#RAGE MASTERY (cool)

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astral dune
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Q MOVE: a charge which bulldozes through people
and once you hit someone or a crowd. On the first hit you knock them forward and if you manage to hit them again
(while still charging) you crush them like normal

E MOVE: its like the current e but near the player stuns and does extra damage like the midas up move,
and the rocks that appear are jagged, do damage to you aswell, have collision and last longer (used as an arena to combo)

R MOVE: A big leap which could be aimable with a red circle. you dig your feet into the ground when landing
then you get the option to leap again with a aoe crush . Would work on buildings
you need to use it quickly or it cancels.

Passive: you would start off with 25% weakness
But as you attack people it decently slowly goes down and you get resistance more damage and 1.5x size but if you don't maintain it drains.

After a certain amount of time the effect would end (if fully maxed out) and you would go back to normal unless you get hit

The enraged would trigger at 35% hp and you would get resistance decreased knockback and strength.

Passive regen is slowed.

This is really broken hopefully there is a nerf that would let it be in the game

jagged plank
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There should be a side grade when using this

astral dune
jagged plank
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And that’s the problem

astral dune
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using ablities decrease your rage

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and damage if you don't have any

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kinda like lemon

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mas

jagged plank
astral dune
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just like lemon you have a base rage then using ablities smartly and punching and taking damage could get you to

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150%

astral dune
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why are so many other suggestions better