#Ufo mastery interior overhaul and balancing.

1 messages · Page 1 of 1 (latest)

lavish shard
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So straight to the point here are reasons why it needs to have 3 rooms.
1.- it looks cooler and is mostly aesthetical.
2.- it makes it possible to avoid infinite combos by the ufo user.
3.- it adds the opportunity to run from the ufo user and the aliens.

Now for the changes and balancing, make it so 6 aliens spawn instead of 3, but they spawn slower and they are weaker, and since the map will be bigger they will be spread across 3 rooms, 2 aliens per room or you can tell me if its better if they roam the ship, also while in lockdown they cant ragdoll and they do less dmg.
to fix the problem of most abilities not reaching it, ufo should have fuel or energy that goes down when you fly, it can fly for 45 seconds and it needs to land for about 15 seconds to refill.
and lastly remove the notification that tells you when someone is in your ufo, so people can sneak in your ufo and kill the aliens eventually killing the ufo user

The small aliens dont attack players on sight, but in the control room where the ufo owner will spend most of their time, there will be 2 buff aliens (ofc they are weaker than the one we have now) this ones will attack on sight, and can ragdoll but they can be killed in 5 punches and do 6 dmg per hit, also small aliens dont attack on sight and wont attack until lockdown is active.

For autodestruction the timer needs to be increased to 25 so the user can reach the escape pods
Thats basically all, but please even if you arent going to increase the alien count, increase the ufo´s interior, since its really cramped and all the times i have died to a ufo have been because i get inf combo´ed on the wall.
ill leave a link on how the ufo interior should look like, Credits to RIP_rooonym for making this game as a concept, and go support his suggestions.
Ill let you decide if this changes are good or bad.

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also you can only summon 3 aliens at once with the Q ability, and 1 buff alien will always go with the smaller ones even if they were guarding you, and aliens you summon stay the same as they are rn, they can ragdoll you and have the same hp as they did, its only the ufo ones that are nerfed, and the Q ability has the same cooldown as it does rn.

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also The ufo user has 75 hp instead of the usual 100, cuz it would be too difficult to kill 2 big aliens with 10 punches and then having to go and kill the user that has 100 and other players can activate autodestruction, but the owner can pause it.

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also killed aliens can not respawn if lockdown is active

reef flower
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i like the suggestion but the owner would have to add pathfinding to the aliens

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shouldnt be to much of an issue though i would think

lavish shard
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yeah i thought of the aliens getting stuck in the walls but

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im sure they can add pathfinding to them

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Im just hoping people find this suggestion so it has a chance of being added, because lets be for real the current ufo is cool and all but its way too damn op to be left like this, not to count the really small ufo arena and the ufo being able to fly forever without any punishment.

lavish shard
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@elfin spindle pls rate this, (even too its lit a newborn suggestion)

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i really need someone to tell me if it makes ufo really bad, balances it or just makes it really op

reef flower
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if it was forced to stop flying though then the ufo would get overrun by the server pretty much

lavish shard
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thats why i added that, it kind of makes it suck sometimes for the ufo player

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but they can land on the tree or a hill

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i could decrease the refill duration too

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but i really do think to kill an ufo user you need atleast 2 players rn, (if not one god punch)