#Blood God Mastery: Arena Builder edition.

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hot stump
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Obtainment: defeat 100 players in your blood God realm.

What's new compared to Blood God:

New passive: you're now able to edit your blood God dimensions layout, rules, and such. However, anything you add to one side of the arena, it's symmetrical for the other side. If you placed a wilted tree to your right, there'd be another on your victims right side as well.

You can toggle the use of abilities, the spikes, fog, passive effects inside, and item placement. Bear in mind, my goal is to retain the 1v1 feel, where you can't give yourself an advantage without giving it to you opponent as well.

New ability is R: you can go into your realm alone, and edit, alter, and change your dimension before grabbing people for it.

topaz fog
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List every sinhle thing you can do

hot stump
# topaz fog So what exactly can you edit

You can place objects; Wilted Trees, singular large spikes, slowing blood pits, briars, and such. You can enable/disable the use of abilities inside the realm. There is also the ability to add fog. You may also have passive effects like Oil, on fire, wet, all the effects from Custom. I already listed these in the idea description.

topaz fog
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What items can be placed there

hot stump
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It's the first things I listed in my first response.

topaz fog
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That you can pick up

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So wait, what if I just build a cage of spikes around both of us and set the passive effect to on fire

hot stump
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You can only place 1 of each object

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Plus, it's flipped symmetrically. So anything on your side that's on the right, there would be an identical object on the opponents side. Equalizes the playing field

hot stump
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Speaking of border spikes they can be toggled into being a harmless wall, or a bouncy wall similar to barriers forcefield.

topaz fog
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This is just blood god but with dimension editing right?

hot stump
topaz fog
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You know that normally blood god starts with 125 max health right?

hot stump
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That doesn't seem right, every time I've used it it's been even

topaz fog
hot stump
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They really oughta have an option for that

topaz fog
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Also, blood god starts with maxed hp when abducting an enemy, but the enemy only has whatever health they had before abduction

topaz fog
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I just set the passive effect to burning

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And stall

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Until my enemy dies

hot stump
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Then the solution is simple. Have the opponent enter with full Hp, but store their Hp value prior to entering, then reinstate it if they survive and leave.

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The idea could use more workshopping, but the idea is fun right?

topaz fog
hot stump
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What if mastery didn't have that

topaz fog
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Unmastered is still a pain in the ass anyway

hot stump
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The tradeoff is the customization if the blood God realm

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*of

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My brain is tired

topaz fog
austere lodge
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wow

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cant want to make malevolent

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shrine

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with this