I believe malice is REALLY get outshined by average abilities so here's some additions I thought of
[E]
- a different use by holding it, making it deal much more damage but be a melee instead, the longer it is held the more damage and bigger the hitbox and can be, indicated by flames aggressive bursting out of the blade.
[Q]
- by holding Q you will make a pose, making you much slower but your pumpkins will burst into flames turning onto fire balls, though if you stop holding or get hit they will disappear adding risk.
The pumpkins are faster in this state and inflect burn.
New ability:
It is time to ride for death
[R]
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You would summon a headless horse made of flames that you could mount. with a startup animation (ex: the user thrusting the ground with their blade opening a gate that the horse emerges from), when mounted you can't use basic punches but your abilities get shorter cooldowns and better damage, though a single hit would knock you off the horse and the horse dies in 6 hits before going on cooldown, using the ability again while off the horse makes the horse return to you in a straight line of movement but would stop if either of you gets hit.
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holding the ability will make it disappear and put it on cooldown.
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Using E while on the horse will always make it melee but it has a way shorter cooldowns allowing you to combo, you miss, the cooldown will be longer.
Horse movement : the horse is faster than a normal player and can accelerate, but has a slower turn rate and is extremely slow when turning backwards, when reaching max acceleration it would make the horse hotter, inflecting burn to people near it and leaving a trail that deals dmg.
Drawbacks
The user will always have the burn effect while on the horse
New passive:
Burn: disables regeneration and makes enemies more vurnable to damage. Does not stack
Inflected by:
Close range E (any varient off the horse)
Enchanted Q
