks collision! It feels weird that you just walk through a solid rock, especially if you compare it to Stone. This one also ties into idea 1 since being able to set down a rock in front of you and stand on it would give Magnet some much needed mobility. (potential tech where you can stand on a rock and use e to ride on it?)
Idea 3:
Make Q redirect projectiles as well. Obviously this would just kill you immediately, but it would be f u n n y. It just also feels wierd that its inconsistent with the repel.
extra: please fix e not redirecting fast projectiles and rocks getting flung from clipping in the ground and revert the change to attracting it feels off