I think it would be great if, when someone gets infected by Hivemind, they couldn’t reset or jump off the map to get rid of it. The only way they should be able to get knocked off is if another player punches them. Right now it’s too easy to avoid the infection, which kind of ruins the point. This change would make Hivemind feel more impactful and encourage more interaction between players instead of just escaping it instantly.
#Hivemind Infection Lockdown – No Reset, No Self-Fall, Player Knockback Only
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Fun fact: people don't want to play as a hivemind minion
while yes the infection is the point of hivemind's concept
it isn't really much of hivemind's gameplay anymore
and it sucks to play as a hivemind minions
I do not wanna be stuck as a hivemind minion
Abilites suck, they removed the extra damage M1s, no mobility
It’s default but you can teleport back to your hivemind
Also imagine a setup that traps the player inside an area (house, cave, mystic area), using q just teleports you back in (can be exploited by 1. Trapping the hivemind in aswell, 2. Having the hivemind have their right side up against the wall), you can’t reset, can’t exit
A full soft lock
And a shitty team boost
I remember when lava could 4 shot by using damage orb (after infect)
Then they nerfed hive minions
And lava m1s
Also what’s even the point of this
You don’t lose power by the minions dying
Also the minions can’t infect either
it can still do this if you use the minion boost move
At that point just use Midas m1s
Wait doesn’t midas have the highest damaging, non-effect passive m1s rn?
Quantum used to
But not it’s a poison effect
That can’t be stacked
Custom gets kinda close (kinda)
what
i'm like
99% sure it deals 15 dmg straight up
and that's it
Nah
also yes if you have 10 million punches
Quantum now deals poison m1s, but with 10 damage m1s
otherwise no
I will have to test that
there are still 20 dmg m1s
One can only imagine old overcharge e + damage orb + double enraged
Wait that could’ve been possible in like 2 updates
In 100 players
so theoretically, the absolute highest damaging possible m1 (if you could time travel and bring certain elements from the future, and without alch cause alch is lame in damage equations) would be overcharge e, damage orb, prismatic (x1, on opponent) , enraged (x1 on oc)
For about..
Uh
Like 60 damage prob
math
I mean could you get infinite potions before the heat death of the universe?
The highest damage is infinite if your M1s sends people into the void
(Also return tanks)
So smart
(Crazy how this op scenario is legit just god punch)
God punch = void
Void mastery confirmed?
No it would count as -2 billion ish, which would heal
I mean portal mas and defender mas is also a downgrade
yes
Void mastery idea: punches send players 1k studs downwards into the void
void mastery
Via teleportation
escape L enter
Real
also atleast defender mas has some uses that unmas doesn't
like volley
and being able to charge in ragdoll
Wait unmas can't charge in ragdoll?
it can keep charging

ok
Railgun mastery idea:
e: throws cool red orb
q: summons cool blue attract orb
E+q: summons cool purple orb
-# the joke here is that it’s has nothing to do with railgun, just how gravity mastery is nothing like gravity
Totally original idea
No inspiration taken
still has more to do with railgun than it does with gravity
because railguns propel powerful projectiles at superspeed
Those who know
Imagine if they legit take tsb’s railgun and call it a day
Those who are evil
