#wind ability

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scarlet pollen
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  • obtainment: somewhere between 20k-70k punches (maybe a badge?)
  • playstyle: aerial combo
  • inspiration: coil (phighting) paintballer (visionary squad)

PASSIVE - GUST GUARD

The user's max health is reduced to 50, but dodging attacks grants shield, to a maximum of 50.
-# “Dodging” is determined by a larger hitbox around the user. If an attack hits this hitbox, but not the user’s actual hitbox, it is “dodged” and shield is gained. Could be based on the damage of the dodged attack, or just a flat amount, either works.
-# While the user has shield, they have a wind aura, intensity based on the amount of shield. The user can see their shield as a seperate bar under their healthbar.

PASSIVE - UPDRAFT

The user can hold space to float upwards, consuming 10 shield/second.
-# 1s of floating is about the height of a small tree. If possible, it should have minor acceleration/deceleration, so you don’t immediately launch up when you start holding and you float for a brief moment after letting go.

E - CYCLONE

The user kicks and moves forwards, surrounded by wind. If the user hits an enemy, they deal damage and receive shield.

In the air, this move is aimed to the center of the user’s screen, and hitting this move will bounce the user upwards and instantly refresh its cooldown a single time.

Q - WIND BURST

Hold to charge and release to activate. While charging, the user cannot fall, but moves slightly slower.

  • With no charge, perform a kick which knocks enemies upwards and deals damage.
  • With 0.5s of charge, pull enemies closer with wind.
  • With 1s of charge, perform both in succession. (pull in -> attack)
    -# You should be able to combo off the kick by floating upwards to hit the person as they’re falling back down.
    -# Each level of charge is meant to have a use. No charge is an instant attack that you can float up to combo with, 0.5s lets you pull people in without the kick to follow up with a punch or E, and 1s lets you combo off the kick while also pulling in.
next quest
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bad

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0/10

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cannot eat the she ep

scarlet pollen
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how to play

  • dodge a lot (because it gets you shield but also you don't have much health and you don't want to lose shield)
  • use e to get shield if you need some
  • when you have enough shield, use it to float and try to hit a combo (example: float up -> e -> 1s q -> float up and punch them as they're falling back down -> e)
    how to fight
  • don't spam punch because that will feed them shield
  • move unpredictably when they're in the air because that will make them miss if they try to use e and they'll fall
  • if they have shield you can try and hit them to get rid of it to lower the risk of them trying a combo
potent light
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Pasive is deltarune tp?!?!?+1?1??!?1??2>?×(×8×<17;

scarlet pollen
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normally i make my visual representations of my abilities in google drawings but i literally couldn't figure out how to represent this using what i had so i just sketched it out, here's the wind ability user which is the only thing i made

potent light
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Also tbh 50 hp is so bad, like some abilities can just make the user just desintegrate like plasma, quamtum pasive or even plant Q

granite adder
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this is the first time I've heard of someone drawing with google drawings lol

scarlet pollen
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so maybe 60 or 75 could work if 50 turned out too weak

potent light
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Also this aplies to punches or meele abilities like kick or reaper?

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No but yeah its a good ability, i like the deltarune dodge thing and the combo potencial