#Devourer of Souls Rework: Because it actually needs it.

1 messages · Page 1 of 1 (latest)

tough ginkgo
#

Okay, so I want to start this by talking about why I think this needs to happen. Dos (and killstreaks as a whole) do not work as a game mechanic. You only like playing DOS if you have atleast 10 souls or more, and everyone hates fighting against DOS. It isn't even the attack power, it's the speed. Roblox servers simply can't reliably relay the position of a dos player to anyone else in time for them to properly punch first most of the time. There are rare exceptions, but it's only when the DOS somehow manages to miss.
Roblox netcode will always have it so the DOS will be closer to you on their screens, than you are on yours. That's how you get the sensation of them hitting you from meters away.
So, this is what we're going to do:

  • Speed is now softcapped at 28 (doesn't stop the weird telepunch problem, but mitigates it)
  • Damage and knockback reduced
  • Each phase grants a phase-exclusive ability (typically long cooldowns around 15-30 seconds, but grants killing power/utility)
  • Additional phases between the long stretches of the same phase for variety

I know alot of people will be dismissive about it. But I think Dos (and killstreaks as a whole) are inherently flawed roblox game tropes that aren't fun for anyone but the person steamrolling a server. If we're so concerned about preserving fun, then we'll fix DOS too. We've already nerfed most of DOS's counterpicks, then Dos needs it as well.

Ability list in comments since the post is getting too long.

#

Ability graph:

Phase 1 (0-14) (Fire fist) [CD15]: Obtained upon reaching 3 souls, you're given a short-ranged punch that can hit hard, and do alot of damage.
Phase 2 (15-34) (Revolting Aura) [CD20]: Obtained upon hitting phase 2, it's an AOE attack that lowers the speed of those around you to 12 for 1 seconds. It's an escape move but also a counter offensive option.
Phase 3 (35-69) (Force of will) [CD20]: Obtained upon hitting phase 3, you briefly stand still, and release a wide, powerful shockwave from your body, ragdolling and pushing everyone away. It doesn't do damage, but can knock people out if positioning is ideal.
Phase 4 (70-99) : -It's the same-
Phase 5 (100-199) : (Light spear) [CD30]: Obtained upon hitting phase 5, you fire a single, thin projectile after a brief windup. Anyone hit by the spear is pretty much doomed to die, but it's idea for taking out a distant, troublesome target.
Phase 6 (200-299) : (Binding Spirit): [CD 25]: Unleash portals from the floor in front of you in a linear pattern, firing chains upwards from the portal that stick anyone other than yourself to them for 2 seconds. While the other phases encourage others to get in closer, this one encourages more thoughtful, distant playstyles. Even then, they have to watch out for your ability.
Phase 7 (300+) : -It's the same, it's perfect as is since it's basically the reward for hard, troublesome work. Softcaps still apply however.-

tough ginkgo
#

The reason i'm very harsh on the speed stat is only because Roblox really sucks at predictive positioning. Once you're fast enough, you're untouchable as long as everyone elses ping is looming at 70 (Which is good, but not good enough).

true kiln
tough ginkgo
#

*35

true kiln
#

Like 5 seconds of iframes

tough ginkgo
true kiln
#

75

#

Anyways, so what happens to those

tough ginkgo
#

Phase 4 gets it, but every phase after overwrites it, like any other phase exclusive ability

true kiln
tough ginkgo
true kiln
#

I mean

#

Considering that super heavily reduced the speed

#

It not having 2 abilities is a bit harsh

#

Especially because it's ability wars

tough ginkgo
#

It's also meant to change up how people fight you

true kiln
#

28 speed hard cap

tough ginkgo
#

hmm, 32 then?

