#Werewolf ability (halloween maybe)

1 messages · Page 1 of 1 (latest)

cyan kelp
#

Requeriment: Blood Moon [Badge]
While using rage kill 15 people, go to mystic cave and try to sacrifice the souls, instead of the mystic orb you will the blood orb (Malice's orbs if roblox ToS).

If you use the orb it will make you lose 10 hp and cant be dropped.

With the Blood orb you need to leave yourself at less than 20 hp, doing this will make you see a full moon, transforming you into the werewolf ability and giving you the badge.

Pasive: Furry:
You have a tail and claws in your hands.

You have 2 m1, your left and right arm, the punch damage leaves the bleeding effect for 6 seconds.

  • Info: Bleeding effects removes natural regeneration, it is in game in Custom effects

Pasive 2: Grrr bar:
You have a bar at your bottom (kinda like lemom mastery, Defender mastery) when you kill someone the bar adds +25%, being hit loses removes -1%.

  • info: With this bar you can use R

E ability: Tail spin wow:
You use your tail and spin fast for 1 second, if someones near they will be pulled at yourself and they cant use their punch for 0.5 seconds.

It can be also used to deflect projectiles but it knockbacks you because your tail isnt strong enough

  • Cooldown of 14 seconds, can be canceled if you get hit.

  • Info: the tail range is like reapers E ability.

Q ability: Generic dash ability
You will crouch for 0.6 seconds, then jump forward and bite anyone in range. If someone is bitten, they will take 15 damage and have the bleed effect for 5 seconds, and will also be stunned for 0.5 seconds.

  • Cooldownd of 16 seconds, gets canceled if you get hit.

  • Info: You can hold the ability to aim it and you can aim upward to make a long jump.

R ability in comments

#

R ability: I am a werewolf:
You will fall, and when you get up, you will turn into your werewolf self. In werewolf form, you're twice as big, and your abilities are more powrful and also your M1s are buffed.

  • Werewolf stats:
    walkspeed: 24
    Healt: 150
    Jumppower: 80
    Punch damage: 17
    Bleeding effect duration: 10
    Horizontal knockback: 50
    Vertical knockback: 25
    Regeneration: 0

Duration depends on R energy, minium being 10%.

  • Cooldown of 45 seconds.

  • Werewolf abilities buffs:
    E ability radius is doubled, but stun duration is half (0.25) and has a 0.5 sec windup, being hit cancels the move

Q ability has mayor distance and damage (26) but longer windup (1.2)

R ability is used to untransform yourself, leaving you with 40 hp.

  • info: Killing someone in werewolf mode gives you +30% bar, remember that being hit removes 1%.

Maybe a halloween ability idk

#

Q and A about this suggestion

  • Q ability range is 35 studs, 42 in werewolf.
  • What i mean by 2 m1 i mean 2 punch animations, each with one arm (like reaper attack animation wich changes between left and right)
#

I want a furry ability please

covert anchor
#

the lack of health regen makes it interesting

cyan kelp
#

Ty

covert anchor
#

there is a lot to go through here, uh

#

how does the bleeding effect work? 1 damage a second?

cyan kelp
#

Like rage wouldnt be affected

covert anchor
#

how far does someone dash forward?

#

30 studs?

cyan kelp
#

Let me see wiki to see like the studs

cyan kelp
covert anchor
#

are there no other changes to passive stats other than inflicting bleeding?

covert anchor
#

not in werewolf form

cyan kelp
#

No, it just makes you animation use one arm and the next punch will use the other, kinda like reaper animation

woeful wagon
#

Anti furries would never use this ability😭 but yea seems like an cool and fun ability to use

vivid shard
#

@shy echo grrr bar

shy echo
#

😭

covert anchor
#

🎵 no one would ever change this animal i have become 🎵

#

overall, i think the idea has potential, but it needs a lot polishing. ill not give a thumbs up or thumbs down for now.

cyan kelp
#

Okey, ty

woeful wagon
median pagoda
sinful cosmos
#

mid

sinful cosmos
#

YOU PUT

#

14 INSTEAD OF 15

#

AND YOU PUT

#

24 INSTEAD OF 25

median pagoda
cyan kelp
#

Like imagine leaving your enemy at 1 hp

median pagoda
cyan kelp
#

Reapers E ability

#

Now what i think of it... its a bit op in R form the E no?

sinful cosmos
#

im used to 5s

median pagoda
#

Also now that I think about it

#

Is there anything that tells people to NOT suggest things like votekicks or stupid gamemodes such as no god punches

sinful cosmos
#

why r u asking

#

i don't think AW would allow the former though

cyan kelp
sinful cosmos
#

that sounds hard to script

#

but anything sounds hard to script to my dumbass so

#

dont listen to me

#

i can barely script an animation into a dummy

sturdy basin
#

i mean you just need the current percentage like 50%

#

50% of the new max hp is 75

viscid merlin
#

Would like to see this getting added

tired shale
#

"SOMEBODY HELP ME THROUGH THIS NIGHTMARE! I CAN'T CONTROL MYSELF!" 🗣️🔥

red ledge
#

Pls Someone who able to send images send that one werewolf picture of it sitting next to a tree

tired shale
#

changed it

cyan kelp
visual holly
idle bramble
#

This is a piece of art

#

They should approve this ngl

cyan kelp
#

Ty

cyan kelp
cyan kelp
#

Spooky month

#

Werewolf ability (halloween maybe)

vocal slate
#

(fat fingered the enter button instead of ')

cyan kelp
#

Like what do you mean?

vocal slate
#

how does the M1 change?

#

i dont see how it changes in the R ability

cyan kelp
#

Oh yeah i forgot to say

#

Its just that the bleed effect (pasive) last more

cyan kelp
#

But i didnt say like "buffed m1's"

vocal slate
#

prob should add that to the suggestion xd

cyan kelp
#

Let me fix that

cyan kelp
cyan kelp
cyan kelp
tired shale
cyan kelp
cyan kelp
cyan kelp
cyan kelp
cyan kelp
#

cawg its been so long

hasty umbra