#sidearm
1 messages · Page 1 of 1 (latest)
basically the M1 is more of a projectile that damages players
So how fast does the projectile travel
fast as the bounty hunter's bullet
mastered tho
And E is just your M1 but stronger, correct?
basically
And your gun replaces your punches, correct?
yeh
Yeah this seems REALLY unbalanced
devs could prolly fix it themselves
Also
Does the M1 do any sort of knockback
no its a gun not a punch
Anyways
Reduce damage per shot to 8
Increase firerate to 0.6
Increase reload time to 3 seconds
Remove the headshot multi
Reduce E damage to 12
Reduce E headshot damage to 24
Increase E cooldown to 12 seconds
Increase Q blind duration to 2 seconds
Remove the tactical movement passive
yeh i quit
You have to make it BALANCED
wtf how is it back