#Leviathan Ability (not the webcomic)

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hardy shale
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  • Requirements - 45,000 Punches + "The Sea's Trial" Badge.
  • Obtainment - Equipping Pirate, embark to the Astral Dimension. Then, once you enter, there should be a blue portal in the middle of the realm, filled with tumultuous oceans and storms. Going near it will pull you into it, with blue text appearing on your screen saying, "Endure the storm's eye to reap the clear skies". You will be sent to a different instance, waking up on a tattered ship. As you do , a large Sea Serpent will rise from the water directly in front of your ship, and gaze into your eyes. Then, a "Boss Fight" will ensue. Periodically, it will slowly start to wrap around your ship, starting with its head. You must use your Anchor Attack to knock it back into the water. After doing that three times, it'll appear in front of the ship, in a dazed state. You can then use your Cannon Attack to rocket directly into its head. After doing this cycle twice, you get the message, "That fear you feel? Harness it for the trial ahead.". It speeds up, giving you less time to hit it before it starts to coil around the ship. After about six total cycles, the Leviathan will retreat into the water, then lunge at you directly from in front of the ship. As it does so however you swing your anchor into it, taking you both out. You then get the badge and are kicked from the experience.

(This is being spaced out so I can have more space)

winged sandal
hardy shale
# hardy shale - Requirements - 45,000 Punches + "The Sea's Trial" Badge. - Obtainment - Equip...
  • Passive - Beast of the Sea: You spawn with a scaly tail, that is naturally blue but is theme compatible. You take half the damage from Lava and Custom burn. When wet, you heals one health per second. Your moves function differently in the air. You heal 5 health when hitting targets that are wet.

  • E - Surge of the Sea: The user plunges into the ground with a water splash effect, this move function's identically to Blood God's version of this, except it's two walk speed slower. After 1.5 seconds or pressing E again, the user will surge upwards with a (10x10) geyser of water, dealing 25 damage to those hit by the geyser and sending people high into the air, reminiscent of Unmastered Bone (except its purely vertical). This move leaves targets and the user wet for 5 seconds.
    CD - 30 seconds.

  • Q - Sea's Maw: The user plunges into the ground, then slowly begins to "swim" in circles, spiraling outwards in a circle. After two seconds of swimming in a large spiral, a giant whirlpool (The size of Meteor E) will appear, slowly drawing people to the center and dealing 5 damage per second over three seconds of time after it starts (if they're in from the beginning, they'll be in the center by the time it expires. When the user reappears in the center, the whirlpool disappears, but they push people back 10 studs. The user and victims are left wet for 5 seconds. CD - 35 seconds.

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Mid-Air Functionality

  • When using the E in mid-air, it becomes a slam with the user's tail in a position prepared for a strike. They slam the target into the ground, ragdolling them straight down and stunning them for one second. This deals 15 damage, but the cooldown is changed to be ten seconds longer. This only leaves the target wet. For this to be activated, the user must be at least 40 studs off of the ground. You cannot chain this move with Mid-Air Q.

  • When using the Q in mid-air, the user quickly shoots a beam of water below them. It travels essentially instantly, and deals 15 non-ragdolling damage to targets. The cooldown is reduced to 25 seconds, and only leaves the target wet. The user must be at least 50 studs off of the ground to use this. When used, the user stops falling for a split second.