true kiln
#

Is super harsh

#

Especially becayse

#

It has only 1 ability per phase

tough ginkgo
true kiln
#

And no passives other than soul gain

lunar edge
#

this suggestion seems cool, as of right now dos is really unfun to use (atleast for me) until i get 15 souls, i don't really think it needs many changes personally

tough ginkgo
#

It can be changed

true kiln
tough ginkgo
#

Defense, HP, Attack Power

true kiln
tough ginkgo
#

Im not against it entirely

#

But, I want each phase to feel like a different flavor

true kiln
tough ginkgo
#

Something that challenges the player who is DOS to think differently about their tool set, and the other players to change up tactics to match its weaknessess accordingly

true kiln
#

You have strong stats (big damage, big health and good speed)

#

And strong abilities

#

Good balance

tough ginkgo
#

Because that's almost 12 unique abilities

#

Exclusive to 1

true kiln
#

Also also

tough ginkgo
true kiln
#

How much damage does each ability do

true kiln
#

Good stats, good abilities

tough ginkgo
#

I didn't want to give solid numbers since I don't actually know the average HP a player has.

true kiln
#

Perfectly balanced

true kiln
#

Player stats are in suggestion guidelines

#

Go look

tough ginkgo
true kiln
#

Hell

#

The old thing could be super helpful

#

To give it a temporary surge of mobility

tough ginkgo
#

Maybe, but I think a more offensive ability would be more fun for players

#

I'd prefer an ability used to appraoch players instead of running away

#

*approach

true kiln
#

Since the huge speed cap is super harsh

#

So to counter it, it should have good abilities

tough ginkgo
#

There's alot to consider, I'd prefer keeping it one ability, and adjusting softcaps on stats based around that instead

#

I'm not against raising the cap higher, but i'd prefer it remain lower than it is now in the game currently.

#

@leaden night I'm not sure if this is the type of Suggestion you EXACTLY want to review, but i'd like your feedback.

#

Wait fuck, I should've read further, I thought I was supposed to ping if I wanted my idea reviewed, but I should've thought about if that'd be okay with the reviewer

leaden night
#

🤔

leaden night
#

only if suggestions are low effort will i be mad about being pinged

true kiln
#

The main issue with dos is that it's a fat stat stick and has barely any bad matchups

leaden night
#

uh im not really a dos user or someone who cares about balancing it

#

However i know who is

#

@wary spoke @craggy mason

tough ginkgo
#

I'm open to changes, but I don't know which ones to make. I'm heavily against the high speed cap it has since Roblox Netcode can't properly interpret positioning at certain pings, even low ones.

#

Even I honestly am struggling on figuring out balancing for this

simple tartan
#

I didnt read much of it but I have found so many better suggestions to turn dos into well an actual boss fight but you did good kid

tough ginkgo
simple tartan
#

I dont know what you expect

tough ginkgo
#

I dunno man, i'm just trying my hardest

solid rover
#

i am somebody who is CRAZY about dos and i'd say this suggestion should be added

#

i do think the speed debuff is a LITTLE to harsh though

#

you have to imagine half the server is using glue and god punch a lot of the time, so i feel like the speed of this rework should be bumped a bit

#

but i see your point about latency, and how that makes dos incredibly difficult to actually fight back against

#

maybe you should get like the 70 soul speed once you reach 200 though because that's a pretty big milestone and at that point you deserve it

tough ginkgo
solid rover
#

maybe a little more but

#

let's be real here

#

ability wars players will pull out gp for ANYTHING

tough ginkgo
tough ginkgo
#

Okay so, how's speed cap of 40

untold bay
#

remove dos

#

thats the solution

tough ginkgo
# untold bay remove dos

It's unrealistic that'd happen. I'd personally like that, but I know it'd make more people unhappy than it would happy.

untold bay
#

dos should be the final thing you get imo

tough ginkgo
untold bay
#

and this is just a bandage solution

tough ginkgo
#

Honestly, I think my Reaper rework/mastery idea might fit as a Dos substitute.

