Getting puppet npcs can be a bit of a hassle because you have to constantly put yourself in the crossfire when someone died in battle and risk getting killed yourself, hell, even if you do manage to get to a corpse without getting yourself killed, there is a chance you were 1 second too late and the corpse despawns before you get a chance to convert it.
Now obviously you can kill someone directly that would be more efficient, but assuming you have other strategies/don't want to die/bad at combat (hence why people use summoners) i say buffing the range which dead player gets puppetified would make creating puppets a bit easier. I mean it's not like puppets are op or anything, they're fast sure but can die just as fast, as such Puppet could benefit from a wider range of effect to be able to build a bigger army of weak allies (think of it like Sovereign in decaying winter)
Also adding puppet conversion if the player push their victim off the map so that you aren't forced to kill players with your bare hands every single time
For clarification; i ain't asking to make the range of the passive the size of the map, just increase it by a few studs is all
lmk what y'all think