untold bay
#

reworking it rn isnt a option cuz reworks take time

#

and theres other stuff that need it more like lava

opaque trench
#

we do not need a damn rework 😭

spare crater
#

28 speed? any alc user can kill dosses too easily with that

tough ginkgo
tough ginkgo
opaque trench
#

The speed has been high af since the very beginning of ability wars

tough ginkgo
opaque trench
tough ginkgo
#

I'd prefer a "gun-game" mechanic where you'd get new abilities that get progressively stronger for every kill honestly.

tough ginkgo
#

There's no real mark of honor for it. I think we can agree on that.

opaque trench
#

Yeah and the abilites are probably gonna be shit

tough ginkgo
#

Isn't saying that like saying something is bad before you try it?

opaque trench
tough ginkgo
#

That's what made Dos broken to start with though.

opaque trench
tough ginkgo
#

No one likes to deal with it

tough ginkgo
opaque trench
#

The highest speed is 80 rn for 199 dos before 200

tough ginkgo
#

Yeah, the server's can't properly keep up with that.

opaque trench
tough ginkgo
#

You're missing my point, please don't change the subject. I'll try to explain this the best I can

#

So, when a dos moves towards a person. The Dos on their screen is closer to the target on their screen, than the target is to the dos on the targets screen.

#

They're loosely sync'd.

#

However, because the dos will always reach them faster, they get the "right of way" for a free punch almost every time.

opaque trench
#

So is alch with speed pots

tough ginkgo
#

Alch is short bursts

#

It's still bad with alch, but atleast its more controlled and has durations

#

Alch isn't the topic of discussion though, lets focus for a minute

opaque trench
#

I killed alch many times when they tried yo attack me while they are at high speeds

#

Hell i even killed a 300 dos as a 0 phase

tough ginkgo
#

More than likely due to them missing the first punch, your ability to defend yourself is contingent on them missing, nothing you can do but evade.

tough ginkgo
opaque trench
#

His body was like freaking out and teleporting while i was comboing him

tough ginkgo
#

So, currently as i've said. We need to lower Dos speed.

#

It's generally more fair all-around for the most part.

opaque trench
#

/e dance

tough ginkgo
#

Man, i'm trying to be civil about this. Why do you have to be like this? Trying my hardest to see your view here, but you're focused on proving me wrong instead of sharing your view.

#

I'm tired

#

I still don't know how to space the abilities out though

#

Maybe via phases, but ehh, maybe smaller phases within the phases? Like, the beginning of a phase has the weakest form of the specific ability, but by the end of that phase, it's the best it can be before the next phase.

digital grove
#

As someone who often targets dos, I find it fun when the dos is quite quick

#

What I would really like though is for higher phase dos to have longer ragdoll time

#

Because most of the time I can only get a single hit in before they teleport away

#

Really, at 35+ increase ragdoll time to 5 seconds

#

Would make hitting dos with punches more rewarding

tough ginkgo
#

Any extra time might make the rhythm harder

digital grove
#

like they stay upright but cant move or punch

tough ginkgo
# digital grove what about more stun time?

Hmm, how about this. When a dos is punched. They have to build their strength and speed back up? It takes 3 seconds for them to regain their full speed and power after being ragdolled.

#

But, it's not like an off/on switch. It literally builds back up. It grows back to their original stat values over the course of those 3 seconds.

digital grove
#

good idea

opaque trench
#

man just use snowball not that hard

opaque trench
#

get hit once and a god punch appears

#

now im dead

#

great

tough ginkgo
opaque trench
#

not giving you time to escape at all

tough ginkgo
#

My idea is that you're slowed to default speed and ramp back up to full. Sorry, I probably should've been more detailed ^^"

opaque trench
#

also just use snowball to kill dos

#

very easy to do

#

i straight up killed a exploiter dos with this as well (he had 35+)

tough ginkgo
#

Cool bro

#

Also, not that easy once they're at 20. They'll home in one snowball users FAST

opaque trench
#

no no its still easy to do it with snowball

#

i died with 250 to a snowball

tough ginkgo
#

God bless snowball

digital grove
opaque trench